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https://github.com/Ryujinx/SDL.git
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WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
153 lines
3.7 KiB
C
153 lines
3.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#include "SDL_video.h"
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#include "SDL_blit.h"
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#include "SDL_blit_copy.h"
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#ifdef __SSE__
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/* This assumes 16-byte aligned src and dst */
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static SDL_INLINE void
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SDL_memcpySSE(Uint8 * dst, const Uint8 * src, int len)
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{
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int i;
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__m128 values[4];
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for (i = len / 64; i--;) {
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_mm_prefetch(src, _MM_HINT_NTA);
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values[0] = *(__m128 *) (src + 0);
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values[1] = *(__m128 *) (src + 16);
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values[2] = *(__m128 *) (src + 32);
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values[3] = *(__m128 *) (src + 48);
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_mm_stream_ps((float *) (dst + 0), values[0]);
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_mm_stream_ps((float *) (dst + 16), values[1]);
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_mm_stream_ps((float *) (dst + 32), values[2]);
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_mm_stream_ps((float *) (dst + 48), values[3]);
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src += 64;
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dst += 64;
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}
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if (len & 63)
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SDL_memcpy(dst, src, len & 63);
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}
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#endif /* __SSE__ */
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#ifdef __MMX__
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#ifdef _MSC_VER
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#pragma warning(disable:4799)
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#endif
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static SDL_INLINE void
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SDL_memcpyMMX(Uint8 * dst, const Uint8 * src, int len)
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{
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const int remain = (len & 63);
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int i;
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__m64* d64 = (__m64*)dst;
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__m64* s64 = (__m64*)src;
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for(i= len / 64; i--;) {
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d64[0] = s64[0];
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d64[1] = s64[1];
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d64[2] = s64[2];
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d64[3] = s64[3];
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d64[4] = s64[4];
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d64[5] = s64[5];
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d64[6] = s64[6];
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d64[7] = s64[7];
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d64 += 8;
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s64 += 8;
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}
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if (remain)
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{
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const int skip = len - remain;
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SDL_memcpy(dst + skip, src + skip, remain);
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}
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}
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#endif /* __MMX__ */
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void
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SDL_BlitCopy(SDL_BlitInfo * info)
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{
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SDL_bool overlap;
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Uint8 *src, *dst;
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int w, h;
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int srcskip, dstskip;
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w = info->dst_w * info->dst_fmt->BytesPerPixel;
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h = info->dst_h;
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src = info->src;
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dst = info->dst;
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srcskip = info->src_pitch;
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dstskip = info->dst_pitch;
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/* Properly handle overlapping blits */
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if (src < dst) {
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overlap = (dst < (src + h*srcskip));
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} else {
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overlap = (src < (dst + h*dstskip));
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}
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if (overlap) {
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while (h--) {
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SDL_memmove(dst, src, w);
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src += srcskip;
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dst += dstskip;
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}
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return;
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}
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#ifdef __SSE__
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if (SDL_HasSSE() &&
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!((uintptr_t) src & 15) && !(srcskip & 15) &&
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!((uintptr_t) dst & 15) && !(dstskip & 15)) {
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while (h--) {
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SDL_memcpySSE(dst, src, w);
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src += srcskip;
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dst += dstskip;
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}
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return;
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}
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#endif
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#ifdef __MMX__
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if (SDL_HasMMX() && !(srcskip & 7) && !(dstskip & 7)) {
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while (h--) {
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SDL_memcpyMMX(dst, src, w);
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src += srcskip;
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dst += dstskip;
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}
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_mm_empty();
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return;
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}
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#endif
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while (h--) {
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SDL_memcpy(dst, src, w);
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src += srcskip;
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dst += dstskip;
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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