..
SDL_blendfillrect.c
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
2022-01-28 20:40:19 -05:00
SDL_blendfillrect.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_blendline.c
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
2022-01-28 20:40:19 -05:00
SDL_blendline.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_blendpoint.c
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
2022-01-28 20:40:19 -05:00
SDL_blendpoint.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_draw.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_drawline.c
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
2022-01-28 20:40:19 -05:00
SDL_drawline.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_drawpoint.c
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
2022-01-28 20:40:19 -05:00
SDL_drawpoint.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_render_sw.c
Added support for simulated vsync in the renderer
2022-09-16 07:44:40 -07:00
SDL_render_sw_c.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_rotate.c
Windows GDK Support ( #5830 )
2022-06-27 10:19:39 -07:00
SDL_rotate.h
Switch uses of MIN() to SDL_min()
2022-04-29 10:39:51 -07:00
SDL_triangle.c
SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010
2022-03-16 18:09:40 +01:00
SDL_triangle.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00