Simple Directmedia Layer
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J?rgen P. Tjern? beff5cece6 Mac: SDL_SetWindowPosition is now relative to the menubar.
It used to be that SDL_SetWindowPosition was relative to the top of the screen,
which didn't make sense. In addition, borderless windows can be positioned
*below* the menubar, so SDL_SetWindowPosition(win, 0, 0) on a borderless window
would hide ~30ish pixels of the window below the menubar.
2014-04-19 13:15:53 -07:00
acinclude
android-project
build-scripts Turn off Wayland support for Raspberry Pi on the buildbot. 2014-04-19 02:26:12 -04:00
cmake
debian
include Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
premake
src Mac: SDL_SetWindowPosition is now relative to the menubar. 2014-04-19 13:15:53 -07:00
test Removed global variable from test program. 2014-04-19 15:28:13 +02:00
VisualC
VisualC-WinRT Cleaned up and rearranged WinRT project file structure. 2014-04-19 12:48:45 -04:00
visualtest
Xcode Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 2014-04-17 22:23:32 -07:00
Xcode-iOS
.hgignore
Android.mk
autogen.sh
BUGS.txt
CMakeLists.txt
configure Updated configure with Brandon Schaefer's changes 2014-04-17 17:24:27 -07:00
configure.in Add DIRECTFB_CFLAGS to SDL_CFLAGS so its cflags will get added to the sdl2.pc 2014-04-17 14:02:21 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt
README-cmake.txt
README-directfb.txt
README-dynapi.txt Minor change to a README to test Mercurial server. 2014-04-12 17:40:55 -04:00
README-gesture.txt
README-hg.txt
README-ios.txt
README-linux.txt
README-macosx.txt
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt
README-SDL.txt
README-touch.txt
README-wince.txt
README-windows.txt
README-winrt.txt
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)