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Otherwise the thread might block for a long time (more than 10 seconds!). It's not clear to me why this happens, or why its safe to do this with a resource that's still in use, but we have, until recently, always disposed of the AudioQueue first, so changing back is probably okay. Also changed the disposal to allow in-flight buffers to reach hardware; otherwise you lose the last little bit of audio that's already been queued but not played, which you can hear clearly in the loopwave test program. Fixes #6377. |
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| SDL_coreaudio.h | ||
| SDL_coreaudio.m | ||