cd7c2f1de7
For stable releases, this gives us the ability to make bugfix-only point releases such as 2.24.1 if we want to, and distinguish between them programmatically. For example, this ability could have been useful after 2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop regressions. For development releases, this gives us the ability to make multiple prereleases during the same feature cycle, and distinguish between them programmatically. For example, this would have been useful during 2.0.22 development, which went through three prereleases before reaching the final release. Signed-off-by: Simon McVittie <smcv@collabora.com> |
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doxyfile | ||
README-android.md | ||
README-cmake.md | ||
README-directfb.md | ||
README-dynapi.md | ||
README-emscripten.md | ||
README-gesture.md | ||
README-git.md | ||
README-hg.md | ||
README-ios.md | ||
README-kmsbsd.md | ||
README-linux.md | ||
README-macos.md | ||
README-nacl.md | ||
README-ngage.md | ||
README-os2.md | ||
README-pandora.md | ||
README-platforms.md | ||
README-porting.md | ||
README-psp.md | ||
README-raspberrypi.md | ||
README-riscos.md | ||
README-touch.md | ||
README-visualc.md | ||
README-vita.md | ||
README-wince.md | ||
README-windows.md | ||
README-winrt.md | ||
README.md | ||
release_checklist.md |
Simple DirectMedia Layer
(SDL)
Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".
The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at the wiki
- Android
- CMake
- DirectFB
- DynAPI
- Emscripten
- Gesture
- Git
- iOS
- Linux
- macOS
- OS/2
- Native Client
- Pandora
- Supported Platforms
- Porting information
- PSP
- Raspberry Pi
- Touch
- WinCE
- Windows
- WinRT
- PSVita
- Nokia N-Gage
If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.
If you want to report bugs or contribute patches, please submit them to our bug tracker
Enjoy!
Sam Lantinga mailto:slouken@libsdl.org