mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-01-23 13:51:08 +00:00
b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
1219 lines
37 KiB
C
1219 lines
37 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
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#include "SDL_hints.h"
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#include "SDL_opengles.h"
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#include "../SDL_sysrender.h"
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/* To prevent unnecessary window recreation,
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* these should match the defaults selected in SDL_GL_ResetAttributes
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*/
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#define RENDERER_CONTEXT_MAJOR 1
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#define RENDERER_CONTEXT_MINOR 1
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#if defined(SDL_VIDEO_DRIVER_PANDORA)
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/* Empty function stub to get OpenGL ES 1.x support without */
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/* OpenGL ES extension GL_OES_draw_texture supported */
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GL_API void GL_APIENTRY
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glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
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{
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return;
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}
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#endif /* PANDORA */
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/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
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/* Used to re-create the window with OpenGL ES capability */
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void GLES_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void GLES_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GLES_SetRenderTarget(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GLES_UpdateViewport(SDL_Renderer * renderer);
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static int GLES_UpdateClipRect(SDL_Renderer * renderer);
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static int GLES_RenderClear(SDL_Renderer * renderer);
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static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int GLES_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int GLES_RenderFillRects(SDL_Renderer * renderer,
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const SDL_FRect * rects, int count);
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static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_FRect * dstrect);
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static int GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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static int GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch);
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static void GLES_RenderPresent(SDL_Renderer * renderer);
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static void GLES_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void GLES_DestroyRenderer(SDL_Renderer * renderer);
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static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
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static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
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typedef struct GLES_FBOList GLES_FBOList;
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struct GLES_FBOList
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{
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Uint32 w, h;
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GLuint FBO;
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GLES_FBOList *next;
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};
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SDL_RenderDriver GLES_RenderDriver = {
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GLES_CreateRenderer,
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{
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"opengles",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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1,
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{SDL_PIXELFORMAT_ABGR8888},
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0,
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0}
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};
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typedef struct
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{
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SDL_GLContext context;
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struct {
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Uint32 color;
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int blendMode;
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SDL_bool tex_coords;
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} current;
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#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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#define SDL_PROC_OES SDL_PROC
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#include "SDL_glesfuncs.h"
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#undef SDL_PROC
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#undef SDL_PROC_OES
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SDL_bool GL_OES_framebuffer_object_supported;
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GLES_FBOList *framebuffers;
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GLuint window_framebuffer;
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SDL_bool useDrawTexture;
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SDL_bool GL_OES_draw_texture_supported;
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SDL_bool GL_OES_blend_func_separate_supported;
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} GLES_RenderData;
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typedef struct
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{
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GLuint texture;
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GLenum type;
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GLfloat texw;
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GLfloat texh;
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GLenum format;
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GLenum formattype;
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void *pixels;
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int pitch;
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GLES_FBOList *fbo;
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} GLES_TextureData;
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static int
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GLES_SetError(const char *prefix, GLenum result)
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{
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const char *error;
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switch (result) {
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case GL_NO_ERROR:
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error = "GL_NO_ERROR";
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break;
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case GL_INVALID_ENUM:
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error = "GL_INVALID_ENUM";
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break;
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case GL_INVALID_VALUE:
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error = "GL_INVALID_VALUE";
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break;
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case GL_INVALID_OPERATION:
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error = "GL_INVALID_OPERATION";
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break;
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case GL_STACK_OVERFLOW:
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error = "GL_STACK_OVERFLOW";
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break;
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case GL_STACK_UNDERFLOW:
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error = "GL_STACK_UNDERFLOW";
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break;
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case GL_OUT_OF_MEMORY:
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error = "GL_OUT_OF_MEMORY";
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break;
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default:
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error = "UNKNOWN";
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break;
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}
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return SDL_SetError("%s: %s", prefix, error);
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}
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static int GLES_LoadFunctions(GLES_RenderData * data)
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{
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#if SDL_VIDEO_DRIVER_UIKIT
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_ANDROID
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_PANDORA
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#define __SDL_NOGETPROCADDR__
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#endif
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#ifdef __SDL_NOGETPROCADDR__
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#define SDL_PROC(ret,func,params) data->func=func;
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#define SDL_PROC_OES(ret,func,params) data->func=func;
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#else
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#define SDL_PROC(ret,func,params) \
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do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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if ( ! data->func ) { \
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return SDL_SetError("Couldn't load GLES function %s: %s\n", #func, SDL_GetError()); \
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} \
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} while ( 0 );
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#define SDL_PROC_OES(ret,func,params) \
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do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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} while ( 0 );
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#endif /* _SDL_NOGETPROCADDR_ */
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#include "SDL_glesfuncs.h"
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#undef SDL_PROC
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#undef SDL_PROC_OES
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return 0;
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}
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static SDL_GLContext SDL_CurrentContext = NULL;
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GLES_FBOList *
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GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
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{
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GLES_FBOList *result = data->framebuffers;
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while ((result) && ((result->w != w) || (result->h != h)) )
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{
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result = result->next;
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}
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if (result == NULL)
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{
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result = SDL_malloc(sizeof(GLES_FBOList));
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result->w = w;
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result->h = h;
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data->glGenFramebuffersOES(1, &result->FBO);
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result->next = data->framebuffers;
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data->framebuffers = result;
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}
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return result;
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}
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static int
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GLES_ActivateRenderer(SDL_Renderer * renderer)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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if (SDL_CurrentContext != data->context) {
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if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
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return -1;
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}
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SDL_CurrentContext = data->context;
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GLES_UpdateViewport(renderer);
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}
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return 0;
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}
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/* This is called if we need to invalidate all of the SDL OpenGL state */
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static void
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GLES_ResetState(SDL_Renderer *renderer)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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if (SDL_CurrentContext == data->context) {
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GLES_UpdateViewport(renderer);
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} else {
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GLES_ActivateRenderer(renderer);
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}
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data->current.color = 0;
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data->current.blendMode = -1;
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data->current.tex_coords = SDL_FALSE;
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data->glDisable(GL_DEPTH_TEST);
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data->glDisable(GL_CULL_FACE);
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data->glMatrixMode(GL_MODELVIEW);
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data->glLoadIdentity();
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data->glEnableClientState(GL_VERTEX_ARRAY);
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data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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SDL_Renderer *
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GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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GLES_RenderData *data;
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GLint value;
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Uint32 window_flags;
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int profile_mask, major, minor;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & SDL_WINDOW_OPENGL) ||
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profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
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changed_window = SDL_TRUE;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
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if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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goto error;
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}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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goto error;
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}
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data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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GLES_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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goto error;
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}
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renderer->WindowEvent = GLES_WindowEvent;
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renderer->CreateTexture = GLES_CreateTexture;
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renderer->UpdateTexture = GLES_UpdateTexture;
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renderer->LockTexture = GLES_LockTexture;
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renderer->UnlockTexture = GLES_UnlockTexture;
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renderer->SetRenderTarget = GLES_SetRenderTarget;
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renderer->UpdateViewport = GLES_UpdateViewport;
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renderer->UpdateClipRect = GLES_UpdateClipRect;
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renderer->RenderClear = GLES_RenderClear;
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renderer->RenderDrawPoints = GLES_RenderDrawPoints;
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renderer->RenderDrawLines = GLES_RenderDrawLines;
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renderer->RenderFillRects = GLES_RenderFillRects;
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renderer->RenderCopy = GLES_RenderCopy;
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renderer->RenderCopyEx = GLES_RenderCopyEx;
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renderer->RenderReadPixels = GLES_RenderReadPixels;
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renderer->RenderPresent = GLES_RenderPresent;
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renderer->DestroyTexture = GLES_DestroyTexture;
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renderer->DestroyRenderer = GLES_DestroyRenderer;
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renderer->GL_BindTexture = GLES_BindTexture;
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renderer->GL_UnbindTexture = GLES_UnbindTexture;
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renderer->info = GLES_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->driverdata = data;
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renderer->window = window;
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
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GLES_DestroyRenderer(renderer);
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goto error;
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}
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if (SDL_GL_MakeCurrent(window, data->context) < 0) {
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GLES_DestroyRenderer(renderer);
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goto error;
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}
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if (GLES_LoadFunctions(data) < 0) {
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GLES_DestroyRenderer(renderer);
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goto error;
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}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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#if SDL_VIDEO_DRIVER_PANDORA
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data->GL_OES_draw_texture_supported = SDL_FALSE;
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data->useDrawTexture = SDL_FALSE;
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#else
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if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
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data->GL_OES_draw_texture_supported = SDL_TRUE;
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data->useDrawTexture = SDL_TRUE;
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} else {
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data->GL_OES_draw_texture_supported = SDL_FALSE;
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data->useDrawTexture = SDL_FALSE;
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}
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#endif
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value = 0;
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_width = value;
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value = 0;
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_height = value;
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/* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
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if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
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data->GL_OES_framebuffer_object_supported = SDL_TRUE;
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renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
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value = 0;
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data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
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data->window_framebuffer = (GLuint)value;
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}
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data->framebuffers = NULL;
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if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
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data->GL_OES_blend_func_separate_supported = SDL_TRUE;
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}
|
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|
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/* Set up parameters for rendering */
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GLES_ResetState(renderer);
|
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|
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return renderer;
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|
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error:
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if (changed_window) {
|
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/* Uh oh, better try to put it back... */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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SDL_RecreateWindow(window, window_flags);
|
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}
|
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return NULL;
|
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}
|
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|
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static void
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GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
|
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
|
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
|
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event->event == SDL_WINDOWEVENT_SHOWN ||
|
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event->event == SDL_WINDOWEVENT_HIDDEN) {
|
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/* Rebind the context to the window area and update matrices */
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SDL_CurrentContext = NULL;
|
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}
|
|
|
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if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
|
|
/* According to Apple documentation, we need to finish drawing NOW! */
|
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data->glFinish();
|
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}
|
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}
|
|
|
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static SDL_INLINE int
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power_of_2(int input)
|
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{
|
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int value = 1;
|
|
|
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while (value < input) {
|
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value <<= 1;
|
|
}
|
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return value;
|
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}
|
|
|
|
static GLenum
|
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GetScaleQuality(void)
|
|
{
|
|
const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
|
|
|
|
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
|
|
return GL_NEAREST;
|
|
} else {
|
|
return GL_LINEAR;
|
|
}
|
|
}
|
|
|
|
static int
|
|
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
|
GLES_TextureData *data;
|
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GLint internalFormat;
|
|
GLenum format, type;
|
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int texture_w, texture_h;
|
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GLenum scaleMode;
|
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GLenum result;
|
|
|
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GLES_ActivateRenderer(renderer);
|
|
|
|
switch (texture->format) {
|
|
case SDL_PIXELFORMAT_ABGR8888:
|
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internalFormat = GL_RGBA;
|
|
format = GL_RGBA;
|
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type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
default:
|
|
return SDL_SetError("Texture format not supported");
|
|
}
|
|
|
|
data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
|
|
if (!data) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
|
|
data->pixels = SDL_calloc(1, texture->h * data->pitch);
|
|
if (!data->pixels) {
|
|
SDL_free(data);
|
|
return SDL_OutOfMemory();
|
|
}
|
|
}
|
|
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
|
|
if (!renderdata->GL_OES_framebuffer_object_supported) {
|
|
SDL_free(data);
|
|
return SDL_SetError("GL_OES_framebuffer_object not supported");
|
|
}
|
|
data->fbo = GLES_GetFBO(renderer->driverdata, texture->w, texture->h);
|
|
} else {
|
|
data->fbo = NULL;
|
|
}
|
|
|
|
|
|
renderdata->glGetError();
|
|
renderdata->glEnable(GL_TEXTURE_2D);
|
|
renderdata->glGenTextures(1, &data->texture);
|
|
result = renderdata->glGetError();
|
|
if (result != GL_NO_ERROR) {
|
|
SDL_free(data);
|
|
return GLES_SetError("glGenTextures()", result);
|
|
}
|
|
|
|
data->type = GL_TEXTURE_2D;
|
|
/* no NPOV textures allowed in OpenGL ES (yet) */
|
|
texture_w = power_of_2(texture->w);
|
|
texture_h = power_of_2(texture->h);
|
|
data->texw = (GLfloat) texture->w / texture_w;
|
|
data->texh = (GLfloat) texture->h / texture_h;
|
|
|
|
data->format = format;
|
|
data->formattype = type;
|
|
scaleMode = GetScaleQuality();
|
|
renderdata->glBindTexture(data->type, data->texture);
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
|
|
texture_h, 0, format, type, NULL);
|
|
renderdata->glDisable(GL_TEXTURE_2D);
|
|
|
|
result = renderdata->glGetError();
|
|
if (result != GL_NO_ERROR) {
|
|
SDL_free(data);
|
|
return GLES_SetError("glTexImage2D()", result);
|
|
}
|
|
|
|
texture->driverdata = data;
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * rect, const void *pixels, int pitch)
|
|
{
|
|
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
Uint8 *blob = NULL;
|
|
Uint8 *src;
|
|
int srcPitch;
|
|
int y;
|
|
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
/* Bail out if we're supposed to update an empty rectangle */
|
|
if (rect->w <= 0 || rect->h <= 0)
|
|
return 0;
|
|
|
|
/* Reformat the texture data into a tightly packed array */
|
|
srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
|
src = (Uint8 *)pixels;
|
|
if (pitch != srcPitch) {
|
|
blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
|
|
if (!blob) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
src = blob;
|
|
for (y = 0; y < rect->h; ++y) {
|
|
SDL_memcpy(src, pixels, srcPitch);
|
|
src += srcPitch;
|
|
pixels = (Uint8 *)pixels + pitch;
|
|
}
|
|
src = blob;
|
|
}
|
|
|
|
/* Create a texture subimage with the supplied data */
|
|
renderdata->glGetError();
|
|
renderdata->glEnable(data->type);
|
|
renderdata->glBindTexture(data->type, data->texture);
|
|
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
renderdata->glTexSubImage2D(data->type,
|
|
0,
|
|
rect->x,
|
|
rect->y,
|
|
rect->w,
|
|
rect->h,
|
|
data->format,
|
|
data->formattype,
|
|
src);
|
|
SDL_free(blob);
|
|
|
|
if (renderdata->glGetError() != GL_NO_ERROR)
|
|
{
|
|
return SDL_SetError("Failed to update texture");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * rect, void **pixels, int *pitch)
|
|
{
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
|
|
*pixels =
|
|
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
*pitch = data->pitch;
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
SDL_Rect rect;
|
|
|
|
/* We do whole texture updates, at least for now */
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = texture->w;
|
|
rect.h = texture->h;
|
|
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
|
|
}
|
|
|
|
static int
|
|
GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
GLES_TextureData *texturedata = NULL;
|
|
GLenum status;
|
|
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
if (!data->GL_OES_framebuffer_object_supported) {
|
|
return SDL_SetError("Can't enable render target support in this renderer");
|
|
}
|
|
|
|
if (texture == NULL) {
|
|
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
|
|
return 0;
|
|
}
|
|
|
|
texturedata = (GLES_TextureData *) texture->driverdata;
|
|
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
|
|
/* TODO: check if texture pixel format allows this operation */
|
|
data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
|
|
/* Check FBO status */
|
|
status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
|
|
return SDL_SetError("glFramebufferTexture2DOES() failed");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_UpdateViewport(SDL_Renderer * renderer)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
if (SDL_CurrentContext != data->context) {
|
|
/* We'll update the viewport after we rebind the context */
|
|
return 0;
|
|
}
|
|
|
|
data->glViewport(renderer->viewport.x, renderer->viewport.y,
|
|
renderer->viewport.w, renderer->viewport.h);
|
|
|
|
if (renderer->viewport.w && renderer->viewport.h) {
|
|
data->glMatrixMode(GL_PROJECTION);
|
|
data->glLoadIdentity();
|
|
data->glOrthof((GLfloat) 0,
|
|
(GLfloat) renderer->viewport.w,
|
|
(GLfloat) renderer->viewport.h,
|
|
(GLfloat) 0, 0.0, 1.0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_UpdateClipRect(SDL_Renderer * renderer)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
if (SDL_CurrentContext != data->context) {
|
|
/* We'll update the clip rect after we rebind the context */
|
|
return 0;
|
|
}
|
|
|
|
if (renderer->clipping_enabled) {
|
|
const SDL_Rect *rect = &renderer->clip_rect;
|
|
data->glEnable(GL_SCISSOR_TEST);
|
|
data->glScissor(rect->x, renderer->viewport.h - rect->y - rect->h, rect->w, rect->h);
|
|
} else {
|
|
data->glDisable(GL_SCISSOR_TEST);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
|
|
|
|
if (color != data->current.color) {
|
|
data->glColor4f((GLfloat) r * inv255f,
|
|
(GLfloat) g * inv255f,
|
|
(GLfloat) b * inv255f,
|
|
(GLfloat) a * inv255f);
|
|
data->current.color = color;
|
|
}
|
|
}
|
|
|
|
static void
|
|
GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
|
|
{
|
|
if (blendMode != data->current.blendMode) {
|
|
switch (blendMode) {
|
|
case SDL_BLENDMODE_NONE:
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
data->glDisable(GL_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_BLEND:
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
data->glEnable(GL_BLEND);
|
|
if (data->GL_OES_blend_func_separate_supported) {
|
|
data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
} else {
|
|
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
break;
|
|
case SDL_BLENDMODE_ADD:
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
data->glEnable(GL_BLEND);
|
|
if (data->GL_OES_blend_func_separate_supported) {
|
|
data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
|
|
} else {
|
|
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
}
|
|
break;
|
|
case SDL_BLENDMODE_MOD:
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
data->glEnable(GL_BLEND);
|
|
if (data->GL_OES_blend_func_separate_supported) {
|
|
data->glBlendFuncSeparateOES(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
|
|
} else {
|
|
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
|
}
|
|
break;
|
|
}
|
|
data->current.blendMode = blendMode;
|
|
}
|
|
}
|
|
|
|
static void
|
|
GLES_SetTexCoords(GLES_RenderData * data, SDL_bool enabled)
|
|
{
|
|
if (enabled != data->current.tex_coords) {
|
|
if (enabled) {
|
|
data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
} else {
|
|
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
data->current.tex_coords = enabled;
|
|
}
|
|
}
|
|
|
|
static void
|
|
GLES_SetDrawingState(SDL_Renderer * renderer)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
GLES_SetColor(data, (GLfloat) renderer->r,
|
|
(GLfloat) renderer->g,
|
|
(GLfloat) renderer->b,
|
|
(GLfloat) renderer->a);
|
|
|
|
GLES_SetBlendMode(data, renderer->blendMode);
|
|
|
|
GLES_SetTexCoords(data, SDL_FALSE);
|
|
}
|
|
|
|
static int
|
|
GLES_RenderClear(SDL_Renderer * renderer)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
data->glClearColor((GLfloat) renderer->r * inv255f,
|
|
(GLfloat) renderer->g * inv255f,
|
|
(GLfloat) renderer->b * inv255f,
|
|
(GLfloat) renderer->a * inv255f);
|
|
|
|
data->glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
|
|
int count)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
GLfloat *vertices;
|
|
int idx;
|
|
|
|
GLES_SetDrawingState(renderer);
|
|
|
|
/* Emit the specified vertices as points */
|
|
vertices = SDL_stack_alloc(GLfloat, count * 2);
|
|
for (idx = 0; idx < count; ++idx) {
|
|
GLfloat x = points[idx].x + 0.5f;
|
|
GLfloat y = points[idx].y + 0.5f;
|
|
|
|
vertices[idx * 2] = x;
|
|
vertices[(idx * 2) + 1] = y;
|
|
}
|
|
|
|
data->glVertexPointer(2, GL_FLOAT, 0, vertices);
|
|
data->glDrawArrays(GL_POINTS, 0, count);
|
|
SDL_stack_free(vertices);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
|
|
int count)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
GLfloat *vertices;
|
|
int idx;
|
|
|
|
GLES_SetDrawingState(renderer);
|
|
|
|
/* Emit a line strip including the specified vertices */
|
|
vertices = SDL_stack_alloc(GLfloat, count * 2);
|
|
for (idx = 0; idx < count; ++idx) {
|
|
GLfloat x = points[idx].x + 0.5f;
|
|
GLfloat y = points[idx].y + 0.5f;
|
|
|
|
vertices[idx * 2] = x;
|
|
vertices[(idx * 2) + 1] = y;
|
|
}
|
|
|
|
data->glVertexPointer(2, GL_FLOAT, 0, vertices);
|
|
if (count > 2 &&
|
|
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
|
|
/* GL_LINE_LOOP takes care of the final segment */
|
|
--count;
|
|
data->glDrawArrays(GL_LINE_LOOP, 0, count);
|
|
} else {
|
|
data->glDrawArrays(GL_LINE_STRIP, 0, count);
|
|
/* We need to close the endpoint of the line */
|
|
data->glDrawArrays(GL_POINTS, count-1, 1);
|
|
}
|
|
SDL_stack_free(vertices);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
|
|
int count)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
int i;
|
|
|
|
GLES_SetDrawingState(renderer);
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
const SDL_FRect *rect = &rects[i];
|
|
GLfloat minx = rect->x;
|
|
GLfloat maxx = rect->x + rect->w;
|
|
GLfloat miny = rect->y;
|
|
GLfloat maxy = rect->y + rect->h;
|
|
GLfloat vertices[8];
|
|
vertices[0] = minx;
|
|
vertices[1] = miny;
|
|
vertices[2] = maxx;
|
|
vertices[3] = miny;
|
|
vertices[4] = minx;
|
|
vertices[5] = maxy;
|
|
vertices[6] = maxx;
|
|
vertices[7] = maxy;
|
|
|
|
data->glVertexPointer(2, GL_FLOAT, 0, vertices);
|
|
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
|
GLfloat minx, miny, maxx, maxy;
|
|
GLfloat minu, maxu, minv, maxv;
|
|
GLfloat vertices[8];
|
|
GLfloat texCoords[8];
|
|
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
data->glEnable(GL_TEXTURE_2D);
|
|
|
|
data->glBindTexture(texturedata->type, texturedata->texture);
|
|
|
|
if (texture->modMode) {
|
|
GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
|
|
} else {
|
|
GLES_SetColor(data, 255, 255, 255, 255);
|
|
}
|
|
|
|
GLES_SetBlendMode(data, texture->blendMode);
|
|
|
|
GLES_SetTexCoords(data, SDL_TRUE);
|
|
|
|
if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
|
|
/* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
|
|
GLint cropRect[4];
|
|
int w, h;
|
|
SDL_Window *window = renderer->window;
|
|
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
if (renderer->target) {
|
|
cropRect[0] = srcrect->x;
|
|
cropRect[1] = srcrect->y;
|
|
cropRect[2] = srcrect->w;
|
|
cropRect[3] = srcrect->h;
|
|
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
|
|
cropRect);
|
|
data->glDrawTexfOES(renderer->viewport.x + dstrect->x, renderer->viewport.y + dstrect->y, 0,
|
|
dstrect->w, dstrect->h);
|
|
} else {
|
|
cropRect[0] = srcrect->x;
|
|
cropRect[1] = srcrect->y + srcrect->h;
|
|
cropRect[2] = srcrect->w;
|
|
cropRect[3] = -srcrect->h;
|
|
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
|
|
cropRect);
|
|
data->glDrawTexfOES(renderer->viewport.x + dstrect->x,
|
|
h - (renderer->viewport.y + dstrect->y) - dstrect->h, 0,
|
|
dstrect->w, dstrect->h);
|
|
}
|
|
} else {
|
|
|
|
minx = dstrect->x;
|
|
miny = dstrect->y;
|
|
maxx = dstrect->x + dstrect->w;
|
|
maxy = dstrect->y + dstrect->h;
|
|
|
|
minu = (GLfloat) srcrect->x / texture->w;
|
|
minu *= texturedata->texw;
|
|
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
|
|
maxu *= texturedata->texw;
|
|
minv = (GLfloat) srcrect->y / texture->h;
|
|
minv *= texturedata->texh;
|
|
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
|
|
maxv *= texturedata->texh;
|
|
|
|
vertices[0] = minx;
|
|
vertices[1] = miny;
|
|
vertices[2] = maxx;
|
|
vertices[3] = miny;
|
|
vertices[4] = minx;
|
|
vertices[5] = maxy;
|
|
vertices[6] = maxx;
|
|
vertices[7] = maxy;
|
|
|
|
texCoords[0] = minu;
|
|
texCoords[1] = minv;
|
|
texCoords[2] = maxu;
|
|
texCoords[3] = minv;
|
|
texCoords[4] = minu;
|
|
texCoords[5] = maxv;
|
|
texCoords[6] = maxu;
|
|
texCoords[7] = maxv;
|
|
|
|
data->glVertexPointer(2, GL_FLOAT, 0, vertices);
|
|
data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
|
|
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
data->glDisable(GL_TEXTURE_2D);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
{
|
|
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
|
GLfloat minx, miny, maxx, maxy;
|
|
GLfloat minu, maxu, minv, maxv;
|
|
GLfloat centerx, centery;
|
|
GLfloat vertices[8];
|
|
GLfloat texCoords[8];
|
|
|
|
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
data->glEnable(GL_TEXTURE_2D);
|
|
|
|
data->glBindTexture(texturedata->type, texturedata->texture);
|
|
|
|
if (texture->modMode) {
|
|
GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
|
|
} else {
|
|
GLES_SetColor(data, 255, 255, 255, 255);
|
|
}
|
|
|
|
GLES_SetBlendMode(data, texture->blendMode);
|
|
|
|
GLES_SetTexCoords(data, SDL_TRUE);
|
|
|
|
centerx = center->x;
|
|
centery = center->y;
|
|
|
|
/* Rotate and translate */
|
|
data->glPushMatrix();
|
|
data->glTranslatef(dstrect->x + centerx, dstrect->y + centery, 0.0f);
|
|
data->glRotatef((GLfloat)angle, 0.0f, 0.0f, 1.0f);
|
|
|
|
if (flip & SDL_FLIP_HORIZONTAL) {
|
|
minx = dstrect->w - centerx;
|
|
maxx = -centerx;
|
|
} else {
|
|
minx = -centerx;
|
|
maxx = dstrect->w - centerx;
|
|
}
|
|
|
|
if (flip & SDL_FLIP_VERTICAL) {
|
|
miny = dstrect->h - centery;
|
|
maxy = -centery;
|
|
} else {
|
|
miny = -centery;
|
|
maxy = dstrect->h - centery;
|
|
}
|
|
|
|
minu = (GLfloat) srcrect->x / texture->w;
|
|
minu *= texturedata->texw;
|
|
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
|
|
maxu *= texturedata->texw;
|
|
minv = (GLfloat) srcrect->y / texture->h;
|
|
minv *= texturedata->texh;
|
|
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
|
|
maxv *= texturedata->texh;
|
|
|
|
vertices[0] = minx;
|
|
vertices[1] = miny;
|
|
vertices[2] = maxx;
|
|
vertices[3] = miny;
|
|
vertices[4] = minx;
|
|
vertices[5] = maxy;
|
|
vertices[6] = maxx;
|
|
vertices[7] = maxy;
|
|
|
|
texCoords[0] = minu;
|
|
texCoords[1] = minv;
|
|
texCoords[2] = maxu;
|
|
texCoords[3] = minv;
|
|
texCoords[4] = minu;
|
|
texCoords[5] = maxv;
|
|
texCoords[6] = maxu;
|
|
texCoords[7] = maxv;
|
|
data->glVertexPointer(2, GL_FLOAT, 0, vertices);
|
|
data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
|
|
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
data->glPopMatrix();
|
|
data->glDisable(GL_TEXTURE_2D);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
Uint32 pixel_format, void * pixels, int pitch)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888;
|
|
void *temp_pixels;
|
|
int temp_pitch;
|
|
Uint8 *src, *dst, *tmp;
|
|
int w, h, length, rows;
|
|
int status;
|
|
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
|
|
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
|
if (!temp_pixels) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
SDL_GetRendererOutputSize(renderer, &w, &h);
|
|
|
|
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
|
|
data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
|
|
|
|
/* Flip the rows to be top-down */
|
|
length = rect->w * SDL_BYTESPERPIXEL(temp_format);
|
|
src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
|
|
dst = (Uint8*)temp_pixels;
|
|
tmp = SDL_stack_alloc(Uint8, length);
|
|
rows = rect->h / 2;
|
|
while (rows--) {
|
|
SDL_memcpy(tmp, dst, length);
|
|
SDL_memcpy(dst, src, length);
|
|
SDL_memcpy(src, tmp, length);
|
|
dst += temp_pitch;
|
|
src -= temp_pitch;
|
|
}
|
|
SDL_stack_free(tmp);
|
|
|
|
status = SDL_ConvertPixels(rect->w, rect->h,
|
|
temp_format, temp_pixels, temp_pitch,
|
|
pixel_format, pixels, pitch);
|
|
SDL_free(temp_pixels);
|
|
|
|
return status;
|
|
}
|
|
|
|
static void
|
|
GLES_RenderPresent(SDL_Renderer * renderer)
|
|
{
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
SDL_GL_SwapWindow(renderer->window);
|
|
}
|
|
|
|
static void
|
|
GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
|
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
if (!data) {
|
|
return;
|
|
}
|
|
if (data->texture) {
|
|
renderdata->glDeleteTextures(1, &data->texture);
|
|
}
|
|
SDL_free(data->pixels);
|
|
SDL_free(data);
|
|
texture->driverdata = NULL;
|
|
}
|
|
|
|
static void
|
|
GLES_DestroyRenderer(SDL_Renderer * renderer)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
|
|
if (data) {
|
|
if (data->context) {
|
|
while (data->framebuffers) {
|
|
GLES_FBOList *nextnode = data->framebuffers->next;
|
|
data->glDeleteFramebuffersOES(1, &data->framebuffers->FBO);
|
|
SDL_free(data->framebuffers);
|
|
data->framebuffers = nextnode;
|
|
}
|
|
SDL_GL_DeleteContext(data->context);
|
|
}
|
|
SDL_free(data);
|
|
}
|
|
SDL_free(renderer);
|
|
}
|
|
|
|
static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
|
GLES_ActivateRenderer(renderer);
|
|
|
|
data->glEnable(GL_TEXTURE_2D);
|
|
data->glBindTexture(texturedata->type, texturedata->texture);
|
|
|
|
if(texw) *texw = (float)texturedata->texw;
|
|
if(texh) *texh = (float)texturedata->texh;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
|
|
{
|
|
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
|
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
|
GLES_ActivateRenderer(renderer);
|
|
data->glDisable(texturedata->type);
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|