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The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code. Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change. This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock. To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
165 lines
4.1 KiB
C
165 lines
4.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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/* An implementation of mutexes using semaphores */
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#include "SDL_thread.h"
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#include "SDL_systhread_c.h"
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struct SDL_mutex
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{
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int recursive;
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SDL_threadID owner;
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SDL_sem *sem;
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};
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/* Create a mutex */
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SDL_mutex *
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SDL_CreateMutex(void)
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{
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SDL_mutex *mutex;
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/* Allocate mutex memory */
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mutex = (SDL_mutex *)SDL_calloc(1, sizeof(*mutex));
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#if !SDL_THREADS_DISABLED
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if (mutex) {
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/* Create the mutex semaphore, with initial value 1 */
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mutex->sem = SDL_CreateSemaphore(1);
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mutex->recursive = 0;
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mutex->owner = 0;
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if (!mutex->sem) {
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SDL_free(mutex);
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mutex = NULL;
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}
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} else {
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SDL_OutOfMemory();
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}
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#endif /* !SDL_THREADS_DISABLED */
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return mutex;
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}
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/* Free the mutex */
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void SDL_DestroyMutex(SDL_mutex *mutex)
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{
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if (mutex) {
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if (mutex->sem) {
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SDL_DestroySemaphore(mutex->sem);
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}
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SDL_free(mutex);
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}
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}
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/* Lock the mutex */
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int SDL_LockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
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{
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#if SDL_THREADS_DISABLED
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return 0;
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#else
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SDL_threadID this_thread;
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if (mutex == NULL) {
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return 0;
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}
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this_thread = SDL_ThreadID();
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if (mutex->owner == this_thread) {
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++mutex->recursive;
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} else {
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/* The order of operations is important.
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We set the locking thread id after we obtain the lock
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so unlocks from other threads will fail.
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*/
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SDL_SemWait(mutex->sem);
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mutex->owner = this_thread;
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mutex->recursive = 0;
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}
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return 0;
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#endif /* SDL_THREADS_DISABLED */
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}
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/* try Lock the mutex */
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int SDL_TryLockMutex(SDL_mutex *mutex)
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{
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#if SDL_THREADS_DISABLED
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return 0;
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#else
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int retval = 0;
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SDL_threadID this_thread;
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if (mutex == NULL) {
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return 0;
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}
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this_thread = SDL_ThreadID();
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if (mutex->owner == this_thread) {
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++mutex->recursive;
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} else {
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/* The order of operations is important.
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We set the locking thread id after we obtain the lock
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so unlocks from other threads will fail.
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*/
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retval = SDL_SemWait(mutex->sem);
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if (retval == 0) {
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mutex->owner = this_thread;
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mutex->recursive = 0;
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}
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}
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return retval;
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#endif /* SDL_THREADS_DISABLED */
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}
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/* Unlock the mutex */
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int SDL_UnlockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
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{
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#if SDL_THREADS_DISABLED
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return 0;
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#else
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if (mutex == NULL) {
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return 0;
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}
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/* If we don't own the mutex, we can't unlock it */
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if (SDL_ThreadID() != mutex->owner) {
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return SDL_SetError("mutex not owned by this thread");
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}
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if (mutex->recursive) {
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--mutex->recursive;
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} else {
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/* The order of operations is important.
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First reset the owner so another thread doesn't lock
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the mutex and set the ownership before we reset it,
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then release the lock semaphore.
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*/
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mutex->owner = 0;
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SDL_SemPost(mutex->sem);
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}
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return 0;
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#endif /* SDL_THREADS_DISABLED */
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}
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/* vi: set ts=4 sw=4 expandtab: */
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