Simple Directmedia Layer
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Ryan C. Gordon c7f9dcb6fc audio: Offer a hint for libsamplerate quality/speed tradeoff.
This defaults to the internal SDL resampler, since that's the likely default
without a system-wide install of libsamplerate, but those that need more can
tweak this.
2017-01-24 15:52:22 -05:00
acinclude
android-project fixed SENSOR_LANDSCAPE and SENSOR_PORTRAIT mode false nativeResume bug 2017-01-12 10:58:35 -08:00
build-scripts emscripten-buildbot.sh: let user override default SDKDIR. 2017-01-06 20:00:17 -05:00
cmake Added configure and cmake support for libsamplerate 2017-01-06 20:43:53 -08:00
debian We don't actually build with the Xt library 2017-01-10 23:23:32 -08:00
docs WinRT: Fixed typo in README. 2017-01-22 22:15:24 +01:00
include audio: Offer a hint for libsamplerate quality/speed tradeoff. 2017-01-24 15:52:22 -05:00
src audio: Offer a hint for libsamplerate quality/speed tradeoff. 2017-01-24 15:52:22 -05:00
test Fixed copyright symbol in testgles2 program. 2017-01-21 22:00:40 +01:00
VisualC Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11 2017-01-10 08:54:33 -08:00
VisualC-WinRT
visualtest Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Xcode Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Xcode-iOS
.hgignore
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt CMake: fixed logic error in setting -mfpmath=387. 2017-01-24 12:20:41 -05:00
configure configure.in: Check for sse3 too when setting -mfpmath=387. 2017-01-24 12:20:12 -05:00
configure.in configure.in: Check for sse3 too when setting -mfpmath=387. 2017-01-24 12:20:12 -05:00
COPYING.txt Updated copyright for 2017 2017-01-01 18:33:28 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora Pandora: Fixed referring to no more existing atomic source file in Makefile. 2016-07-19 21:01:13 +02:00
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)