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This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms) Fixes https://github.com/libsdl-org/SDL/issues/5134 |
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SDL_render_d3d11.c | ||
SDL_render_winrt.cpp | ||
SDL_render_winrt.h | ||
SDL_shaders_d3d11.c | ||
SDL_shaders_d3d11.h |