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017c5dc381
Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
407 lines
10 KiB
Lua
Executable file
407 lines
10 KiB
Lua
Executable file
-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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--
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-- This software is provided 'as-is', without any express or implied
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-- warranty. In no event will the authors be held liable for any damages
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-- arising from the use of this software.
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--
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-- Permission is granted to anyone to use this software for any purpose,
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-- including commercial applications, and to alter it and redistribute it
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-- freely.
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--
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-- Meta-build system using premake created and maintained by
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-- Benjamin Henning <b.henning@digipen.edu>
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--[[
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SDL2.lua
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This file provides the project definition for the entire SDL2 library, on all
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platforms supported by the meta-build system. That includes Windows, MinGW,
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Cygwin, Mac OS X, iOS, and Linux. This project is responsible for setting up
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the source trees and the complicated dependencies required to build the
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final SDL2 library. In order to simplify this process, the library is split
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into several different segments. Each segment focuses on a different
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dependency and series of configurations which are thrown into the generated
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config header file, used to build this project.
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]]
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SDL_project "SDL2"
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SDL_isos "windows|mingw" -- all other bindings should be a shared library
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SDL_kind "SharedLib"
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SDL_isos "macosx|ios" -- macosx employs a static linking
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SDL_kind "StaticLib"
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-- the way premake generates project dependencies and how that affects linkage
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-- makes it difficult to use shared libraries on Linux. Cygwin has issues
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-- binding to GetProcAddress, so a static library is an easy fix.
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SDL_isos "linux|cygwin"
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SDL_kind "StaticLib"
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SDL_language "C++"
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SDL_sourcedir "../src"
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-- primary platforms
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SDL_isos "ios"
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SDL_platforms { "iOS" }
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SDL_isnotos "ios"
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SDL_platforms { "native" }
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-- additional platforms
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SDL_isos "macosx"
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SDL_platforms { "universal" }
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SDL_isos "windows|mingw"
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SDL_defines { "_WINDOWS" }
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-- Following is the dependency tree for SDL2
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-- (no SDL_os call means platform-independent)
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-- The core and minimal of the SDL2 library. This will not quite build
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-- standalone, but it's doable with a bit of tweaking to build this using the
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-- minimal configuration header. This is a good start to adding SDL support to
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-- new platforms.
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SDL_config
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{
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["SDL_AUDIO_DRIVER_DISK"] = 1,
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["SDL_AUDIO_DRIVER_DUMMY"] = 1,
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["SDL_VIDEO_DRIVER_DUMMY"] = 1
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}
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SDL_paths
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{
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"/",
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"/atomic/",
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"/audio/",
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"/audio/disk/",
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"/audio/dummy/",
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"/cpuinfo/",
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"/dynapi/",
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"/events/",
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"/file/",
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"/haptic/",
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"/joystick/",
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"/power/",
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"/render/",
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"/render/software/",
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"/stdlib/",
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"/thread/",
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"/timer/",
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"/video/",
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"/video/dummy/"
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}
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-- SDL2 on Windows
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SDL_dependency "windows"
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SDL_os "windows|mingw"
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SDL_links { "imm32", "oleaut32", "winmm", "version" }
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-- these are the links that Visual Studio includes by default
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SDL_links { "kernel32", "user32", "gdi32", "winspool",
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"comdlg32", "advapi32", "shell32", "ole32",
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"oleaut32", "uuid", "odbc32", "odbccp32" }
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SDL_config
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{
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["SDL_LOADSO_WINDOWS"] = 1,
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["SDL_THREAD_WINDOWS"] = 1,
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["SDL_TIMER_WINDOWS"] = 1,
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["SDL_VIDEO_DRIVER_WINDOWS"] = 1,
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["SDL_POWER_WINDOWS"] = 1,
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["SDL_AUDIO_DRIVER_WINMM"] = 1,
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["SDL_FILESYSTEM_WINDOWS"] = 1
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}
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SDL_paths
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{
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"/audio/winmm/",
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"/core/windows/",
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"/libm/",
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"/loadso/windows/",
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"/power/windows/",
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"/thread/windows/",
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"/timer/windows/",
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"/video/windows/",
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"/filesystem/windows/"
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}
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SDL_files
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{
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-- these files have to be specified uniquely to avoid double
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-- and incorrect linking
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"/thread/generic/SDL_syscond.c",
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"/thread/generic/SDL_sysmutex_c.h"
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}
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-- DirectX dependency
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SDL_dependency "directx"
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SDL_os "windows|mingw"
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SDL_depfunc "DirectX"
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SDL_config
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{
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["SDL_AUDIO_DRIVER_DSOUND"] = 1,
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["SDL_AUDIO_DRIVER_XAUDIO2"] = 1,
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["SDL_JOYSTICK_DINPUT"] = 1,
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["SDL_HAPTIC_DINPUT"] = 1,
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["SDL_VIDEO_RENDER_D3D"] = 1
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}
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SDL_paths
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{
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"/audio/directsound/",
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"/audio/xaudio2/",
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"/render/direct3d/",
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-- these two depend on Xinput
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"/haptic/windows/",
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"/joystick/windows/",
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}
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-- in case DirectX was not found
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SDL_dependency "notdirectx"
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SDL_os "windows|mingw"
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SDL_notdepfunc "DirectX"
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SDL_config
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{
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-- enable dummy systems (same as disabling them)
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["SDL_HAPTIC_DUMMY"] = 1,
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["SDL_JOYSTICK_DUMMY"] = 1
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}
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SDL_paths
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{
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-- since we don't have Xinput
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"/haptic/dummy/",
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"/joystick/dummy/",
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}
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-- OpenGL dependency
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SDL_dependency "opengl"
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SDL_depfunc "OpenGL"
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SDL_config
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{
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["SDL_VIDEO_OPENGL"] = 1,
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["SDL_VIDEO_RENDER_OGL"] = 1
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}
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SDL_paths { "/render/opengl/" }
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-- WGL dependency for OpenGL on Windows
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SDL_dependency "opengl-windows"
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SDL_os "windows|mingw"
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SDL_depfunc "OpenGL"
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SDL_config { ["SDL_VIDEO_OPENGL_WGL"] = 1 }
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-- GLX dependency for OpenGL on Linux
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SDL_dependency "opengl-linux"
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SDL_os "linux"
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SDL_depfunc "OpenGL"
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SDL_config { ["SDL_VIDEO_OPENGL_GLX"] = 1 }
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-- SDL2 on Mac OS X
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SDL_dependency "macosx"
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SDL_os "macosx"
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SDL_config
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{
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["SDL_AUDIO_DRIVER_COREAUDIO"] = 1,
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["SDL_JOYSTICK_IOKIT"] = 1,
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["SDL_HAPTIC_IOKIT"] = 1,
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["SDL_LOADSO_DLOPEN"] = 1,
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["SDL_THREAD_PTHREAD"] = 1,
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["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1,
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["SDL_TIMER_UNIX"] = 1,
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["SDL_VIDEO_DRIVER_COCOA"] = 1,
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["SDL_POWER_MACOSX"] = 1,
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["SDL_FILESYSTEM_COCOA"] = 1
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}
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SDL_paths
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{
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"/audio/coreaudio/",
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"/file/cocoa/",
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"/haptic/darwin/",
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"/joystick/darwin/",
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"/loadso/dlopen/",
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"/power/macosx/",
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"/render/opengl/",
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"/thread/pthread/",
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"/timer/unix/",
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"/video/cocoa/",
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"/video/x11/",
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"/filesystem/cocoa/"
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}
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SDL_links
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{
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"AudioToolbox.framework",
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"AudioUnit.framework",
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"Cocoa.framework",
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"CoreAudio.framework",
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"IOKit.framework",
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"Carbon.framework",
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"ForceFeedback.framework",
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"CoreFoundation.framework"
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}
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-- Linux dependency: DLOpen
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SDL_dependency "linux-dlopen"
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SDL_os "linux"
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SDL_depfunc "DLOpen"
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SDL_paths { "/loadso/dlopen/" }
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SDL_config { ["SDL_LOADSO_DLOPEN"] = 1 }
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-- Linux dependency: ALSA
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SDL_dependency "linux-alsa"
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SDL_os "linux"
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SDL_depfunc "ALSA"
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SDL_paths { "/audio/alsa/" }
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SDL_config
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{
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["SDL_AUDIO_DRIVER_ALSA"] = 1,
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["SDL_AUDIO_DRIVER_ALSA_DYNAMIC"] = '"libasound.so"'
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}
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-- Linux dependency: PulseAudio
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SDL_dependency "linux-pulseaudio"
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SDL_os "linux"
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SDL_depfunc "PulseAudio"
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SDL_paths { "/audio/pulseaudio/" }
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SDL_config
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{
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["SDL_AUDIO_DRIVER_PULSEAUDIO"] = 1,
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["SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC"] = '"libpulse-simple.so"'
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}
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-- Linux dependency: ESD
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SDL_dependency "linux-esd"
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SDL_os "linux"
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SDL_depfunc "ESD"
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SDL_paths { "/audio/esd/" }
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SDL_config
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{
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["SDL_AUDIO_DRIVER_ESD"] = 1,
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["SDL_AUDIO_DRIVER_ESD_DYNAMIC"] = '"libesd.so"'
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}
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-- Linux dependency: NAS
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SDL_dependency "linux-nas"
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SDL_os "linux"
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SDL_depfunc "NAS"
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SDL_paths { "/audio/nas/" }
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SDL_config
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{
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["SDL_AUDIO_DRIVER_NAS"] = 1,
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["SDL_AUDIO_DRIVER_NAS_DYNAMIC"] = '"libaudio.so"'
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}
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-- Linux dependency: OSS
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SDL_dependency "linux-oss"
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SDL_os "linux"
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SDL_depfunc "OSS"
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SDL_paths { "/audio/dsp/" }
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SDL_config { ["SDL_AUDIO_DRIVER_OSS"] = 1 }
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-- Linux dependency: X11
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SDL_dependency "linux-x11"
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SDL_os "linux"
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SDL_depfunc "X11"
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SDL_paths { "/video/x11/" }
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SDL_config
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{
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["SDL_VIDEO_DRIVER_X11"] = 1,
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["SDL_VIDEO_DRIVER_X11_DYNAMIC"] = '"libX11.so"',
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["SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT"] = '"libXext.so"',
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["SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR"] = '"libXcursor.so"',
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["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA"] = '"libXinerama.so"',
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["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2"] = '"libXi.so"',
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["SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR"] = '"libXrandr.so"',
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["SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS"] = '"libXss.so"',
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["SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE"] = '"libXxf86vm.so"',
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["SDL_VIDEO_DRIVER_X11_XCURSOR"] = 1,
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["SDL_VIDEO_DRIVER_X11_XINERAMA"] = 1,
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["SDL_VIDEO_DRIVER_X11_XINPUT2"] = 1,
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["SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH"] = 1,
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["SDL_VIDEO_DRIVER_X11_XRANDR"] = 1,
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["SDL_VIDEO_DRIVER_X11_XSCRNSAVER"] = 1,
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["SDL_VIDEO_DRIVER_X11_XSHAPE"] = 1,
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["SDL_VIDEO_DRIVER_X11_XVIDMODE"] = 1,
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["SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS"] = 1,
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["SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY"] = 1,
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["SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM"] = 1
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}
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-- SDL2 on Linux
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SDL_dependency "linux"
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SDL_os "linux"
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SDL_depfunc "DBus"
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SDL_config
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{
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["SDL_INPUT_LINUXEV"] = 1,
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["SDL_JOYSTICK_LINUX"] = 1,
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["SDL_HAPTIC_LINUX"] = 1,
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["SDL_THREAD_PTHREAD"] = 1,
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["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1,
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["SDL_TIMER_UNIX"] = 1,
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["SDL_POWER_LINUX"] = 1,
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["SDL_FILESYSTEM_UNIX"] = 1,
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}
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SDL_paths
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{
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"/haptic/linux/",
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"/joystick/linux/",
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"/power/linux/",
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"/thread/pthread/",
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"/timer/unix/",
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"/filesystem/unix/"
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}
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SDL_links
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{
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"m",
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"pthread",
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"rt"
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}
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-- SDL2 on Cygwin (not quite working yet)
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SDL_dependency "cygwin"
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SDL_os "cygwin"
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SDL_config
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{
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['SDL_JOYSTICK_DISABLED'] = 1,
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['SDL_HAPTIC_DISABLED'] = 1,
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['SDL_LOADSO_DLOPEN'] = 1,
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['SDL_THREAD_PTHREAD'] = 1,
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['SDL_THREAD_PTHREAD_RECURSIVE_MUTEX'] = 1,
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['SDL_TIMER_UNIX'] = 1,
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['SDL_FILESYSTEM_UNIX'] = 1,
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['SDL_POWER_LINUX'] = 1
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}
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SDL_paths
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{
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"/loadso/dlopen/",
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"/power/linux/",
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"/render/opengl/",
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"/thread/pthread/",
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"/timer/unix/",
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"/filesystem/unix/",
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"/libm/"
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}
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-- SDL2 on iOS
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SDL_dependency "iphoneos"
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SDL_os "ios"
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SDL_config
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{
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["SDL_AUDIO_DRIVER_COREAUDIO"] = 1,
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["SDL_JOYSTICK_DISABLED"] = 0,
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["SDL_HAPTIC_DISABLED"] = 1,
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["SDL_LOADSO_DISABLED"] = 1,
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["SDL_THREAD_PTHREAD"] = 1,
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["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1,
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["SDL_TIMER_UNIX"] = 1,
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["SDL_VIDEO_DRIVER_UIKIT"] = 1,
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["SDL_VIDEO_OPENGL_ES"] = 1,
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["SDL_VIDEO_RENDER_OGL_ES"] = 1,
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["SDL_VIDEO_RENDER_OGL_ES2"] = 1,
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["SDL_POWER_UIKIT"] = 1,
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["SDL_IPHONE_KEYBOARD"] = 1,
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["SDL_FILESYSTEM_COCOA"] = 1
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}
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SDL_paths
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{
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"/audio/coreaudio/",
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"/file/cocoa/",
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"/joystick/iphoneos/",
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"/loadso/dlopen/",
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"/power/uikit/",
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"/render/opengles/",
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"/render/opengles2/",
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"/thread/pthread/",
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"/timer/unix/",
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"/video/uikit/",
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"/filesystem/cocoa/"
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}
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SDL_links
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{
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"$(SDKROOT)/AudioToolbox.framework",
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"$(SDKROOT)/QuartzCore.framework",
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"$(SDKROOT)/OpenGLES.framework",
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"$(SDKROOT)/CoreGraphics.framework",
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"$(SDKROOT)/UIKit.framework",
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"$(SDKROOT)/Foundation.framework",
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"$(SDKROOT)/CoreAudio.framework",
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"$(SDKROOT)/CoreMotion.framework"
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}
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