mirror of
https://github.com/Ryujinx/SDL.git
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c0eada2019
* Fix assumption that DRI_DEVNAME begins at 0 The existing logic of the code was to count every possible entry in KMSDRM_DRI_PATH. After this a for loop would start trying to open filename0, filename1, filename2, etc. In recent Linux kernels (say 5.18) with simpledrm, the lowest KMSDRM_DRI_DEVNAME is often /dev/dri/card1, rather than /dev/dri/card0, causing the code to fail once /dev/dri/card0 has failed to open. Running: modprobe foodrm && modprobe bardrm && rmmod foodrm before you try to run an application with SDL KMSDRM would have also made this fail. * Various changes from review - Removed newline and period from SDL error - Explicitely compare memcmp to zero (also changed to SDL_memcmp) - Changed memcpy to strncpy - Less aggressive line wrapping * Various changes from review - strncpy to SDL_strlcpy - removed size hardcodings for KMSDRM_DRI_PATHSIZE and KMSDRM_DRI_DEVNAMESIZE - made all KMSDRM_DRI defines, run-time variables to reduce bugs caused by these defines being more build-time on Linux and more run-rime on OpenBSD - renamed openbsd69orgreater variable to moderndri - altered comment from "if on OpenBSD" to add difference in 6.9 * Various changes from review - Use max size of destination, rather than max size of source - Less hardcodings |
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.github | ||
acinclude | ||
android-project | ||
android-project-ant | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
VisualC | ||
VisualC-GDK | ||
VisualC-WinRT | ||
visualtest | ||
wayland-protocols | ||
Xcode | ||
Xcode-iOS | ||
.clang-format | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
autogen.sh | ||
BUGS.txt | ||
cmake_uninstall.cmake.in | ||
CMakeLists.txt | ||
configure | ||
configure.ac | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.os2 | ||
Makefile.pandora | ||
Makefile.w32 | ||
README-SDL.txt | ||
README.md | ||
sdl2-config-version.cmake.in | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
SDL2Config.cmake.in | ||
TODO.txt | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)