SDL/src/render/software
Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer
This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)

Fixes https://github.com/libsdl-org/SDL/issues/5134
2022-09-16 07:44:40 -07:00
..
SDL_blendfillrect.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_blendfillrect.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_blendline.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_blendline.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_blendpoint.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_blendpoint.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_draw.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_drawline.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_drawline.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_drawpoint.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_drawpoint.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_render_sw.c Added support for simulated vsync in the renderer 2022-09-16 07:44:40 -07:00
SDL_render_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_rotate.c Windows GDK Support (#5830) 2022-06-27 10:19:39 -07:00
SDL_rotate.h Switch uses of MIN() to SDL_min() 2022-04-29 10:39:51 -07:00
SDL_triangle.c SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 2022-03-16 18:09:40 +01:00
SDL_triangle.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00