mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-24 00:05:33 +00:00
d6bcec8f6a
These fixes are lumped into two categories: 1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project files) 2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c. Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT APIs. There does appear to be a replacement API, available in the Windows.Devices.HumanInterfaceDevice namespace. This fix should be sufficient to get SDL compiling again, without affecting Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would almost certainly be better (for UWP/WinRT builds). TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as appropriate. |
||
---|---|---|
.. | ||
SDL-WinRT80.sln | ||
SDL-WinRT80.vcxproj | ||
SDL-WinRT80.vcxproj.filters |