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b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
35 lines
1.4 KiB
Plaintext
Executable file
35 lines
1.4 KiB
Plaintext
Executable file
Use the Xcode command files (located in the Xcode/build-scripts folder)
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to conveniently generate a workspace for Xcode 3 or Xcode 4. It also
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contains a cleaner script and a convenient script for automatically
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running all the test suites.
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If you use the script to automatically build the workspace file, you
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need to open the workspace at least once after generating it, or it
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will give errors that certain schema do not exist within the workspace.
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Also, the script depends on Xcode command line tools being installed.
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There are separate build files for building for i386 architecture
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versus x86_64 architecture. There are separate build scripts for
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Xcode 3 versus Xcode 4, but these just use the different toolchains.
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There is a script for automatically running through all known supported
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tests on that platform.
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The Mac OS X projects currently have reliance on the following dependencies:
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-CoreVideo.framework
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-AudioToolbox.framework
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-AudioUnit.framework
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-Cocoa.framework
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-CoreAudio.framework
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-IOKit.framework
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-Carbon.framework
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-ForceFeedback.framework
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-CoreFoundation.framework
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It will also link to OpenGL.framework, as the dependency function for OpenGL
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assumes that OpenGL always exists on Mac OS X. However, this is defined in
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a segmented way to allow the possibility of no OpenGL support on Mac OS X.
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Run the clean script to clear out the directory of Xcode-related files
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and binaries. |