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I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
59 lines
2.2 KiB
C
59 lines
2.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_ibus_h_
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#define SDL_ibus_h_
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#ifdef HAVE_IBUS_IBUS_H
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#define SDL_USE_IBUS 1
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#include "SDL_stdinc.h"
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#include <ibus-1.0/ibus.h>
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extern SDL_bool SDL_IBus_Init(void);
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extern void SDL_IBus_Quit(void);
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/* Lets the IBus server know about changes in window focus */
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extern void SDL_IBus_SetFocus(SDL_bool focused);
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/* Closes the candidate list and resets any text currently being edited */
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extern void SDL_IBus_Reset(void);
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/* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to
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update its candidate list or change input methods. PumpEvents should be
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called some time after this, to receive the TextInput / TextEditing event back. */
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extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
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/* Update the position of IBus' candidate list. If rect is NULL then this will
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just reposition it relative to the focused window's new position. */
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extern void SDL_IBus_UpdateTextRect(const SDL_Rect *window_relative_rect);
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/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
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SDL_SendEditingText for each event it finds */
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extern void SDL_IBus_PumpEvents(void);
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#endif /* HAVE_IBUS_IBUS_H */
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#endif /* SDL_ibus_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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