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https://github.com/Ryujinx/SDL.git
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Sylvain Re-opening this issue. It fixes the test-case, but it introduces a regression with another bug (bug #4313). So here's a new patch that activate cropping of the source surface to solve the issue. It also reverts the wrong changeset. It prevents unneeded colorkey error message.
888 lines
31 KiB
C
888 lines
31 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#include "../SDL_sysrender.h"
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#include "SDL_render_sw_c.h"
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#include "SDL_hints.h"
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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#include "SDL_blendline.h"
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#include "SDL_blendpoint.h"
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#include "SDL_drawline.h"
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#include "SDL_drawpoint.h"
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#include "SDL_rotate.h"
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/* SDL surface based renderer implementation */
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static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void SW_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
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static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_UpdateViewport(SDL_Renderer * renderer);
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static int SW_UpdateClipRect(SDL_Renderer * renderer);
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static int SW_RenderClear(SDL_Renderer * renderer);
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static int SW_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int SW_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int SW_RenderFillRects(SDL_Renderer * renderer,
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const SDL_FRect * rects, int count);
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static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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static int SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
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static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static void SW_RenderPresent(SDL_Renderer * renderer);
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static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void SW_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver SW_RenderDriver = {
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SW_CreateRenderer,
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{
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"software",
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SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
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8,
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{
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB555
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},
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0,
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0}
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};
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typedef struct
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{
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SDL_Surface *surface;
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SDL_Surface *window;
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} SW_RenderData;
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static SDL_Surface *
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SW_ActivateRenderer(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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if (!data->surface) {
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data->surface = data->window;
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}
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if (!data->surface) {
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SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
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if (surface) {
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data->surface = data->window = surface;
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SW_UpdateViewport(renderer);
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SW_UpdateClipRect(renderer);
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}
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}
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return data->surface;
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}
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SDL_Renderer *
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SW_CreateRendererForSurface(SDL_Surface * surface)
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{
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SDL_Renderer *renderer;
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SW_RenderData *data;
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if (!surface) {
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SDL_SetError("Can't create renderer for NULL surface");
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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SW_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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data->surface = surface;
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data->window = surface;
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renderer->WindowEvent = SW_WindowEvent;
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renderer->GetOutputSize = SW_GetOutputSize;
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renderer->CreateTexture = SW_CreateTexture;
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renderer->SetTextureColorMod = SW_SetTextureColorMod;
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renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
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renderer->UpdateTexture = SW_UpdateTexture;
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renderer->LockTexture = SW_LockTexture;
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renderer->UnlockTexture = SW_UnlockTexture;
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renderer->SetRenderTarget = SW_SetRenderTarget;
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renderer->UpdateViewport = SW_UpdateViewport;
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renderer->UpdateClipRect = SW_UpdateClipRect;
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renderer->RenderClear = SW_RenderClear;
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renderer->RenderDrawPoints = SW_RenderDrawPoints;
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renderer->RenderDrawLines = SW_RenderDrawLines;
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renderer->RenderFillRects = SW_RenderFillRects;
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renderer->RenderCopy = SW_RenderCopy;
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renderer->RenderCopyEx = SW_RenderCopyEx;
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renderer->RenderReadPixels = SW_RenderReadPixels;
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renderer->RenderPresent = SW_RenderPresent;
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renderer->DestroyTexture = SW_DestroyTexture;
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renderer->DestroyRenderer = SW_DestroyRenderer;
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renderer->info = SW_RenderDriver.info;
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renderer->driverdata = data;
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SW_ActivateRenderer(renderer);
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return renderer;
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}
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SDL_Renderer *
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SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_Surface *surface;
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surface = SDL_GetWindowSurface(window);
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if (!surface) {
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return NULL;
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}
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return SW_CreateRendererForSurface(surface);
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}
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static void
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SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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data->surface = NULL;
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data->window = NULL;
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}
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}
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static int
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SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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if (surface) {
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if (w) {
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*w = surface->w;
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}
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if (h) {
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*h = surface->h;
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}
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return 0;
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} else {
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SDL_SetError("Software renderer doesn't have an output surface");
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return -1;
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}
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}
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static int
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SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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if (!SDL_PixelFormatEnumToMasks
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(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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return SDL_SetError("Unknown texture format");
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}
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texture->driverdata =
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SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
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Bmask, Amask);
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SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
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texture->b);
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SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
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SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
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/* Only RLE encode textures without an alpha channel since the RLE coder
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* discards the color values of pixels with an alpha value of zero.
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*/
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if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
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SDL_SetSurfaceRLE(texture->driverdata, 1);
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}
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if (!texture->driverdata) {
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return -1;
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}
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return 0;
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}
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static int
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SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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/* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support
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* color mod) to avoid potentially frequent RLE encoding/decoding.
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*/
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if ((texture->r & texture->g & texture->b) != 255) {
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SDL_SetSurfaceRLE(surface, 0);
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}
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return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
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texture->b);
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}
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static int
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SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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/* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently
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* disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding.
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*/
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if (texture->a != 255 && surface->format->Amask) {
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SDL_SetSurfaceRLE(surface, 0);
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}
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return SDL_SetSurfaceAlphaMod(surface, texture->a);
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}
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static int
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SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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/* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support
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* them) to avoid potentially frequent RLE encoding/decoding.
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*/
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if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) {
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SDL_SetSurfaceRLE(surface, 0);
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}
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return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
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}
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static int
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SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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Uint8 *src, *dst;
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int row;
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size_t length;
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if(SDL_MUSTLOCK(surface))
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SDL_LockSurface(surface);
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src = (Uint8 *) pixels;
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dst = (Uint8 *) surface->pixels +
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rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel;
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length = rect->w * surface->format->BytesPerPixel;
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += surface->pitch;
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}
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if(SDL_MUSTLOCK(surface))
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SDL_UnlockSurface(surface);
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return 0;
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}
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static int
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SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel);
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*pitch = surface->pitch;
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return 0;
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}
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static void
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SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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}
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static int
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SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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if (texture ) {
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data->surface = (SDL_Surface *) texture->driverdata;
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} else {
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data->surface = data->window;
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}
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return 0;
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}
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static int
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SW_UpdateViewport(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Surface *surface = data->surface;
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if (!surface) {
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/* We'll update the viewport after we recreate the surface */
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return 0;
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}
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SDL_SetClipRect(data->surface, &renderer->viewport);
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return 0;
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}
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static int
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SW_UpdateClipRect(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Surface *surface = data->surface;
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if (surface) {
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if (renderer->clipping_enabled) {
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SDL_Rect clip_rect;
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clip_rect = renderer->clip_rect;
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clip_rect.x += renderer->viewport.x;
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clip_rect.y += renderer->viewport.y;
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SDL_IntersectRect(&renderer->viewport, &clip_rect, &clip_rect);
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SDL_SetClipRect(surface, &clip_rect);
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} else {
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SDL_SetClipRect(surface, &renderer->viewport);
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}
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}
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return 0;
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}
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static int
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SW_RenderClear(SDL_Renderer * renderer)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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Uint32 color;
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SDL_Rect clip_rect;
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if (!surface) {
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return -1;
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}
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color = SDL_MapRGBA(surface->format,
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renderer->r, renderer->g, renderer->b, renderer->a);
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/* By definition the clear ignores the clip rect */
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clip_rect = surface->clip_rect;
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SDL_SetClipRect(surface, NULL);
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SDL_FillRect(surface, NULL, color);
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SDL_SetClipRect(surface, &clip_rect);
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return 0;
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}
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static int
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SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
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int count)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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SDL_Point *final_points;
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int i, status;
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if (!surface) {
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return -1;
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}
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final_points = SDL_stack_alloc(SDL_Point, count);
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if (!final_points) {
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return SDL_OutOfMemory();
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}
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if (renderer->viewport.x || renderer->viewport.y) {
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int x = renderer->viewport.x;
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int y = renderer->viewport.y;
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for (i = 0; i < count; ++i) {
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final_points[i].x = (int)(x + points[i].x);
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final_points[i].y = (int)(y + points[i].y);
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}
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} else {
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for (i = 0; i < count; ++i) {
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final_points[i].x = (int)points[i].x;
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final_points[i].y = (int)points[i].y;
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}
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}
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/* Draw the points! */
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color = SDL_MapRGBA(surface->format,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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status = SDL_DrawPoints(surface, final_points, count, color);
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} else {
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status = SDL_BlendPoints(surface, final_points, count,
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renderer->blendMode,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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}
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SDL_stack_free(final_points);
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return status;
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}
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static int
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SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
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int count)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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SDL_Point *final_points;
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int i, status;
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if (!surface) {
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return -1;
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}
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final_points = SDL_stack_alloc(SDL_Point, count);
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if (!final_points) {
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return SDL_OutOfMemory();
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}
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if (renderer->viewport.x || renderer->viewport.y) {
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int x = renderer->viewport.x;
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int y = renderer->viewport.y;
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for (i = 0; i < count; ++i) {
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final_points[i].x = (int)(x + points[i].x);
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final_points[i].y = (int)(y + points[i].y);
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}
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} else {
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for (i = 0; i < count; ++i) {
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final_points[i].x = (int)points[i].x;
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final_points[i].y = (int)points[i].y;
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}
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}
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/* Draw the lines! */
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color = SDL_MapRGBA(surface->format,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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status = SDL_DrawLines(surface, final_points, count, color);
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} else {
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status = SDL_BlendLines(surface, final_points, count,
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renderer->blendMode,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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}
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SDL_stack_free(final_points);
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return status;
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}
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static int
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SW_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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|
SDL_Rect *final_rects;
|
|
int i, status;
|
|
|
|
if (!surface) {
|
|
return -1;
|
|
}
|
|
|
|
final_rects = SDL_stack_alloc(SDL_Rect, count);
|
|
if (!final_rects) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
if (renderer->viewport.x || renderer->viewport.y) {
|
|
int x = renderer->viewport.x;
|
|
int y = renderer->viewport.y;
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
final_rects[i].x = (int)(x + rects[i].x);
|
|
final_rects[i].y = (int)(y + rects[i].y);
|
|
final_rects[i].w = SDL_max((int)rects[i].w, 1);
|
|
final_rects[i].h = SDL_max((int)rects[i].h, 1);
|
|
}
|
|
} else {
|
|
for (i = 0; i < count; ++i) {
|
|
final_rects[i].x = (int)rects[i].x;
|
|
final_rects[i].y = (int)rects[i].y;
|
|
final_rects[i].w = SDL_max((int)rects[i].w, 1);
|
|
final_rects[i].h = SDL_max((int)rects[i].h, 1);
|
|
}
|
|
}
|
|
|
|
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
|
Uint32 color = SDL_MapRGBA(surface->format,
|
|
renderer->r, renderer->g, renderer->b,
|
|
renderer->a);
|
|
status = SDL_FillRects(surface, final_rects, count, color);
|
|
} else {
|
|
status = SDL_BlendFillRects(surface, final_rects, count,
|
|
renderer->blendMode,
|
|
renderer->r, renderer->g, renderer->b,
|
|
renderer->a);
|
|
}
|
|
SDL_stack_free(final_rects);
|
|
|
|
return status;
|
|
}
|
|
|
|
static int
|
|
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
{
|
|
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
|
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
SDL_Rect final_rect;
|
|
|
|
if (!surface) {
|
|
return -1;
|
|
}
|
|
|
|
if (renderer->viewport.x || renderer->viewport.y) {
|
|
final_rect.x = (int)(renderer->viewport.x + dstrect->x);
|
|
final_rect.y = (int)(renderer->viewport.y + dstrect->y);
|
|
} else {
|
|
final_rect.x = (int)dstrect->x;
|
|
final_rect.y = (int)dstrect->y;
|
|
}
|
|
final_rect.w = (int)dstrect->w;
|
|
final_rect.h = (int)dstrect->h;
|
|
|
|
if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) {
|
|
return SDL_BlitSurface(src, srcrect, surface, &final_rect);
|
|
} else {
|
|
/* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
|
|
* to avoid potentially frequent RLE encoding/decoding.
|
|
*/
|
|
SDL_SetSurfaceRLE(surface, 0);
|
|
return SDL_BlitScaled(src, srcrect, surface, &final_rect);
|
|
}
|
|
}
|
|
|
|
static int
|
|
SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
|
|
{
|
|
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
|
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
|
SDL_Rect final_rect, tmp_rect;
|
|
SDL_Surface *src_clone, *src_rotated, *src_scaled;
|
|
SDL_Surface *mask = NULL, *mask_rotated = NULL;
|
|
int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
|
|
double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
|
|
SDL_BlendMode blendmode;
|
|
Uint8 alphaMod, rMod, gMod, bMod;
|
|
int applyModulation = SDL_FALSE;
|
|
int blitRequired = SDL_FALSE;
|
|
int isOpaque = SDL_FALSE;
|
|
|
|
if (!surface) {
|
|
return -1;
|
|
}
|
|
|
|
if (renderer->viewport.x || renderer->viewport.y) {
|
|
final_rect.x = (int)(renderer->viewport.x + dstrect->x);
|
|
final_rect.y = (int)(renderer->viewport.y + dstrect->y);
|
|
} else {
|
|
final_rect.x = (int)dstrect->x;
|
|
final_rect.y = (int)dstrect->y;
|
|
}
|
|
final_rect.w = (int)dstrect->w;
|
|
final_rect.h = (int)dstrect->h;
|
|
|
|
tmp_rect = final_rect;
|
|
tmp_rect.x = 0;
|
|
tmp_rect.y = 0;
|
|
|
|
/* It is possible to encounter an RLE encoded surface here and locking it is
|
|
* necessary because this code is going to access the pixel buffer directly.
|
|
*/
|
|
if (SDL_MUSTLOCK(src)) {
|
|
SDL_LockSurface(src);
|
|
}
|
|
|
|
/* Clone the source surface but use its pixel buffer directly.
|
|
* The original source surface must be treated as read-only.
|
|
*/
|
|
src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
|
|
src->format->Rmask, src->format->Gmask,
|
|
src->format->Bmask, src->format->Amask);
|
|
if (src_clone == NULL) {
|
|
if (SDL_MUSTLOCK(src)) {
|
|
SDL_UnlockSurface(src);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
SDL_GetSurfaceBlendMode(src, &blendmode);
|
|
SDL_GetSurfaceAlphaMod(src, &alphaMod);
|
|
SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
|
|
|
|
/* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
|
|
if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
|
|
blitRequired = SDL_TRUE;
|
|
}
|
|
|
|
/* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
|
|
if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) {
|
|
blitRequired = SDL_TRUE;
|
|
}
|
|
|
|
/* srcrect is not selecting the whole src surface, so cropping is needed */
|
|
if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
|
|
blitRequired = SDL_TRUE;
|
|
}
|
|
|
|
/* The color and alpha modulation has to be applied before the rotation when using the NONE and MOD blend modes. */
|
|
if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod & bMod) != 255) {
|
|
applyModulation = SDL_TRUE;
|
|
SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
|
|
SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
|
|
}
|
|
|
|
/* Opaque surfaces are much easier to handle with the NONE blend mode. */
|
|
if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
|
|
isOpaque = SDL_TRUE;
|
|
}
|
|
|
|
/* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
|
|
* to clear the pixels in the destination surface. The other steps are explained below.
|
|
*/
|
|
if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
|
|
mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
|
|
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
|
if (mask == NULL) {
|
|
retval = -1;
|
|
} else {
|
|
SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
|
|
}
|
|
}
|
|
|
|
/* Create a new surface should there be a format mismatch or if scaling, cropping,
|
|
* or modulation is required. It's possible to use the source surface directly otherwise.
|
|
*/
|
|
if (!retval && (blitRequired || applyModulation)) {
|
|
SDL_Rect scale_rect = tmp_rect;
|
|
src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
|
|
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
|
if (src_scaled == NULL) {
|
|
retval = -1;
|
|
} else {
|
|
SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
|
|
retval = SDL_BlitScaled(src_clone, srcrect, src_scaled, &scale_rect);
|
|
SDL_FreeSurface(src_clone);
|
|
src_clone = src_scaled;
|
|
src_scaled = NULL;
|
|
}
|
|
}
|
|
|
|
/* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
|
|
SDL_SetSurfaceBlendMode(src_clone, blendmode);
|
|
|
|
if (!retval) {
|
|
SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
|
|
src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
|
|
if (src_rotated == NULL) {
|
|
retval = -1;
|
|
}
|
|
if (!retval && mask != NULL) {
|
|
/* The mask needed for the NONE blend mode gets rotated with the same parameters. */
|
|
mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
|
|
if (mask_rotated == NULL) {
|
|
retval = -1;
|
|
}
|
|
}
|
|
if (!retval) {
|
|
/* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
|
|
abscenterx = final_rect.x + (int)center->x;
|
|
abscentery = final_rect.y + (int)center->y;
|
|
/* Compensate the angle inversion to match the behaviour of the other backends */
|
|
sangle = -sangle;
|
|
|
|
/* Top Left */
|
|
px = final_rect.x - abscenterx;
|
|
py = final_rect.y - abscentery;
|
|
p1x = px * cangle - py * sangle + abscenterx;
|
|
p1y = px * sangle + py * cangle + abscentery;
|
|
|
|
/* Top Right */
|
|
px = final_rect.x + final_rect.w - abscenterx;
|
|
py = final_rect.y - abscentery;
|
|
p2x = px * cangle - py * sangle + abscenterx;
|
|
p2y = px * sangle + py * cangle + abscentery;
|
|
|
|
/* Bottom Left */
|
|
px = final_rect.x - abscenterx;
|
|
py = final_rect.y + final_rect.h - abscentery;
|
|
p3x = px * cangle - py * sangle + abscenterx;
|
|
p3y = px * sangle + py * cangle + abscentery;
|
|
|
|
/* Bottom Right */
|
|
px = final_rect.x + final_rect.w - abscenterx;
|
|
py = final_rect.y + final_rect.h - abscentery;
|
|
p4x = px * cangle - py * sangle + abscenterx;
|
|
p4y = px * sangle + py * cangle + abscentery;
|
|
|
|
tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
|
|
tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
|
|
tmp_rect.w = dstwidth;
|
|
tmp_rect.h = dstheight;
|
|
|
|
/* The NONE blend mode needs some special care with non-opaque surfaces.
|
|
* Other blend modes or opaque surfaces can be blitted directly.
|
|
*/
|
|
if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
|
|
if (applyModulation == SDL_FALSE) {
|
|
/* If the modulation wasn't already applied, make it happen now. */
|
|
SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
|
|
SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
|
|
}
|
|
retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect);
|
|
} else {
|
|
/* The NONE blend mode requires three steps to get the pixels onto the destination surface.
|
|
* First, the area where the rotated pixels will be blitted to get set to zero.
|
|
* This is accomplished by simply blitting a mask with the NONE blend mode.
|
|
* The colorkey set by the rotate function will discard the correct pixels.
|
|
*/
|
|
SDL_Rect mask_rect = tmp_rect;
|
|
SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
|
|
retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect);
|
|
if (!retval) {
|
|
/* The next step copies the alpha value. This is done with the BLEND blend mode and
|
|
* by modulating the source colors with 0. Since the destination is all zeros, this
|
|
* will effectively set the destination alpha to the source alpha.
|
|
*/
|
|
SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
|
|
mask_rect = tmp_rect;
|
|
retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect);
|
|
if (!retval) {
|
|
/* The last step gets the color values in place. The ADD blend mode simply adds them to
|
|
* the destination (where the color values are all zero). However, because the ADD blend
|
|
* mode modulates the colors with the alpha channel, a surface without an alpha mask needs
|
|
* to be created. This makes all source pixels opaque and the colors get copied correctly.
|
|
*/
|
|
SDL_Surface *src_rotated_rgb;
|
|
src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
|
|
src_rotated->format->BitsPerPixel, src_rotated->pitch,
|
|
src_rotated->format->Rmask, src_rotated->format->Gmask,
|
|
src_rotated->format->Bmask, 0);
|
|
if (src_rotated_rgb == NULL) {
|
|
retval = -1;
|
|
} else {
|
|
SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
|
|
retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect);
|
|
SDL_FreeSurface(src_rotated_rgb);
|
|
}
|
|
}
|
|
}
|
|
SDL_FreeSurface(mask_rotated);
|
|
}
|
|
if (src_rotated != NULL) {
|
|
SDL_FreeSurface(src_rotated);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SDL_MUSTLOCK(src)) {
|
|
SDL_UnlockSurface(src);
|
|
}
|
|
if (mask != NULL) {
|
|
SDL_FreeSurface(mask);
|
|
}
|
|
if (src_clone != NULL) {
|
|
SDL_FreeSurface(src_clone);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static int
|
|
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
Uint32 format, void * pixels, int pitch)
|
|
{
|
|
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
|
Uint32 src_format;
|
|
void *src_pixels;
|
|
|
|
if (!surface) {
|
|
return -1;
|
|
}
|
|
|
|
/* NOTE: The rect is already adjusted according to the viewport by
|
|
* SDL_RenderReadPixels.
|
|
*/
|
|
|
|
if (rect->x < 0 || rect->x+rect->w > surface->w ||
|
|
rect->y < 0 || rect->y+rect->h > surface->h) {
|
|
return SDL_SetError("Tried to read outside of surface bounds");
|
|
}
|
|
|
|
src_format = surface->format->format;
|
|
src_pixels = (void*)((Uint8 *) surface->pixels +
|
|
rect->y * surface->pitch +
|
|
rect->x * surface->format->BytesPerPixel);
|
|
|
|
return SDL_ConvertPixels(rect->w, rect->h,
|
|
src_format, src_pixels, surface->pitch,
|
|
format, pixels, pitch);
|
|
}
|
|
|
|
static void
|
|
SW_RenderPresent(SDL_Renderer * renderer)
|
|
{
|
|
SDL_Window *window = renderer->window;
|
|
|
|
if (window) {
|
|
SDL_UpdateWindowSurface(window);
|
|
}
|
|
}
|
|
|
|
static void
|
|
SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
|
|
|
SDL_FreeSurface(surface);
|
|
}
|
|
|
|
static void
|
|
SW_DestroyRenderer(SDL_Renderer * renderer)
|
|
{
|
|
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
|
|
|
SDL_free(data);
|
|
SDL_free(renderer);
|
|
}
|
|
|
|
#endif /* !SDL_RENDER_DISABLED */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|