..
android
SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
2017-05-16 06:30:39 -07:00
cocoa
cocoa: Don't crash on messagebox keypress without a successful SDL_Init().
2017-05-02 21:46:28 -04:00
directfb
directfb: Fixed compiler warnings about undefined functions.
2017-05-13 23:00:53 +02:00
dummy
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
emscripten
emscripten: Fixed not removing pointer lock event callback.
2017-05-13 23:00:35 +02:00
haiku
haiku: Changed internal function to be static.
2017-05-07 21:02:31 +02:00
mir
mir: Fixed memory leak if system cursor id is unknown.
2017-05-06 21:46:00 +02:00
nacl
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
pandora
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
psp
PSP: Fixed error messages.
2017-04-02 21:33:54 +02:00
raspberry
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
uikit
Added support for mixing Qt and SDL on iOS
2017-05-09 10:10:42 -07:00
vivante
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
wayland
Fixed bug 3519 - SDL_GetDisplayMode fails to report mode.format when using Wayland backend
2017-01-03 00:44:05 -08:00
windows
windows: Changed six internal functions to be static.
2017-04-29 22:50:35 +02:00
winrt
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
x11
SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL.
2017-04-06 13:27:48 -07:00
SDL_blit.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_blit.h
Really fixed blit issue for capehill
2017-01-07 16:51:48 -08:00
SDL_blit_0.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_blit_1.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_blit_A.c
Fix some more compiler warnings on armcc.
2017-03-03 16:38:17 -05:00
SDL_blit_auto.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_blit_auto.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_blit_copy.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_blit_copy.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_blit_N.c
Fixed comment style.
2017-02-26 21:20:39 +01:00
SDL_blit_slow.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_blit_slow.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_bmp.c
Fix some more compiler warnings on armcc.
2017-03-03 16:38:17 -05:00
SDL_clipboard.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_egl.c
Fixed warning in Android build
2017-02-10 09:41:16 -08:00
SDL_egl_c.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_fillrect.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_pixels.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_pixels_c.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_rect.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_rect_c.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_RLEaccel.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_RLEaccel_c.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_shape.c
Some patches to make SDL compile with armcc (ARM's C compiler).
2017-03-02 13:33:04 -05:00
SDL_shape_internals.h
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_stretch.c
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
SDL_surface.c
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
SDL_sysvideo.h
Added support for mixing Qt and SDL on iOS
2017-05-09 10:10:42 -07:00
SDL_video.c
SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
2017-05-16 06:30:39 -07:00
sdlgenblit.pl
Updated copyright for 2017
2017-01-01 18:33:28 -08:00