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atomic
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
audio
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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2013-08-29 08:29:21 -07:00 |
core
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Raspberry Pi support (also unified UDEV and EVDEV support)
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2013-09-28 13:28:19 -03:00 |
cpuinfo
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
events
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Raspberry Pi support (also unified UDEV and EVDEV support)
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2013-09-28 13:28:19 -03:00 |
file
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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2013-08-29 08:29:21 -07:00 |
filesystem
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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2013-08-29 08:29:21 -07:00 |
haptic
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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2013-08-29 08:29:21 -07:00 |
input/evdev
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Do not use UDEV references in EVDEV if UDEV has not been detected
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2013-09-28 15:48:32 -03:00 |
joystick
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Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
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2013-09-06 20:54:14 -07:00 |
libm
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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2013-08-21 09:47:10 -03:00 |
loadso
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Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
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2013-09-28 14:06:39 -07:00 |
main
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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2013-08-21 09:47:10 -03:00 |
power
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
render
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Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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2013-09-28 14:06:20 -07:00 |
stdlib
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Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
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2013-09-05 06:59:34 -07:00 |
test
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Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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2013-09-28 14:06:20 -07:00 |
thread
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Disable thread naming on Win64 for now.
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2013-09-07 13:47:14 -04:00 |
timer
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Fixes bug #2074 - Thanks Sylvain!
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2013-08-29 14:03:44 -03:00 |
video
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Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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2013-09-28 14:06:20 -07:00 |
SDL.c
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
SDL_assert.c
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
SDL_assert_c.h
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
SDL_error.c
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
SDL_error_c.h
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
SDL_hints.c
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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2013-08-29 08:29:21 -07:00 |
SDL_log.c
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Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
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2013-09-05 06:43:34 -07:00 |