Simple Directmedia Layer
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Qrox ef347776c2 Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup

(cherry-picked from commit 20e17559e545c5d3cfe86c1c4772365e70090779)
2023-03-10 18:37:00 +03:00
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src Uses integer arithmetics in SDL_ResampleAudio 2023-03-10 18:37:00 +03:00
test Uses integer arithmetics in SDL_ResampleAudio 2023-03-10 18:37:00 +03:00
VisualC
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VisualC-WinRT
visualtest
wayland-protocols
Xcode
Xcode-iOS/Demos
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Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt
configure
configure.ac
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2
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README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)