Simple Directmedia Layer
Find a file
Francisco Javier Trujillo Mata f758cad81a Remove non needed FillRects function
2022-08-02 11:40:31 -07:00
.github Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
acinclude autoconf: use ax_compute_relative_paths 2022-07-27 21:06:31 +02:00
android-project
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts
cmake Add more mingw-w64 build workflows 2022-07-30 14:37:41 -07:00
docs Update the list of required Ubuntu packages, and add Ubuntu 22.04 workflows 2022-07-30 13:07:54 -07:00
include Finish dummy driver 2022-08-02 11:40:31 -07:00
mingw/pkg-support/cmake
src Remove non needed FillRects function 2022-08-02 11:40:31 -07:00
test Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
VisualC
VisualC-GDK
VisualC-WinRT stdlib: move all mslibc functions to SDL_mslibc.c 2022-07-27 09:07:56 -07:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols
Xcode Added SDL_hidapi_combined.c to the Xcode project 2022-07-28 21:54:34 -07:00
Xcode-iOS
.clang-format
.editorconfig
.gitignore
.wikiheaders-options
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt put files at the same line 2022-08-02 11:40:31 -07:00
configure Allow emscripten platform to build without threads 2022-08-01 09:51:21 -07:00
configure.ac Allow emscripten platform to build without threads 2022-08-01 09:51:21 -07:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)