mirror of
				https://github.com/Ryujinx/SDL.git
				synced 2025-10-29 08:47:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			196 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 | |
| 
 | |
|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely.
 | |
| */
 | |
| /* Simple program:  Move N sprites around on the screen as fast as possible */
 | |
| 
 | |
| #include <stdlib.h>
 | |
| #include <stdio.h>
 | |
| #include <time.h>
 | |
| 
 | |
| #ifdef __EMSCRIPTEN__
 | |
| #include <emscripten/emscripten.h>
 | |
| #endif
 | |
| 
 | |
| #include "SDL.h"
 | |
| 
 | |
| #define WINDOW_WIDTH    640
 | |
| #define WINDOW_HEIGHT   480
 | |
| #define NUM_SPRITES     100
 | |
| #define MAX_SPEED       1
 | |
| 
 | |
| static SDL_Texture *sprite;
 | |
| static SDL_Rect positions[NUM_SPRITES];
 | |
| static SDL_Rect velocities[NUM_SPRITES];
 | |
| static int sprite_w, sprite_h;
 | |
| 
 | |
| SDL_Renderer *renderer;
 | |
| int done;
 | |
| 
 | |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
 | |
| static void
 | |
| quit(int rc)
 | |
| {
 | |
|     SDL_Quit();
 | |
|     exit(rc);
 | |
| }
 | |
| 
 | |
| int
 | |
| LoadSprite(const char *file)
 | |
| {
 | |
|     SDL_Surface *temp;
 | |
| 
 | |
|     /* Load the sprite image */
 | |
|     temp = SDL_LoadBMP(file);
 | |
|     if (temp == NULL) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
 | |
|         return (-1);
 | |
|     }
 | |
|     sprite_w = temp->w;
 | |
|     sprite_h = temp->h;
 | |
| 
 | |
|     /* Set transparent pixel as the pixel at (0,0) */
 | |
|     if (temp->format->palette) {
 | |
|         SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
 | |
|     } else {
 | |
|         switch (temp->format->BitsPerPixel) {
 | |
|         case 15:
 | |
|             SDL_SetColorKey(temp, SDL_TRUE,
 | |
|                             (*(Uint16 *) temp->pixels) & 0x00007FFF);
 | |
|             break;
 | |
|         case 16:
 | |
|             SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
 | |
|             break;
 | |
|         case 24:
 | |
|             SDL_SetColorKey(temp, SDL_TRUE,
 | |
|                             (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
 | |
|             break;
 | |
|         case 32:
 | |
|             SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Create textures from the image */
 | |
|     sprite = SDL_CreateTextureFromSurface(renderer, temp);
 | |
|     if (!sprite) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
 | |
|         SDL_FreeSurface(temp);
 | |
|         return (-1);
 | |
|     }
 | |
|     SDL_FreeSurface(temp);
 | |
| 
 | |
|     /* We're ready to roll. :) */
 | |
|     return (0);
 | |
| }
 | |
| 
 | |
| void
 | |
| MoveSprites()
 | |
| {
 | |
|     int i;
 | |
|     int window_w = WINDOW_WIDTH;
 | |
|     int window_h = WINDOW_HEIGHT;
 | |
|     SDL_Rect *position, *velocity;
 | |
| 
 | |
|     /* Draw a gray background */
 | |
|     SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
 | |
|     SDL_RenderClear(renderer);
 | |
| 
 | |
|     /* Move the sprite, bounce at the wall, and draw */
 | |
|     for (i = 0; i < NUM_SPRITES; ++i) {
 | |
|         position = &positions[i];
 | |
|         velocity = &velocities[i];
 | |
|         position->x += velocity->x;
 | |
|         if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
 | |
|             velocity->x = -velocity->x;
 | |
|             position->x += velocity->x;
 | |
|         }
 | |
|         position->y += velocity->y;
 | |
|         if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
 | |
|             velocity->y = -velocity->y;
 | |
|             position->y += velocity->y;
 | |
|         }
 | |
| 
 | |
|         /* Blit the sprite onto the screen */
 | |
|         SDL_RenderCopy(renderer, sprite, NULL, position);
 | |
|     }
 | |
| 
 | |
|     /* Update the screen! */
 | |
|     SDL_RenderPresent(renderer);
 | |
| }
 | |
| 
 | |
| void loop()
 | |
| {
 | |
|     SDL_Event event;
 | |
| 
 | |
|     /* Check for events */
 | |
|     while (SDL_PollEvent(&event)) {
 | |
|         if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) {
 | |
|             done = 1;
 | |
|         }
 | |
|     }
 | |
|     MoveSprites();
 | |
| #ifdef __EMSCRIPTEN__
 | |
|     if (done) {
 | |
|         emscripten_cancel_main_loop();
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| int
 | |
| main(int argc, char *argv[])
 | |
| {
 | |
|     SDL_Window *window;
 | |
|     int i;
 | |
| 
 | |
| 
 | |
|     /* Enable standard application logging */
 | |
|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 | |
| 
 | |
|     if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) {
 | |
|         quit(2);
 | |
|     }
 | |
| 
 | |
|     if (LoadSprite("icon.bmp") < 0) {
 | |
|         quit(2);
 | |
|     }
 | |
| 
 | |
|     /* Initialize the sprite positions */
 | |
|     srand(time(NULL));
 | |
|     for (i = 0; i < NUM_SPRITES; ++i) {
 | |
|         positions[i].x = rand() % (WINDOW_WIDTH - sprite_w);
 | |
|         positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h);
 | |
|         positions[i].w = sprite_w;
 | |
|         positions[i].h = sprite_h;
 | |
|         velocities[i].x = 0;
 | |
|         velocities[i].y = 0;
 | |
|         while (!velocities[i].x && !velocities[i].y) {
 | |
|             velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
 | |
|             velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Main render loop */
 | |
|     done = 0;
 | |
| 
 | |
| #ifdef __EMSCRIPTEN__
 | |
|     emscripten_set_main_loop(loop, 0, 1);
 | |
| #else
 | |
|     while (!done) {
 | |
|         loop();
 | |
|     }
 | |
| #endif
 | |
|     quit(0);
 | |
| 
 | |
|     return 0; /* to prevent compiler warning */
 | |
| }
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 |