SDL/src/render
Alex Szpakowski e5acccc7c3 metal renderer: use the device address space instead of the constant address space for colors.
It doesn't negatively impact GPU performance in my tests, and it removes the need for 256 byte memory alignment of color data on macOS.
2019-08-17 00:37:22 -03:00
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direct3d direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly. 2019-06-21 15:07:39 -04:00
direct3d11 Fixed bug 4582 - Maximize/Resize not working on Windows 10 2019-04-08 13:43:48 +02:00
metal metal renderer: use the device address space instead of the constant address space for colors. 2019-08-17 00:37:22 -03:00
opengl opengl: Be more robust in failing cases. 2019-06-18 18:58:39 -04:00
opengles Fixed Windows RT build 2019-03-19 16:52:09 -07:00
opengles2 opengles2: Fix static analysis warning. 2019-03-21 10:39:49 -04:00
psp Fixed Windows RT build 2019-03-19 16:52:09 -07:00
software Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes 2019-06-18 10:08:19 -07:00
SDL_d3dmath.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_d3dmath.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_render.c Android: concurrency issues, make sure Activity is in running State when calling 2019-06-28 16:38:42 +02:00
SDL_sysrender.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_yuv_sw.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_yuv_sw_c.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00