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https://github.com/Ryujinx/SDL.git
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70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdio.h>
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#include "SDL.h"
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static void
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print_devices(int iscapture)
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{
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const char *typestr = ((iscapture) ? "capture" : "output");
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int n = SDL_GetNumAudioDevices(iscapture);
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SDL_Log("%s devices:\n", typestr);
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if (n == -1)
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SDL_Log(" Driver can't detect specific %s devices.\n\n", typestr);
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else if (n == 0)
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SDL_Log(" No %s devices found.\n\n", typestr);
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else {
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int i;
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for (i = 0; i < n; i++) {
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SDL_Log(" %s\n", SDL_GetAudioDeviceName(i, iscapture));
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}
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SDL_Log("\n");
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}
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}
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int
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main(int argc, char **argv)
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{
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int n;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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/* Print available audio drivers */
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n = SDL_GetNumAudioDrivers();
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if (n == 0) {
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SDL_Log("No built-in audio drivers\n\n");
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} else {
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int i;
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SDL_Log("Built-in audio drivers:\n");
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for (i = 0; i < n; ++i) {
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SDL_Log(" %s\n", SDL_GetAudioDriver(i));
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}
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SDL_Log("\n");
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}
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SDL_Log("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver());
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print_devices(0);
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print_devices(1);
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SDL_Quit();
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return 0;
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}
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