SDL/src/video/windows/SDL_windowswindow.c
Sam Lantinga d76c2cc1da Add a new hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that allows SDL_CreateWindowFrom() to set the pixel format of another SDL_Window (and also will set the SDL_WINDOW_OPENGL flag on the window created with SDL_CreateWindowFrom()).
The reasoning behind this change is that source2 in -tools mode has a single OpenGL context that is used with multiple different windows.  Some of those windows are created outside the engine (i.e. with Qt) and therefore we need to use SDL_CreateWindowFrom() to get an SDL_Window for those.  The requirement for sharing an OpenGL context across multiple different windows is that each window has the same pixel format.  To facilitate this, I now set SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT for the main window before calling SDL_CreateWindowFrom().  When I do this, SDL_CreateWindowFrom() will:

1. Set the pixel format of the returned window to the same pixel format as this SDL_Window passed in with the hint
2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for OpenGL rendering.

I only currently implemented this for Win32/WGL so implementing it for other platforms (i.e. X11) remains a TODO.

CR: SamL

Some pseudocode that shows how this is used in Source2:

HWND hExternalHwnd; // HWND that was established outside of SDL

// Create main window (happens inside platwindow.cpp)
SDL_Window *mainWindow = SDL_CreateWindow( , SDL_WINDOW_OPENGL .. );
// Create GL context, happens inside rendersystemgl
SDL_GLContext onlyContext = SDL_GL_CreateContext( mainWindow );

// Now I need to create another window from hEternalHwnd for my swap chain that will have the same pixel format as mainWindow, so set the hint
SDL_SetHint( SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, CFmtStr( %p, mainWindow) );

// Create the secondary window.  This returned window will have SDL_WINDOW_OPENGL set and share a pixel format with mainWindow from the hint
SDL_Window *secondaryWindow = SDL_CreateWindowFrom( hExternalHwnd );

// To render to the main window:
SDL_GL_MakeCurrent( mainWindow, onlyContext );
// Do some rendering to main window

// To render to the secondary window:
SDL_GLMakeCurrent( secondaryWindow, onlyContext );
// Do some rendering to secondary window
2014-01-30 12:30:40 -08:00

787 lines
22 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#include "../../core/windows/SDL_windows.h"
#include "SDL_assert.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowswindow.h"
#include "SDL_hints.h"
/* Dropfile support */
#include <shellapi.h>
/* This is included after SDL_windowsvideo.h, which includes windows.h */
#include "SDL_syswm.h"
/* Windows CE compatibility */
#ifndef SWP_NOCOPYBITS
#define SWP_NOCOPYBITS 0
#endif
/* Fake window to help with DirectInput events. */
HWND SDL_HelperWindow = NULL;
static WCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
static WCHAR *SDL_HelperWindowName = TEXT("SDLHelperWindowInputMsgWindow");
static ATOM SDL_HelperWindowClass = 0;
#define STYLE_BASIC (WS_CLIPSIBLINGS | WS_CLIPCHILDREN)
#define STYLE_FULLSCREEN (WS_POPUP)
#define STYLE_BORDERLESS (WS_POPUP)
#define STYLE_NORMAL (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
#define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX)
#define STYLE_MASK (STYLE_FULLSCREEN | STYLE_BORDERLESS | STYLE_NORMAL | STYLE_RESIZABLE)
static DWORD
GetWindowStyle(SDL_Window * window)
{
DWORD style = 0;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
style |= STYLE_FULLSCREEN;
} else {
if (window->flags & SDL_WINDOW_BORDERLESS) {
style |= STYLE_BORDERLESS;
} else {
style |= STYLE_NORMAL;
}
if (window->flags & SDL_WINDOW_RESIZABLE) {
style |= STYLE_RESIZABLE;
}
}
return style;
}
static void
WIN_SetWindowPositionInternal(_THIS, SDL_Window * window, UINT flags)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
HWND hwnd = data->hwnd;
RECT rect;
DWORD style;
HWND top;
BOOL menu;
int x, y;
int w, h;
/* Figure out what the window area will be */
if (SDL_ShouldAllowTopmost() && (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) == (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) {
top = HWND_TOPMOST;
} else {
top = HWND_NOTOPMOST;
}
style = GetWindowLong(hwnd, GWL_STYLE);
rect.left = 0;
rect.top = 0;
rect.right = window->w;
rect.bottom = window->h;
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
AdjustWindowRectEx(&rect, style, menu, 0);
w = (rect.right - rect.left);
h = (rect.bottom - rect.top);
x = window->x + rect.left;
y = window->y + rect.top;
data->expected_resize = TRUE;
SetWindowPos(hwnd, top, x, y, w, h, flags);
data->expected_resize = FALSE;
}
static int
SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, SDL_bool created)
{
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *data;
/* Allocate the window data */
data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
if (!data) {
return SDL_OutOfMemory();
}
data->window = window;
data->hwnd = hwnd;
data->hdc = GetDC(hwnd);
data->created = created;
data->mouse_button_flags = 0;
data->videodata = videodata;
window->driverdata = data;
/* Associate the data with the window */
if (!SetProp(hwnd, TEXT("SDL_WindowData"), data)) {
ReleaseDC(hwnd, data->hdc);
SDL_free(data);
return WIN_SetError("SetProp() failed");
}
/* Set up the window proc function */
#ifdef GWLP_WNDPROC
data->wndproc = (WNDPROC) GetWindowLongPtr(hwnd, GWLP_WNDPROC);
if (data->wndproc == WIN_WindowProc) {
data->wndproc = NULL;
} else {
SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR) WIN_WindowProc);
}
#else
data->wndproc = (WNDPROC) GetWindowLong(hwnd, GWL_WNDPROC);
if (data->wndproc == WIN_WindowProc) {
data->wndproc = NULL;
} else {
SetWindowLong(hwnd, GWL_WNDPROC, (LONG_PTR) WIN_WindowProc);
}
#endif
/* Fill in the SDL window with the window data */
{
RECT rect;
if (GetClientRect(hwnd, &rect)) {
int w = rect.right;
int h = rect.bottom;
if ((window->w && window->w != w) || (window->h && window->h != h)) {
/* We tried to create a window larger than the desktop and Windows didn't allow it. Override! */
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOZORDER | SWP_NOACTIVATE);
} else {
window->w = w;
window->h = h;
}
}
}
{
POINT point;
point.x = 0;
point.y = 0;
if (ClientToScreen(hwnd, &point)) {
window->x = point.x;
window->y = point.y;
}
}
{
DWORD style = GetWindowLong(hwnd, GWL_STYLE);
if (style & WS_VISIBLE) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
if (style & (WS_BORDER | WS_THICKFRAME)) {
window->flags &= ~SDL_WINDOW_BORDERLESS;
} else {
window->flags |= SDL_WINDOW_BORDERLESS;
}
if (style & WS_THICKFRAME) {
window->flags |= SDL_WINDOW_RESIZABLE;
} else {
window->flags &= ~SDL_WINDOW_RESIZABLE;
}
#ifdef WS_MAXIMIZE
if (style & WS_MAXIMIZE) {
window->flags |= SDL_WINDOW_MAXIMIZED;
} else
#endif
{
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
#ifdef WS_MINIMIZE
if (style & WS_MINIMIZE) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else
#endif
{
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
}
if (GetFocus() == hwnd) {
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_SetKeyboardFocus(data->window);
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
RECT rect;
GetClientRect(hwnd, &rect);
ClientToScreen(hwnd, (LPPOINT) & rect);
ClientToScreen(hwnd, (LPPOINT) & rect + 1);
ClipCursor(&rect);
}
}
/* Enable multi-touch */
if (videodata->RegisterTouchWindow) {
videodata->RegisterTouchWindow(hwnd, (TWF_FINETOUCH|TWF_WANTPALM));
}
/* Enable dropping files */
DragAcceptFiles(hwnd, TRUE);
/* All done! */
return 0;
}
int
WIN_CreateWindow(_THIS, SDL_Window * window)
{
HWND hwnd;
RECT rect;
DWORD style = STYLE_BASIC;
int x, y;
int w, h;
style |= GetWindowStyle(window);
/* Figure out what the window area will be */
rect.left = window->x;
rect.top = window->y;
rect.right = window->x + window->w;
rect.bottom = window->y + window->h;
AdjustWindowRectEx(&rect, style, FALSE, 0);
x = rect.left;
y = rect.top;
w = (rect.right - rect.left);
h = (rect.bottom - rect.top);
hwnd =
CreateWindow(SDL_Appname, TEXT(""), style, x, y, w, h, NULL, NULL,
SDL_Instance, NULL);
if (!hwnd) {
return WIN_SetError("Couldn't create window");
}
WIN_PumpEvents(_this);
if (SetupWindowData(_this, window, hwnd, SDL_TRUE) < 0) {
DestroyWindow(hwnd);
return -1;
}
#if SDL_VIDEO_OPENGL_WGL
/* We need to initialize the extensions before deciding how to create ES profiles */
if (window->flags & SDL_WINDOW_OPENGL) {
WIN_GL_InitExtensions(_this);
}
#endif
#if SDL_VIDEO_OPENGL_ES2
if ((window->flags & SDL_WINDOW_OPENGL) &&
_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES
#if SDL_VIDEO_OPENGL_WGL
&& (!_this->gl_data || !_this->gl_data->HAS_WGL_EXT_create_context_es2_profile)
#endif
) {
#if SDL_VIDEO_OPENGL_EGL
if (WIN_GLES_SetupWindow(_this, window) < 0) {
WIN_DestroyWindow(_this, window);
return -1;
}
#else
return SDL_SetError("Could not create GLES window surface (no EGL support available)");
#endif /* SDL_VIDEO_OPENGL_EGL */
} else
#endif /* SDL_VIDEO_OPENGL_ES2 */
#if SDL_VIDEO_OPENGL_WGL
if (window->flags & SDL_WINDOW_OPENGL) {
if (WIN_GL_SetupWindow(_this, window) < 0) {
WIN_DestroyWindow(_this, window);
return -1;
}
}
#endif
return 0;
}
int
WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
HWND hwnd = (HWND) data;
LPTSTR title;
int titleLen;
/* Query the title from the existing window */
titleLen = GetWindowTextLength(hwnd);
title = SDL_stack_alloc(TCHAR, titleLen + 1);
if (title) {
titleLen = GetWindowText(hwnd, title, titleLen);
} else {
titleLen = 0;
}
if (titleLen > 0) {
window->title = WIN_StringToUTF8(title);
}
if (title) {
SDL_stack_free(title);
}
if (SetupWindowData(_this, window, hwnd, SDL_FALSE) < 0) {
return -1;
}
#if SDL_VIDEO_OPENGL_WGL
{
const char *hint = SDL_GetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT);
if (hint) {
// This hint is a pointer (in string form) of the address of
// the window to share a pixel format with
SDL_Window *otherWindow = NULL;
SDL_sscanf(hint, "%p", (void**)&otherWindow);
// Do some error checking on the pointer
if (otherWindow != NULL && otherWindow->magic == &_this->window_magic)
{
// If the otherWindow has SDL_WINDOW_OPENGL set, set it for the new window as well
if (otherWindow->flags & SDL_WINDOW_OPENGL)
{
window->flags |= SDL_WINDOW_OPENGL;
if(!WIN_GL_SetPixelFormatFrom(_this, otherWindow, window)) {
return -1;
}
}
}
}
}
#endif
return 0;
}
void
WIN_SetWindowTitle(_THIS, SDL_Window * window)
{
HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
LPTSTR title;
if (window->title) {
title = WIN_UTF8ToString(window->title);
} else {
title = NULL;
}
SetWindowText(hwnd, title ? title : TEXT(""));
SDL_free(title);
}
void
WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
HICON hicon = NULL;
BYTE *icon_bmp;
int icon_len, y;
SDL_RWops *dst;
/* Create temporary bitmap buffer */
icon_len = 40 + icon->h * icon->w * 4;
icon_bmp = SDL_stack_alloc(BYTE, icon_len);
dst = SDL_RWFromMem(icon_bmp, icon_len);
if (!dst) {
SDL_stack_free(icon_bmp);
return;
}
/* Write the BITMAPINFO header */
SDL_WriteLE32(dst, 40);
SDL_WriteLE32(dst, icon->w);
SDL_WriteLE32(dst, icon->h * 2);
SDL_WriteLE16(dst, 1);
SDL_WriteLE16(dst, 32);
SDL_WriteLE32(dst, BI_RGB);
SDL_WriteLE32(dst, icon->h * icon->w * 4);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
/* Write the pixels upside down into the bitmap buffer */
SDL_assert(icon->format->format == SDL_PIXELFORMAT_ARGB8888);
y = icon->h;
while (y--) {
Uint8 *src = (Uint8 *) icon->pixels + y * icon->pitch;
SDL_RWwrite(dst, src, icon->pitch, 1);
}
hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
SDL_RWclose(dst);
SDL_stack_free(icon_bmp);
/* Set the icon for the window */
SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM) hicon);
/* Set the icon in the task manager (should we do this?) */
SendMessage(hwnd, WM_SETICON, ICON_BIG, (LPARAM) hicon);
}
void
WIN_SetWindowPosition(_THIS, SDL_Window * window)
{
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOACTIVATE);
}
void
WIN_SetWindowSize(_THIS, SDL_Window * window)
{
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOACTIVATE);
}
void
WIN_ShowWindow(_THIS, SDL_Window * window)
{
HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
ShowWindow(hwnd, SW_SHOW);
}
void
WIN_HideWindow(_THIS, SDL_Window * window)
{
HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
ShowWindow(hwnd, SW_HIDE);
}
void
WIN_RaiseWindow(_THIS, SDL_Window * window)
{
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE);
}
void
WIN_MaximizeWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
HWND hwnd = data->hwnd;
data->expected_resize = TRUE;
ShowWindow(hwnd, SW_MAXIMIZE);
data->expected_resize = FALSE;
}
void
WIN_MinimizeWindow(_THIS, SDL_Window * window)
{
HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
ShowWindow(hwnd, SW_MINIMIZE);
}
void
WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
{
HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
DWORD style = GetWindowLong(hwnd, GWL_STYLE);
if (bordered) {
style &= ~STYLE_BORDERLESS;
style |= STYLE_NORMAL;
} else {
style &= ~STYLE_NORMAL;
style |= STYLE_BORDERLESS;
}
SetWindowLong(hwnd, GWL_STYLE, style);
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_FRAMECHANGED | SWP_NOREPOSITION | SWP_NOZORDER |SWP_NOACTIVATE | SWP_NOSENDCHANGING);
}
void
WIN_RestoreWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
HWND hwnd = data->hwnd;
data->expected_resize = TRUE;
ShowWindow(hwnd, SW_RESTORE);
data->expected_resize = FALSE;
}
void
WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
HWND hwnd = data->hwnd;
RECT rect;
SDL_Rect bounds;
DWORD style;
HWND top;
BOOL menu;
int x, y;
int w, h;
if (SDL_ShouldAllowTopmost() && (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) == (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) {
top = HWND_TOPMOST;
} else {
top = HWND_NOTOPMOST;
}
style = GetWindowLong(hwnd, GWL_STYLE);
style &= ~STYLE_MASK;
style |= GetWindowStyle(window);
WIN_GetDisplayBounds(_this, display, &bounds);
if (fullscreen) {
x = bounds.x;
y = bounds.y;
w = bounds.w;
h = bounds.h;
} else {
rect.left = 0;
rect.top = 0;
rect.right = window->windowed.w;
rect.bottom = window->windowed.h;
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
AdjustWindowRectEx(&rect, style, menu, 0);
w = (rect.right - rect.left);
h = (rect.bottom - rect.top);
x = window->windowed.x + rect.left;
y = window->windowed.y + rect.top;
}
SetWindowLong(hwnd, GWL_STYLE, style);
data->expected_resize = TRUE;
SetWindowPos(hwnd, top, x, y, w, h, SWP_NOCOPYBITS);
data->expected_resize = FALSE;
}
int
WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
HDC hdc;
BOOL succeeded = FALSE;
hdc = CreateDC(data->DeviceName, NULL, NULL, NULL);
if (hdc) {
succeeded = SetDeviceGammaRamp(hdc, (LPVOID)ramp);
if (!succeeded) {
WIN_SetError("SetDeviceGammaRamp()");
}
DeleteDC(hdc);
}
return succeeded ? 0 : -1;
}
int
WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
HDC hdc;
BOOL succeeded = FALSE;
hdc = CreateDC(data->DeviceName, NULL, NULL, NULL);
if (hdc) {
succeeded = GetDeviceGammaRamp(hdc, (LPVOID)ramp);
if (!succeeded) {
WIN_SetError("GetDeviceGammaRamp()");
}
DeleteDC(hdc);
}
return succeeded ? 0 : -1;
}
void
WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
{
WIN_UpdateClipCursor(window);
if (window->flags & SDL_WINDOW_FULLSCREEN) {
UINT flags = SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE;
if (!(window->flags & SDL_WINDOW_SHOWN)) {
flags |= SWP_NOACTIVATE;
}
WIN_SetWindowPositionInternal(_this, window, flags);
}
}
void
WIN_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (data) {
ReleaseDC(data->hwnd, data->hdc);
if (data->created) {
DestroyWindow(data->hwnd);
} else {
/* Restore any original event handler... */
if (data->wndproc != NULL) {
#ifdef GWLP_WNDPROC
SetWindowLongPtr(data->hwnd, GWLP_WNDPROC,
(LONG_PTR) data->wndproc);
#else
SetWindowLong(data->hwnd, GWL_WNDPROC,
(LONG_PTR) data->wndproc);
#endif
}
}
SDL_free(data);
}
}
SDL_bool
WIN_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
if (info->version.major <= SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_WINDOWS;
info->info.win.window = hwnd;
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
}
/*
* Creates a HelperWindow used for DirectInput events.
*/
int
SDL_HelperWindowCreate(void)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
WNDCLASS wce;
/* Make sure window isn't created twice. */
if (SDL_HelperWindow != NULL) {
return 0;
}
/* Create the class. */
SDL_zero(wce);
wce.lpfnWndProc = DefWindowProc;
wce.lpszClassName = (LPCWSTR) SDL_HelperWindowClassName;
wce.hInstance = hInstance;
/* Register the class. */
SDL_HelperWindowClass = RegisterClass(&wce);
if (SDL_HelperWindowClass == 0) {
return WIN_SetError("Unable to create Helper Window Class");
}
/* Create the window. */
SDL_HelperWindow = CreateWindowEx(0, SDL_HelperWindowClassName,
SDL_HelperWindowName,
WS_OVERLAPPED, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, HWND_MESSAGE, NULL,
hInstance, NULL);
if (SDL_HelperWindow == NULL) {
UnregisterClass(SDL_HelperWindowClassName, hInstance);
return WIN_SetError("Unable to create Helper Window");
}
return 0;
}
/*
* Destroys the HelperWindow previously created with SDL_HelperWindowCreate.
*/
void
SDL_HelperWindowDestroy(void)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
/* Destroy the window. */
if (SDL_HelperWindow != NULL) {
if (DestroyWindow(SDL_HelperWindow) == 0) {
WIN_SetError("Unable to destroy Helper Window");
return;
}
SDL_HelperWindow = NULL;
}
/* Unregister the class. */
if (SDL_HelperWindowClass != 0) {
if ((UnregisterClass(SDL_HelperWindowClassName, hInstance)) == 0) {
WIN_SetError("Unable to destroy Helper Window Class");
return;
}
SDL_HelperWindowClass = 0;
}
}
void WIN_OnWindowEnter(_THIS, SDL_Window * window)
{
#ifdef WM_MOUSELEAVE
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
TRACKMOUSEEVENT trackMouseEvent;
if (!data || !data->hwnd) {
/* The window wasn't fully initialized */
return;
}
trackMouseEvent.cbSize = sizeof(TRACKMOUSEEVENT);
trackMouseEvent.dwFlags = TME_LEAVE;
trackMouseEvent.hwndTrack = data->hwnd;
TrackMouseEvent(&trackMouseEvent);
#endif /* WM_MOUSELEAVE */
}
void
WIN_UpdateClipCursor(SDL_Window *window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
SDL_Mouse *mouse = SDL_GetMouse();
/* Don't clip the cursor while we're in the modal resize or move loop */
if (data->in_modal_loop) {
ClipCursor(NULL);
return;
}
if ((mouse->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
if (mouse->relative_mode && !mouse->relative_mode_warp) {
LONG cx, cy;
RECT rect;
GetWindowRect(data->hwnd, &rect);
cx = (rect.left + rect.right) / 2;
cy = (rect.top + rect.bottom) / 2;
/* Make an absurdly small clip rect */
rect.left = cx - 1;
rect.right = cx + 1;
rect.top = cy - 1;
rect.bottom = cy + 1;
ClipCursor(&rect);
} else {
RECT rect;
if (GetClientRect(data->hwnd, &rect) && !IsRectEmpty(&rect)) {
ClientToScreen(data->hwnd, (LPPOINT) & rect);
ClientToScreen(data->hwnd, (LPPOINT) & rect + 1);
ClipCursor(&rect);
}
}
} else {
ClipCursor(NULL);
}
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */