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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
37 lines
1.6 KiB
Plaintext
Executable file
37 lines
1.6 KiB
Plaintext
Executable file
Use the Visual Studio batch files (located in the VisualC folder) to
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conveniently generate solutions for Visual Studio 2008, 2010, and 2012.
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It also contains a cleaner script and a convenient script for automatically
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running all the test suites.
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There is a script (check.bin.compatibility.vs2010.bat) in VisualC\build-scripts
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which will build <sdl_root>\VisualC (which is not generated by this premake
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system) and build SDL2.dll using the generated SDL2.sln in the VS2010 folder. It
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will copy the SDL2.dll over to each test project in <sdl_root>\VisualC and
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subsequently run those tests to verify binary compatibility between the SDL2.dll
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that came from the premake solution and the executables which were built using
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the old solution files.
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The windows project currently depends on most of the libraries inherently
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added to the links list by Visual Studio. The additional libraries SDL2 depends
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on are as follows:
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-imm32
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-oleaut32
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-winmm
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-version
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-OpenGL32
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-DirectX
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OpenGL32 is an optional dependency. If it is not located for whatever reason,
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SDL2 will build fine without it. DirectX is another optional dependency for
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SDL2. Unlike the manually-created VS projects, the meta-build system supports
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not having DirectX support and still being able to build and run through most of
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the projects (using the OpenGL renderer or the software renderer).
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Run the clean script to clear out the directory of VS-related files and
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binaries.
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Ben:
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Please note that the script for building the VS2012 solution from the
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command prompt seems to not be working properly. This issue is
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currently unresolved. |