mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-03-25 04:15:05 +00:00
1405 lines
46 KiB
C
1405 lines
46 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
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#include "../SDL_sysrender.h"
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#include "SDL_render_ps2.h"
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#include "SDL_hints.h"
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#include "SDL_draw.h"
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#include "SDL_rotate.h"
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#include "SDL_triangle.h"
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/* SDL surface based renderer implementation */
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typedef struct
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{
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const SDL_Rect *viewport;
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const SDL_Rect *cliprect;
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SDL_bool surface_cliprect_dirty;
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} PS2_DrawStateCache;
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typedef struct
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{
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SDL_Surface *surface;
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SDL_Surface *window;
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} PS2_RenderData;
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static GSGLOBAL *gsGlobal = NULL;
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static int vsync_sema_id = 0;
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/* PRIVATE METHODS */
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static int vsync_handler()
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{
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iSignalSema(vsync_sema_id);
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ExitHandler();
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return 0;
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}
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/* Copy of gsKit_sync_flip, but without the 'flip' */
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static void gsKit_sync(GSGLOBAL *gsGlobal)
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{
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if (!gsGlobal->FirstFrame) WaitSema(vsync_sema_id);
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while (PollSema(vsync_sema_id) >= 0)
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;
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}
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/* Copy of gsKit_sync_flip, but without the 'sync' */
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static void gsKit_flip(GSGLOBAL *gsGlobal)
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{
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if (!gsGlobal->FirstFrame)
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{
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if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
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{
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GS_SET_DISPFB2( gsGlobal->ScreenBuffer[
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gsGlobal->ActiveBuffer & 1] / 8192,
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gsGlobal->Width / 64, gsGlobal->PSM, 0, 0 );
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gsGlobal->ActiveBuffer ^= 1;
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}
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}
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gsKit_setactive(gsGlobal);
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}
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int
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PS2_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
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Uint32 color)
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{
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int minx, miny;
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int maxx, maxy;
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int i;
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int x, y;
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if (!dst) {
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return SDL_InvalidParamError("SDL_DrawPoints(): dst");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
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}
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minx = dst->clip_rect.x;
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maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
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miny = dst->clip_rect.y;
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maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
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for (i = 0; i < count; ++i) {
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x = points[i].x;
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y = points[i].y;
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if (x < minx || x > maxx || y < miny || y > maxy) {
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continue;
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}
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gsKit_prim_point(gsGlobal, x, y, 1, color);
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}
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return 0;
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}
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int
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PS2_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
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Uint32 color)
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{
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int i;
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int x1, y1;
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int x2, y2;
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if (!dst) {
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return SDL_InvalidParamError("SDL_DrawLines(): dst");
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}
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for (i = 1; i < count; ++i) {
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x1 = points[i-1].x;
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y1 = points[i-1].y;
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x2 = points[i].x;
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y2 = points[i].y;
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gsKit_prim_line(gsGlobal, x1, y1, x2, y2, 1, color);
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}
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if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
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PS2_DrawPoints(dst, points, 1, color);
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}
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return 0;
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}
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int
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PS2_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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Uint32 color)
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{
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SDL_Rect clipped;
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Uint8 *pixels;
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const SDL_Rect* rect;
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int i;
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if (!dst) {
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return SDL_InvalidParamError("SDL_FillRects(): dst");
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}
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/* Nothing to do */
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if (dst->w == 0 || dst->h == 0) {
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return 0;
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}
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/* Perform software fill */
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if (!dst->pixels) {
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return SDL_SetError("SDL_FillRects(): You must lock the surface");
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}
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if (!rects) {
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return SDL_InvalidParamError("SDL_FillRects(): rects");
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}
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/* This function doesn't usually work on surfaces < 8 bpp
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* Except: support for 4bits, when filling full size.
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*/
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if (dst->format->BitsPerPixel < 8) {
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if (count == 1) {
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const SDL_Rect *r = &rects[0];
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if (r->x == 0 && r->y == 0 && r->w == dst->w && r->w == dst->h) {
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if (dst->format->BitsPerPixel == 4) {
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Uint8 b = (((Uint8) color << 4) | (Uint8) color);
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SDL_memset(dst->pixels, b, dst->h * dst->pitch);
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return 1;
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}
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}
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}
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return SDL_SetError("SDL_FillRects(): Unsupported surface format");
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}
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for (i = 0; i < count; ++i) {
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rect = &rects[i];
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/* Perform clipping */
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if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
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continue;
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}
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rect = &clipped;
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gsKit_prim_sprite(gsGlobal, rect->x, rect->y, rect->w, rect->h, 1, color);
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}
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/* We're done! */
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return 0;
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}
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static SDL_Surface *
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PS2_ActivateRenderer(SDL_Renderer * renderer)
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{
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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if (!data->surface) {
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data->surface = data->window;
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}
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if (!data->surface) {
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SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
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if (surface) {
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data->surface = data->window = surface;
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}
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}
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return data->surface;
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}
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static void
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PS2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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data->surface = NULL;
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data->window = NULL;
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}
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}
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static int
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PS2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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if (data->surface) {
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if (w) {
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*w = data->surface->w;
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}
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if (h) {
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*h = data->surface->h;
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}
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return 0;
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}
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if (renderer->window) {
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SDL_GetWindowSize(renderer->window, w, h);
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return 0;
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}
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return SDL_SetError("Software renderer doesn't have an output surface");
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}
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static int
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PixelFormatToPS2PSM(Uint32 format)
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{
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switch (format) {
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case SDL_PIXELFORMAT_ABGR1555:
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return GS_PSM_CT16S;
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case SDL_PIXELFORMAT_BGR888:
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return GS_PSM_CT24;
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case SDL_PIXELFORMAT_ABGR8888:
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return GS_PSM_CT32;
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default:
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return GS_PSM_CT32;
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}
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}
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static int
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PS2_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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GSTEXTURE* ps2_tex = (GSTEXTURE*) SDL_calloc(1, sizeof(GSTEXTURE));
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if(!ps2_tex)
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return SDL_OutOfMemory();
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ps2_tex->Delayed = true;
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ps2_tex->Width = texture->w;
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ps2_tex->Height = texture->h;
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ps2_tex->PSM = PixelFormatToPS2PSM(texture->format);
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ps2_tex->Mem = memalign(128, gsKit_texture_size_ee(ps2_tex->Width, ps2_tex->Height, ps2_tex->PSM));
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if(!ps2_tex->Mem)
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{
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SDL_free(ps2_tex);
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return SDL_OutOfMemory();
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}
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if(!ps2_tex->Delayed)
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{
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ps2_tex->Vram = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(ps2_tex->Width, ps2_tex->Height, ps2_tex->PSM), GSKIT_ALLOC_USERBUFFER);
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if(ps2_tex->Vram == GSKIT_ALLOC_ERROR) {
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printf("VRAM Allocation Failed. Will not upload texture.\n");
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return -1;
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}
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if(ps2_tex->Clut != NULL) {
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if(ps2_tex->PSM == GS_PSM_T4)
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ps2_tex->VramClut = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(8, 2, GS_PSM_CT32), GSKIT_ALLOC_USERBUFFER);
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else
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ps2_tex->VramClut = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(16, 16, GS_PSM_CT32), GSKIT_ALLOC_USERBUFFER);
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if(ps2_tex->VramClut == GSKIT_ALLOC_ERROR)
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{
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printf("VRAM CLUT Allocation Failed. Will not upload texture.\n");
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return -1;
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}
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}
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gsKit_texture_upload(gsGlobal, ps2_tex);
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free(ps2_tex->Mem);
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ps2_tex->Mem = NULL;
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if(ps2_tex->Clut != NULL) {
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free(ps2_tex->Clut);
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ps2_tex->Clut = NULL;
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}
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} else {
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gsKit_setup_tbw(ps2_tex);
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}
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texture->driverdata = ps2_tex;
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return 0;
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}
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static int
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PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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Uint8 *src, *dst;
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int row;
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size_t length;
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if(SDL_MUSTLOCK(surface))
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SDL_LockSurface(surface);
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src = (Uint8 *) pixels;
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dst = (Uint8 *) surface->pixels +
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rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel;
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length = rect->w * surface->format->BytesPerPixel;
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += surface->pitch;
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}
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if(SDL_MUSTLOCK(surface))
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SDL_UnlockSurface(surface);
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return 0;
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}
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static int
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PS2_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch)
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{
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GSTEXTURE *surface = (GSTEXTURE *) texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) surface->Mem +
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gsKit_texture_size_ee(surface->Width, surface->Height, surface->PSM));
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//*pitch = surface->pitch;
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return 0;
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}
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static void
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PS2_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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}
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static void
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PS2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
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{
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}
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static int
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PS2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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if (texture) {
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data->surface = (SDL_Surface *) texture->driverdata;
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} else {
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data->surface = data->window;
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}
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return 0;
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}
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static int
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PS2_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
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{
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return 0; /* nothing to do in this backend. */
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}
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static int
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PS2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first);
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int i;
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++, verts++, points++) {
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verts->x = (int)points->x;
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verts->y = (int)points->y;
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}
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return 0;
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}
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static int
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PS2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
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int i;
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++, verts++, rects++) {
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verts->x = (int)rects->x;
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verts->y = (int)rects->y;
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verts->w = SDL_max((int)rects->w, 1);
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verts->h = SDL_max((int)rects->h, 1);
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}
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return 0;
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}
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static int
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PS2_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = 1;
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SDL_copyp(verts, srcrect);
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verts++;
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verts->x = (int)dstrect->x;
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verts->y = (int)dstrect->y;
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verts->w = (int)dstrect->w;
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verts->h = (int)dstrect->h;
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return 0;
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}
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typedef struct CopyExData
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{
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SDL_Rect srcrect;
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SDL_Rect dstrect;
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double angle;
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SDL_FPoint center;
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SDL_RendererFlip flip;
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float scale_x;
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float scale_y;
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} CopyExData;
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static int
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PS2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
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{
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CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first);
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = 1;
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SDL_copyp(&verts->srcrect, srcrect);
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verts->dstrect.x = (int)dstrect->x;
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verts->dstrect.y = (int)dstrect->y;
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verts->dstrect.w = (int)dstrect->w;
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verts->dstrect.h = (int)dstrect->h;
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verts->angle = angle;
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SDL_copyp(&verts->center, center);
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verts->flip = flip;
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verts->scale_x = scale_x;
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verts->scale_y = scale_y;
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return 0;
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}
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static int
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Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *surface, SDL_Rect *dstrect,
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float scale_x, float scale_y, SDL_ScaleMode scaleMode)
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{
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int retval;
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/* Renderer scaling, if needed */
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if (scale_x != 1.0f || scale_y != 1.0f) {
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SDL_Rect r;
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r.x = (int)((float) dstrect->x * scale_x);
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r.y = (int)((float) dstrect->y * scale_y);
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r.w = (int)((float) dstrect->w * scale_x);
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r.h = (int)((float) dstrect->h * scale_y);
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retval = SDL_PrivateUpperBlitScaled(src, srcrect, surface, &r, scaleMode);
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} else {
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retval = SDL_BlitSurface(src, srcrect, surface, dstrect);
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}
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return retval;
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}
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static int
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PS2_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * final_rect,
|
|
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip, float scale_x, float scale_y)
|
|
{
|
|
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
SDL_Rect tmp_rect;
|
|
SDL_Surface *src_clone, *src_rotated, *src_scaled;
|
|
SDL_Surface *mask = NULL, *mask_rotated = NULL;
|
|
int retval = 0;
|
|
SDL_BlendMode blendmode;
|
|
Uint8 alphaMod, rMod, gMod, bMod;
|
|
int applyModulation = SDL_FALSE;
|
|
int blitRequired = SDL_FALSE;
|
|
int isOpaque = SDL_FALSE;
|
|
|
|
if (!surface) {
|
|
return -1;
|
|
}
|
|
|
|
tmp_rect.x = 0;
|
|
tmp_rect.y = 0;
|
|
tmp_rect.w = final_rect->w;
|
|
tmp_rect.h = final_rect->h;
|
|
|
|
/* It is possible to encounter an RLE encoded surface here and locking it is
|
|
* necessary because this code is going to access the pixel buffer directly.
|
|
*/
|
|
if (SDL_MUSTLOCK(src)) {
|
|
SDL_LockSurface(src);
|
|
}
|
|
|
|
/* Clone the source surface but use its pixel buffer directly.
|
|
* The original source surface must be treated as read-only.
|
|
*/
|
|
src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
|
|
src->format->Rmask, src->format->Gmask,
|
|
src->format->Bmask, src->format->Amask);
|
|
if (src_clone == NULL) {
|
|
if (SDL_MUSTLOCK(src)) {
|
|
SDL_UnlockSurface(src);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
SDL_GetSurfaceBlendMode(src, &blendmode);
|
|
SDL_GetSurfaceAlphaMod(src, &alphaMod);
|
|
SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
|
|
|
|
/* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
|
|
if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
|
|
blitRequired = SDL_TRUE;
|
|
}
|
|
|
|
/* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
|
|
if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
|
|
blitRequired = SDL_TRUE;
|
|
}
|
|
|
|
/* srcrect is not selecting the whole src surface, so cropping is needed */
|
|
if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
|
|
blitRequired = SDL_TRUE;
|
|
}
|
|
|
|
/* The color and alpha modulation has to be applied before the rotation when using the NONE, MOD or MUL blend modes. */
|
|
if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) {
|
|
applyModulation = SDL_TRUE;
|
|
SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
|
|
SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
|
|
}
|
|
|
|
/* Opaque surfaces are much easier to handle with the NONE blend mode. */
|
|
if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
|
|
isOpaque = SDL_TRUE;
|
|
}
|
|
|
|
/* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
|
|
* to clear the pixels in the destination surface. The other steps are explained below.
|
|
*/
|
|
if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
|
|
mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
|
|
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
|
if (mask == NULL) {
|
|
retval = -1;
|
|
} else {
|
|
SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
|
|
}
|
|
}
|
|
|
|
/* Create a new surface should there be a format mismatch or if scaling, cropping,
|
|
* or modulation is required. It's possible to use the source surface directly otherwise.
|
|
*/
|
|
if (!retval && (blitRequired || applyModulation)) {
|
|
SDL_Rect scale_rect = tmp_rect;
|
|
src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
|
|
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
|
if (src_scaled == NULL) {
|
|
retval = -1;
|
|
} else {
|
|
SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
|
|
retval = SDL_PrivateUpperBlitScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode);
|
|
SDL_FreeSurface(src_clone);
|
|
src_clone = src_scaled;
|
|
src_scaled = NULL;
|
|
}
|
|
}
|
|
|
|
/* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
|
|
SDL_SetSurfaceBlendMode(src_clone, blendmode);
|
|
|
|
if (!retval) {
|
|
SDL_Rect rect_dest;
|
|
double cangle, sangle;
|
|
|
|
SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
|
|
&rect_dest, &cangle, &sangle);
|
|
src_rotated = SDLgfx_rotateSurface(src_clone, angle,
|
|
(texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
|
|
&rect_dest, cangle, sangle, center);
|
|
if (src_rotated == NULL) {
|
|
retval = -1;
|
|
}
|
|
if (!retval && mask != NULL) {
|
|
/* The mask needed for the NONE blend mode gets rotated with the same parameters. */
|
|
mask_rotated = SDLgfx_rotateSurface(mask, angle,
|
|
SDL_FALSE, 0, 0,
|
|
&rect_dest, cangle, sangle, center);
|
|
if (mask_rotated == NULL) {
|
|
retval = -1;
|
|
}
|
|
}
|
|
if (!retval) {
|
|
|
|
tmp_rect.x = final_rect->x + rect_dest.x;
|
|
tmp_rect.y = final_rect->y + rect_dest.y;
|
|
tmp_rect.w = rect_dest.w;
|
|
tmp_rect.h = rect_dest.h;
|
|
|
|
/* The NONE blend mode needs some special care with non-opaque surfaces.
|
|
* Other blend modes or opaque surfaces can be blitted directly.
|
|
*/
|
|
if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
|
|
if (applyModulation == SDL_FALSE) {
|
|
/* If the modulation wasn't already applied, make it happen now. */
|
|
SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
|
|
SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
|
|
}
|
|
/* Renderer scaling, if needed */
|
|
retval = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
|
|
} else {
|
|
/* The NONE blend mode requires three steps to get the pixels onto the destination surface.
|
|
* First, the area where the rotated pixels will be blitted to get set to zero.
|
|
* This is accomplished by simply blitting a mask with the NONE blend mode.
|
|
* The colorkey set by the rotate function will discard the correct pixels.
|
|
*/
|
|
SDL_Rect mask_rect = tmp_rect;
|
|
SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
|
|
/* Renderer scaling, if needed */
|
|
retval = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
|
|
if (!retval) {
|
|
/* The next step copies the alpha value. This is done with the BLEND blend mode and
|
|
* by modulating the source colors with 0. Since the destination is all zeros, this
|
|
* will effectively set the destination alpha to the source alpha.
|
|
*/
|
|
SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
|
|
mask_rect = tmp_rect;
|
|
/* Renderer scaling, if needed */
|
|
retval = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
|
|
if (!retval) {
|
|
/* The last step gets the color values in place. The ADD blend mode simply adds them to
|
|
* the destination (where the color values are all zero). However, because the ADD blend
|
|
* mode modulates the colors with the alpha channel, a surface without an alpha mask needs
|
|
* to be created. This makes all source pixels opaque and the colors get copied correctly.
|
|
*/
|
|
SDL_Surface *src_rotated_rgb;
|
|
src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
|
|
src_rotated->format->BitsPerPixel, src_rotated->pitch,
|
|
src_rotated->format->Rmask, src_rotated->format->Gmask,
|
|
src_rotated->format->Bmask, 0);
|
|
if (src_rotated_rgb == NULL) {
|
|
retval = -1;
|
|
} else {
|
|
SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
|
|
/* Renderer scaling, if needed */
|
|
retval = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
|
|
SDL_FreeSurface(src_rotated_rgb);
|
|
}
|
|
}
|
|
}
|
|
SDL_FreeSurface(mask_rotated);
|
|
}
|
|
if (src_rotated != NULL) {
|
|
SDL_FreeSurface(src_rotated);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SDL_MUSTLOCK(src)) {
|
|
SDL_UnlockSurface(src);
|
|
}
|
|
if (mask != NULL) {
|
|
SDL_FreeSurface(mask);
|
|
}
|
|
if (src_clone != NULL) {
|
|
SDL_FreeSurface(src_clone);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
|
|
typedef struct GeometryFillData
|
|
{
|
|
SDL_Point dst;
|
|
SDL_Color color;
|
|
} GeometryFillData;
|
|
|
|
typedef struct GeometryCopyData
|
|
{
|
|
SDL_Point src;
|
|
SDL_Point dst;
|
|
SDL_Color color;
|
|
} GeometryCopyData;
|
|
|
|
static int
|
|
PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
|
float scale_x, float scale_y)
|
|
{
|
|
int i;
|
|
int count = indices ? num_indices : num_vertices;
|
|
void *verts;
|
|
int sz = texture ? sizeof (GeometryCopyData) : sizeof (GeometryFillData);
|
|
|
|
verts = (void *) SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return -1;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
size_indices = indices ? size_indices : 0;
|
|
|
|
if (texture) {
|
|
GeometryCopyData *ptr = (GeometryCopyData *) verts;
|
|
for (i = 0; i < count; i++) {
|
|
int j;
|
|
float *xy_;
|
|
SDL_Color col_;
|
|
float *uv_;
|
|
if (size_indices == 4) {
|
|
j = ((const Uint32 *)indices)[i];
|
|
} else if (size_indices == 2) {
|
|
j = ((const Uint16 *)indices)[i];
|
|
} else if (size_indices == 1) {
|
|
j = ((const Uint8 *)indices)[i];
|
|
} else {
|
|
j = i;
|
|
}
|
|
|
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
|
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
|
|
|
uv_ = (float *)((char*)uv + j * uv_stride);
|
|
|
|
ptr->src.x = (int)(uv_[0] * texture->w);
|
|
ptr->src.y = (int)(uv_[1] * texture->h);
|
|
|
|
ptr->dst.x = (int)(xy_[0] * scale_x);
|
|
ptr->dst.y = (int)(xy_[1] * scale_y);
|
|
trianglepoint_2_fixedpoint(&ptr->dst);
|
|
|
|
ptr->color = col_;
|
|
|
|
ptr++;
|
|
}
|
|
} else {
|
|
GeometryFillData *ptr = (GeometryFillData *) verts;
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int j;
|
|
float *xy_;
|
|
SDL_Color col_;
|
|
if (size_indices == 4) {
|
|
j = ((const Uint32 *)indices)[i];
|
|
} else if (size_indices == 2) {
|
|
j = ((const Uint16 *)indices)[i];
|
|
} else if (size_indices == 1) {
|
|
j = ((const Uint8 *)indices)[i];
|
|
} else {
|
|
j = i;
|
|
}
|
|
|
|
xy_ = (float *)((char*)xy + j * xy_stride);
|
|
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
|
|
|
ptr->dst.x = (int)(xy_[0] * scale_x);
|
|
ptr->dst.y = (int)(xy_[1] * scale_y);
|
|
trianglepoint_2_fixedpoint(&ptr->dst);
|
|
|
|
ptr->color = col_;
|
|
|
|
ptr++;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
PrepTextureForCopy(const SDL_RenderCommand *cmd)
|
|
{
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
SDL_Texture *texture = cmd->data.draw.texture;
|
|
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
|
const SDL_bool colormod = ((r & g & b) != 0xFF);
|
|
const SDL_bool alphamod = (a != 0xFF);
|
|
const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL));
|
|
|
|
if (colormod || alphamod || blending) {
|
|
SDL_SetSurfaceRLE(surface, 0);
|
|
}
|
|
|
|
/* !!! FIXME: we can probably avoid some of these calls. */
|
|
SDL_SetSurfaceColorMod(surface, r, g, b);
|
|
SDL_SetSurfaceAlphaMod(surface, a);
|
|
SDL_SetSurfaceBlendMode(surface, blend);
|
|
}
|
|
|
|
static void
|
|
SetDrawState(SDL_Surface *surface, PS2_DrawStateCache *drawstate)
|
|
{
|
|
if (drawstate->surface_cliprect_dirty) {
|
|
const SDL_Rect *viewport = drawstate->viewport;
|
|
const SDL_Rect *cliprect = drawstate->cliprect;
|
|
SDL_assert(viewport != NULL); /* the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT */
|
|
|
|
if (cliprect != NULL) {
|
|
SDL_Rect clip_rect;
|
|
clip_rect.x = cliprect->x + viewport->x;
|
|
clip_rect.y = cliprect->y + viewport->y;
|
|
clip_rect.w = cliprect->w;
|
|
clip_rect.h = cliprect->h;
|
|
SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
|
|
SDL_SetClipRect(surface, &clip_rect);
|
|
} else {
|
|
SDL_SetClipRect(surface, drawstate->viewport);
|
|
}
|
|
drawstate->surface_cliprect_dirty = SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
static int
|
|
PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
{
|
|
SDL_Surface *surface = PS2_ActivateRenderer(renderer);
|
|
PS2_DrawStateCache drawstate;
|
|
|
|
if (!surface) {
|
|
return -1;
|
|
}
|
|
|
|
drawstate.viewport = NULL;
|
|
drawstate.cliprect = NULL;
|
|
drawstate.surface_cliprect_dirty = SDL_TRUE;
|
|
|
|
while (cmd) {
|
|
switch (cmd->command) {
|
|
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
|
break; /* Not used in this backend. */
|
|
}
|
|
|
|
case SDL_RENDERCMD_SETVIEWPORT: {
|
|
drawstate.viewport = &cmd->data.viewport.rect;
|
|
drawstate.surface_cliprect_dirty = SDL_TRUE;
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_SETCLIPRECT: {
|
|
drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
|
|
drawstate.surface_cliprect_dirty = SDL_TRUE;
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_CLEAR: {
|
|
const Uint8 r = cmd->data.color.r;
|
|
const Uint8 g = cmd->data.color.g;
|
|
const Uint8 b = cmd->data.color.b;
|
|
const Uint8 a = cmd->data.color.a;
|
|
gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(r,g,b,a/2,0x00));
|
|
renderer->line_method = SDL_RENDERLINEMETHOD_LINES;
|
|
drawstate.surface_cliprect_dirty = SDL_TRUE;
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_POINTS: {
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const int count = (int) cmd->data.draw.count;
|
|
SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
SetDrawState(surface, &drawstate);
|
|
|
|
/* Apply viewport */
|
|
if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
int i;
|
|
for (i = 0; i < count; i++) {
|
|
verts[i].x += drawstate.viewport->x;
|
|
verts[i].y += drawstate.viewport->y;
|
|
}
|
|
}
|
|
|
|
PS2_DrawPoints(surface, verts, count, (r | (g << 8) | (b << 16) | (a << 24)));
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_LINES: {
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const int count = (int) cmd->data.draw.count;
|
|
SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
SetDrawState(surface, &drawstate);
|
|
|
|
/* Apply viewport */
|
|
if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
int i;
|
|
for (i = 0; i < count; i++) {
|
|
verts[i].x += drawstate.viewport->x;
|
|
verts[i].y += drawstate.viewport->y;
|
|
}
|
|
}
|
|
|
|
PS2_DrawLines(surface, verts, count, (r | (g << 8) | (b << 16) | (a << 24)));
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_FILL_RECTS: {
|
|
const Uint8 r = cmd->data.draw.r;
|
|
const Uint8 g = cmd->data.draw.g;
|
|
const Uint8 b = cmd->data.draw.b;
|
|
const Uint8 a = cmd->data.draw.a;
|
|
const int count = (int) cmd->data.draw.count;
|
|
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
SetDrawState(surface, &drawstate);
|
|
|
|
/* Apply viewport */
|
|
if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
int i;
|
|
for (i = 0; i < count; i++) {
|
|
verts[i].x += drawstate.viewport->x;
|
|
verts[i].y += drawstate.viewport->y;
|
|
}
|
|
}
|
|
|
|
PS2_FillRects(surface, verts, count, (r | (g << 8) | (b << 16) | (a << 24)));
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY: {
|
|
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
const SDL_Rect *srcrect = verts;
|
|
SDL_Rect *dstrect = verts + 1;
|
|
SDL_Texture *texture = cmd->data.draw.texture;
|
|
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
|
|
SetDrawState(surface, &drawstate);
|
|
|
|
PrepTextureForCopy(cmd);
|
|
|
|
/* Apply viewport */
|
|
if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
dstrect->x += drawstate.viewport->x;
|
|
dstrect->y += drawstate.viewport->y;
|
|
}
|
|
|
|
if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) {
|
|
SDL_BlitSurface(src, srcrect, surface, dstrect);
|
|
} else {
|
|
/* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
|
|
* to avoid potentially frequent RLE encoding/decoding.
|
|
*/
|
|
SDL_SetSurfaceRLE(surface, 0);
|
|
|
|
/* Prevent to do scaling + clipping on viewport boundaries as it may lose proportion */
|
|
if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
|
|
SDL_Surface *tmp = SDL_CreateRGBSurfaceWithFormat(0, dstrect->w, dstrect->h, 0, src->format->format);
|
|
/* Scale to an intermediate surface, then blit */
|
|
if (tmp) {
|
|
SDL_Rect r;
|
|
SDL_BlendMode blendmode;
|
|
Uint8 alphaMod, rMod, gMod, bMod;
|
|
|
|
SDL_GetSurfaceBlendMode(src, &blendmode);
|
|
SDL_GetSurfaceAlphaMod(src, &alphaMod);
|
|
SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
|
|
|
|
r.x = 0;
|
|
r.y = 0;
|
|
r.w = dstrect->w;
|
|
r.h = dstrect->h;
|
|
|
|
SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE);
|
|
SDL_SetSurfaceColorMod(src, 255, 255, 255);
|
|
SDL_SetSurfaceAlphaMod(src, 255);
|
|
|
|
SDL_PrivateUpperBlitScaled(src, srcrect, tmp, &r, texture->scaleMode);
|
|
|
|
SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod);
|
|
SDL_SetSurfaceAlphaMod(tmp, alphaMod);
|
|
SDL_SetSurfaceBlendMode(tmp, blendmode);
|
|
|
|
SDL_BlitSurface(tmp, NULL, surface, dstrect);
|
|
SDL_FreeSurface(tmp);
|
|
/* No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy() */
|
|
}
|
|
} else{
|
|
SDL_PrivateUpperBlitScaled(src, srcrect, surface, dstrect, texture->scaleMode);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY_EX: {
|
|
CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
SetDrawState(surface, &drawstate);
|
|
PrepTextureForCopy(cmd);
|
|
|
|
/* Apply viewport */
|
|
if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
copydata->dstrect.x += drawstate.viewport->x;
|
|
copydata->dstrect.y += drawstate.viewport->y;
|
|
}
|
|
|
|
PS2_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
|
|
©data->dstrect, copydata->angle, ©data->center, copydata->flip,
|
|
copydata->scale_x, copydata->scale_y);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_GEOMETRY: {
|
|
int i;
|
|
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
const int count = (int) cmd->data.draw.count;
|
|
SDL_Texture *texture = cmd->data.draw.texture;
|
|
const SDL_BlendMode blend = cmd->data.draw.blend;
|
|
|
|
SetDrawState(surface, &drawstate);
|
|
|
|
if (texture) {
|
|
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
|
|
GeometryCopyData *ptr = (GeometryCopyData *) verts;
|
|
|
|
PrepTextureForCopy(cmd);
|
|
|
|
/* Apply viewport */
|
|
if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
SDL_Point vp;
|
|
vp.x = drawstate.viewport->x;
|
|
vp.y = drawstate.viewport->y;
|
|
trianglepoint_2_fixedpoint(&vp);
|
|
for (i = 0; i < count; i++) {
|
|
ptr[i].dst.x += vp.x;
|
|
ptr[i].dst.y += vp.y;
|
|
}
|
|
}
|
|
|
|
GSTEXTURE* tex = cmd->data.draw.texture->driverdata;
|
|
|
|
for (i = 0; i < count; i += 3, ptr += 3) {
|
|
float x1 = ptr[0].dst.x;
|
|
float y1 = ptr[0].dst.y;
|
|
|
|
float x2 = ptr[1].dst.x;
|
|
float y2 = ptr[1].dst.y;
|
|
|
|
float x3 = ptr[2].dst.x;
|
|
float y3 = ptr[2].dst.y;
|
|
|
|
Uint32 c1 = (ptr[0].color.r | (ptr[0].color.g << 8) | (ptr[0].color.b << 16) | (ptr[0].color.a << 24));
|
|
Uint32 c2 = (ptr[1].color.r | (ptr[1].color.g << 8) | (ptr[1].color.b << 16) | (ptr[1].color.a << 24));
|
|
Uint32 c3 = (ptr[0].color.r | (ptr[2].color.g << 8) | (ptr[2].color.b << 16) | (ptr[2].color.a << 24));
|
|
|
|
if (tex->Delayed == true) {
|
|
gsKit_TexManager_bind(gsGlobal, tex);
|
|
}
|
|
//It still need some works to make texture render on-screen
|
|
gsKit_prim_triangle_goraud_texture(gsGlobal, tex, x1, y1, 0, 0, x2, y2, 0, 1, x3, y3, 1, 0, 1, c1, c2, c3);
|
|
}
|
|
} else {
|
|
GeometryFillData *ptr = (GeometryFillData *) verts;
|
|
|
|
/* Apply viewport */
|
|
if (drawstate.viewport->x || drawstate.viewport->y) {
|
|
SDL_Point vp;
|
|
vp.x = drawstate.viewport->x;
|
|
vp.y = drawstate.viewport->y;
|
|
trianglepoint_2_fixedpoint(&vp);
|
|
for (i = 0; i < count; i++) {
|
|
ptr[i].dst.x += vp.x;
|
|
ptr[i].dst.y += vp.y;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < count; i += 3, ptr += 3) { //These for loops need to be in a separated function
|
|
float x1 = ptr[0].dst.x;
|
|
float y1 = ptr[0].dst.y;
|
|
|
|
float x2 = ptr[1].dst.x;
|
|
float y2 = ptr[1].dst.y;
|
|
|
|
float x3 = ptr[2].dst.x;
|
|
float y3 = ptr[2].dst.y;
|
|
|
|
Uint32 c1 = (ptr[0].color.r | (ptr[0].color.g << 8) | (ptr[0].color.b << 16) | (ptr[0].color.a << 24));
|
|
Uint32 c2 = (ptr[1].color.r | (ptr[1].color.g << 8) | (ptr[1].color.b << 16) | (ptr[1].color.a << 24));
|
|
Uint32 c3 = (ptr[0].color.r | (ptr[2].color.g << 8) | (ptr[2].color.b << 16) | (ptr[2].color.a << 24));
|
|
|
|
gsKit_prim_triangle_gouraud(gsGlobal, x1, y1, x2, y2, x3, y3, 1, c1, c2, c3);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_NO_OP:
|
|
break;
|
|
}
|
|
|
|
cmd = cmd->next;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
PS2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
Uint32 format, void * pixels, int pitch)
|
|
{
|
|
SDL_Surface *surface = PS2_ActivateRenderer(renderer);
|
|
Uint32 src_format;
|
|
void *src_pixels;
|
|
|
|
if (!surface) {
|
|
return -1;
|
|
}
|
|
|
|
/* NOTE: The rect is already adjusted according to the viewport by
|
|
* SDL_RenderReadPixels.
|
|
*/
|
|
|
|
if (rect->x < 0 || rect->x+rect->w > surface->w ||
|
|
rect->y < 0 || rect->y+rect->h > surface->h) {
|
|
return SDL_SetError("Tried to read outside of surface bounds");
|
|
}
|
|
|
|
src_format = surface->format->format;
|
|
src_pixels = (void*)((Uint8 *) surface->pixels +
|
|
rect->y * surface->pitch +
|
|
rect->x * surface->format->BytesPerPixel);
|
|
|
|
return SDL_ConvertPixels(rect->w, rect->h,
|
|
src_format, src_pixels, surface->pitch,
|
|
format, pixels, pitch);
|
|
}
|
|
|
|
static void
|
|
PS2_RenderPresent(SDL_Renderer * renderer)
|
|
{
|
|
SDL_Window *window = renderer->window;
|
|
|
|
if (window) {
|
|
SDL_UpdateWindowSurface(window);
|
|
}
|
|
if (gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
|
|
gsKit_sync(gsGlobal);
|
|
gsKit_queue_exec(gsGlobal);
|
|
} else {
|
|
gsKit_queue_exec(gsGlobal);
|
|
gsKit_finish();
|
|
gsKit_sync(gsGlobal);
|
|
gsKit_flip(gsGlobal);
|
|
}
|
|
gsKit_TexManager_nextFrame(gsGlobal);
|
|
}
|
|
|
|
static void
|
|
PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
|
|
|
SDL_FreeSurface(surface);
|
|
}
|
|
|
|
static void
|
|
PS2_DestroyRenderer(SDL_Renderer * renderer)
|
|
{
|
|
PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
|
|
|
|
SDL_free(data);
|
|
SDL_free(renderer);
|
|
}
|
|
|
|
SDL_Renderer *
|
|
PS2_CreateRendererForSurface(SDL_Surface * surface)
|
|
{
|
|
SDL_Renderer *renderer;
|
|
PS2_RenderData *data;
|
|
|
|
if (!surface) {
|
|
SDL_InvalidParamError("surface");
|
|
return NULL;
|
|
}
|
|
|
|
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
|
if (!renderer) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
|
|
data = (PS2_RenderData *) SDL_calloc(1, sizeof(*data));
|
|
if (!data) {
|
|
PS2_DestroyRenderer(renderer);
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
data->surface = surface;
|
|
data->window = surface;
|
|
|
|
renderer->WindowEvent = PS2_WindowEvent;
|
|
renderer->GetOutputSize = PS2_GetOutputSize;
|
|
renderer->CreateTexture = PS2_CreateTexture;
|
|
renderer->UpdateTexture = PS2_UpdateTexture;
|
|
renderer->LockTexture = PS2_LockTexture;
|
|
renderer->UnlockTexture = PS2_UnlockTexture;
|
|
renderer->SetTextureScaleMode = PS2_SetTextureScaleMode;
|
|
renderer->SetRenderTarget = PS2_SetRenderTarget;
|
|
renderer->QueueSetViewport = PS2_QueueSetViewport;
|
|
renderer->QueueSetDrawColor = PS2_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
|
renderer->QueueDrawPoints = PS2_QueueDrawPoints;
|
|
renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
|
renderer->QueueFillRects = PS2_QueueFillRects;
|
|
renderer->QueueCopy = PS2_QueueCopy;
|
|
renderer->QueueCopyEx = PS2_QueueCopyEx;
|
|
renderer->QueueGeometry = PS2_QueueGeometry;
|
|
renderer->RunCommandQueue = PS2_RunCommandQueue;
|
|
renderer->RenderReadPixels = PS2_RenderReadPixels;
|
|
renderer->RenderPresent = PS2_RenderPresent;
|
|
renderer->DestroyTexture = PS2_DestroyTexture;
|
|
renderer->DestroyRenderer = PS2_DestroyRenderer;
|
|
renderer->info = PS2_RenderDriver.info;
|
|
renderer->driverdata = data;
|
|
|
|
PS2_ActivateRenderer(renderer);
|
|
|
|
return renderer;
|
|
}
|
|
|
|
static SDL_Renderer *
|
|
PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
{
|
|
const char *hint;
|
|
SDL_Surface *surface;
|
|
SDL_bool no_hint_set;
|
|
|
|
/* Set the vsync hint based on our flags, if it's not already set */
|
|
hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
|
|
if (!hint || !*hint) {
|
|
no_hint_set = SDL_TRUE;
|
|
} else {
|
|
no_hint_set = SDL_FALSE;
|
|
}
|
|
|
|
if (no_hint_set) {
|
|
SDL_SetHint(SDL_HINT_RENDER_VSYNC, (flags & SDL_RENDERER_PRESENTVSYNC) ? "1" : "0");
|
|
}
|
|
|
|
surface = SDL_GetWindowSurface(window);
|
|
|
|
/* Reset the vsync hint if we set it above */
|
|
if (no_hint_set) {
|
|
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "");
|
|
}
|
|
|
|
ee_sema_t sema;
|
|
sema.init_count = 0;
|
|
sema.max_count = 1;
|
|
sema.option = 0;
|
|
vsync_sema_id = CreateSema(&sema);
|
|
|
|
gsGlobal = gsKit_init_global();
|
|
|
|
gsGlobal->Mode = gsKit_check_rom();
|
|
if (gsGlobal->Mode == GS_MODE_PAL){
|
|
gsGlobal->Height = 512;
|
|
} else {
|
|
gsGlobal->Height = 448;
|
|
}
|
|
|
|
gsGlobal->PSM = GS_PSM_CT24;
|
|
gsGlobal->PSMZ = GS_PSMZ_16S;
|
|
gsGlobal->ZBuffering = GS_SETTING_OFF;
|
|
gsGlobal->DoubleBuffering = GS_SETTING_ON;
|
|
gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
|
gsGlobal->Dithering = GS_SETTING_OFF;
|
|
|
|
gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
|
|
|
|
dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
|
|
dmaKit_chan_init(DMA_CHANNEL_GIF);
|
|
|
|
gsKit_set_clamp(gsGlobal, GS_CMODE_REPEAT);
|
|
|
|
gsKit_vram_clear(gsGlobal);
|
|
|
|
gsKit_init_screen(gsGlobal);
|
|
|
|
gsKit_TexManager_init(gsGlobal);
|
|
|
|
gsKit_add_vsync_handler(vsync_handler);
|
|
|
|
gsKit_mode_switch(gsGlobal, GS_ONESHOT);
|
|
|
|
gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(0x80,0x00,0x00,0x80,0x00));
|
|
|
|
if (gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
|
|
gsKit_sync(gsGlobal);
|
|
gsKit_queue_exec(gsGlobal);
|
|
} else {
|
|
gsKit_queue_exec(gsGlobal);
|
|
gsKit_finish();
|
|
gsKit_sync(gsGlobal);
|
|
gsKit_flip(gsGlobal);
|
|
}
|
|
gsKit_TexManager_nextFrame(gsGlobal);
|
|
|
|
surface->userdata = gsGlobal;
|
|
|
|
if (!surface) {
|
|
return NULL;
|
|
}
|
|
return PS2_CreateRendererForSurface(surface);
|
|
}
|
|
|
|
SDL_RenderDriver PS2_RenderDriver = {
|
|
.CreateRenderer = PS2_CreateRenderer,
|
|
.info = {
|
|
.name = "PS2 gsKit",
|
|
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
|
|
.num_texture_formats = 3,
|
|
.texture_formats = {
|
|
[0] = SDL_PIXELFORMAT_ABGR1555,
|
|
[1] = SDL_PIXELFORMAT_ABGR8888,
|
|
[2] = SDL_PIXELFORMAT_BGR888,
|
|
},
|
|
.max_texture_width = 1024,
|
|
.max_texture_height = 1024,
|
|
}
|
|
};
|
|
|
|
#endif /* SDL_VIDEO_RENDER_PS2 */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|