Simple Directmedia Layer
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Ryan C. Gordon ce7ae4ec8d wayland: Move buffer copy into mime_data_list_add()
It makes it clearer who owns the memory, and more reasonable to free it on
failure in the creating function.

(and, of course, pacifies static analysis.)
2020-05-28 14:57:10 -04:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Android: robustness if locale failed to be detected at start 2020-05-08 21:50:23 +02:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Fixed mkdir warning when running iosbuild.sh multiple times 2020-05-27 09:57:51 -07:00
cmake cmake: Set HAVE_VIDEO_WAYLAND_QT_TOUCH if appropriate (thanks, Michael!). 2020-04-14 18:14:39 -04:00
debian Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
docs docs: README-linux.md updated for a modern Ubuntu release. 2020-05-14 21:54:51 -04:00
include Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work. 2020-05-26 13:19:19 -07:00
src wayland: Move buffer copy into mime_data_list_add() 2020-05-28 14:57:10 -04:00
test locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
VisualC locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
VisualC-WinRT locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode xcode: make sure locale sources are used in all targets. 2020-05-18 21:07:02 -04:00
Xcode-iOS locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
.hgignore
Android.mk locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Fixed bug 5100 - compilation CMake Android armeabi-v7a (Thanks Steve Robinson!) 2020-05-15 21:12:23 +02:00
configure configure: fix fcitx tests. 2020-05-20 16:34:19 -04:00
configure.ac Don't include the iOS joystick driver if joysticks are disabled 2020-05-27 10:35:43 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 OS/2: Forgot to add locale source dir to makefile. 2020-05-18 20:18:34 -04:00
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)