SDL/src/joystick/hidapi
Sam Lantinga e9bc21fba5 Fixed rumble for third-party Nintento Switch Pro controllers
The 8BitDo SF30 Pro Gamepad will generate a single motor pulse for each rumble message, so we need to do this frequently to have continous rumble on this device.
2020-03-04 17:10:37 -08:00
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steam Added missing file from previous commit 2020-01-29 20:09:59 -08:00
SDL_hidapi_gamecube.c Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers 2020-02-04 15:26:56 -08:00
SDL_hidapi_ps4.c Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers 2020-02-04 15:26:56 -08:00
SDL_hidapi_rumble.c Fixed crash when a controller is disconnected while rumble is pending 2020-03-04 14:59:44 -08:00
SDL_hidapi_rumble.h Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms 2020-02-07 11:02:34 -08:00
SDL_hidapi_steam.c Use SDL math functions in Steam Controller support 2020-03-02 09:35:09 -08:00
SDL_hidapi_switch.c Fixed rumble for third-party Nintento Switch Pro controllers 2020-03-04 17:10:37 -08:00
SDL_hidapi_xbox360.c This controller firmware is supported on Windows, and is covered by the Bluetooth check on Mac OSX 2020-03-02 10:57:57 -08:00
SDL_hidapi_xbox360w.c Fixed support for third party Xbox 360 wireless controller dongle 2020-02-19 08:26:00 -08:00
SDL_hidapi_xboxone.c Fixed handling the guide button with both V1 and V2 of the Xbox One Bluetooth wireless protocols 2020-03-04 09:42:10 -08:00
SDL_hidapijoystick.c Possible fix for bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application 2020-03-02 15:06:47 -08:00
SDL_hidapijoystick_c.h Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers 2020-02-04 15:26:56 -08:00