SDL/src/render
Sylvain Becker fe20c35be8 Fixed race condition when scaling Touch events, and changing the renderer
target.
Always read the output size of the main renderer.
(similar to bug 2107)
2019-10-14 16:40:46 +02:00
..
direct3d direct3d: Be more aggressive about resetting state when textures go away. 2019-09-02 00:11:58 -04:00
direct3d11 d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). 2019-09-01 22:41:44 -04:00
metal metal renderer: optimize SDL_RenderFillRect slightly. 2019-08-18 10:38:32 -03:00
opengl Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES) 2019-10-13 20:52:52 +02:00
opengles gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 2019-08-26 18:49:04 -03:00
opengles2 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 2019-08-26 18:49:04 -03:00
psp Fixed Windows RT build 2019-03-19 16:52:09 -07:00
software Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes 2019-06-18 10:08:19 -07:00
SDL_d3dmath.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_d3dmath.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_render.c Fixed race condition when scaling Touch events, and changing the renderer 2019-10-14 16:40:46 +02:00
SDL_sysrender.h Added a helper function SDL_LockTextureToSurface() 2019-09-30 20:58:44 +02:00
SDL_yuv_sw.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_yuv_sw_c.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00