Simple Directmedia Layer
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Sam Lantinga dd007e3fe7 Fixed bug 3561 - Re-acquire device before playing effects if needed.
Mathieu Laurendeau

Check the result of IDirectInputEffect_SetParameters and re-acquire the device to solve concurrency issues.
2017-01-18 11:58:16 -08:00
acinclude
android-project
build-scripts
cmake
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docs
include Fixed doxygen warning and linking of function names. 2017-01-14 21:35:49 +01:00
src Fixed bug 3561 - Re-acquire device before playing effects if needed. 2017-01-18 11:58:16 -08:00
test Fixed warnings about missing initializers in testoverlay2 program. 2017-01-14 21:34:45 +01:00
VisualC
VisualC-WinRT
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Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt
configure
configure.in
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt Added note for David Carlier's work on OpenBSD 2016-10-12 18:57:12 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)