mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 18:05:31 +00:00
a52d48c5ab
Mark Callow The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile: - Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can say to use the OpenGL ES driver & EGL rather than the Open GL driver. (For bug #2570) - Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum OpenGL ES version supported by the OpenGL driver (for bug #3145) - Modifies the test that determines whether to use the OpenGL driver or the real OpenGL ES driver to take into account the hint, the requested and supported ES version and whether ES 1.X is being requested. (For bug #2570 & bug #3145) - Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds the test to the VisualC projects. With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1. |
||
---|---|---|
.. | ||
checkkeys | ||
controllermap | ||
loopwave | ||
testatomic | ||
testautomation | ||
testdraw2 | ||
testfile | ||
testgamecontroller | ||
testgesture | ||
testgl2 | ||
testgles2 | ||
testjoystick | ||
testoverlay2 | ||
testplatform | ||
testpower | ||
testrendertarget | ||
testrumble | ||
testscale | ||
testshape | ||
testsprite2 |