SDL/src/joystick/windows
Ryan C. Gordon c61675dc5d threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.

I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
2016-04-12 16:45:10 -04:00
..
SDL_dinputjoystick.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_dinputjoystick_c.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_mmjoystick.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_windowsjoystick.c threads: Move SDL's own thread creation to a new internal API. 2016-04-12 16:45:10 -04:00
SDL_windowsjoystick_c.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_xinputjoystick.c Allow using the game controller API with arcade sticks and other XInput devices 2016-02-16 13:47:37 -08:00
SDL_xinputjoystick_c.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00