SDL/src/render/metal
Sam Lantinga eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
Olli-Samuli Lehmus

If one creates a window with the SDL_WINDOW_FULLSCREEN_DESKTOP flag, and creates a render target with SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"), and afterwards sets SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"), after minimizing the window, the scale quality hint is lost on the render target. Textures however do keep their interpolation modes.
2018-05-07 19:52:25 -07:00
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build-metal-shaders.sh Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs 2017-12-07 16:08:09 -08:00
SDL_render_metal.m Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
SDL_shaders_metal.metal metal: Add support for YUV/NV12 texture formats. 2018-01-06 18:54:12 -04:00
SDL_shaders_metal_ios.h metal: Add support for YUV/NV12 texture formats. 2018-01-06 18:54:12 -04:00
SDL_shaders_metal_osx.h metal: Add support for YUV/NV12 texture formats. 2018-01-06 18:54:12 -04:00