mirror of
https://github.com/Ryujinx/SDL.git
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234 lines
6.6 KiB
C++
234 lines
6.6 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_HAIKU
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#include "../SDL_sysvideo.h"
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#include "SDL_BWin.h"
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#include <new>
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/* Define a path to window's BWIN data */
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#ifdef __cplusplus
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extern "C" {
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#endif
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static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return ((SDL_BWin*)(window->driverdata));
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}
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static SDL_INLINE SDL_BApp *_GetBeApp() {
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return ((SDL_BApp*)be_app);
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}
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static int _InitWindow(_THIS, SDL_Window *window) {
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uint32 flags = 0;
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window_look look = B_TITLED_WINDOW_LOOK;
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BRect bounds(
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window->x,
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window->y,
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window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
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window->y + window->h - 1
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);
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if(window->flags & SDL_WINDOW_FULLSCREEN) {
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/* TODO: Add support for this flag */
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printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
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}
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if(window->flags & SDL_WINDOW_OPENGL) {
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/* TODO: Add support for this flag */
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}
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if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
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flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
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}
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if(window->flags & SDL_WINDOW_BORDERLESS) {
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look = B_NO_BORDER_WINDOW_LOOK;
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}
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SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
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if(bwin == NULL)
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return -1;
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window->driverdata = bwin;
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int32 winID = _GetBeApp()->GetID(window);
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bwin->SetID(winID);
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return 0;
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}
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int HAIKU_CreateWindow(_THIS, SDL_Window *window) {
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if (_InitWindow(_this, window) < 0) {
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return -1;
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}
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/* Start window loop */
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_ToBeWin(window)->Show();
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return 0;
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}
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int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
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SDL_BWin *otherBWin = (SDL_BWin*)data;
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if(!otherBWin->LockLooper())
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return -1;
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/* Create the new window and initialize its members */
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window->x = (int)otherBWin->Frame().left;
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window->y = (int)otherBWin->Frame().top;
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window->w = (int)otherBWin->Frame().Width();
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window->h = (int)otherBWin->Frame().Height();
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/* Set SDL flags */
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if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
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window->flags |= SDL_WINDOW_RESIZABLE;
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}
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/* If we are out of memory, return the error code */
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if (_InitWindow(_this, window) < 0) {
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return -1;
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}
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/* TODO: Add any other SDL-supported window attributes here */
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_ToBeWin(window)->SetTitle(otherBWin->Title());
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/* Start window loop and unlock the other window */
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_ToBeWin(window)->Show();
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otherBWin->UnlockLooper();
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return 0;
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}
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void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_SET_TITLE);
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msg.AddString("window-title", window->title);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
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/* FIXME: Icons not supported by Haiku */
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}
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void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_MOVE_WINDOW);
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msg.AddInt32("window-x", window->x);
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msg.AddInt32("window-y", window->y);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_SetWindowSize(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_RESIZE_WINDOW);
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msg.AddInt32("window-w", window->w - 1);
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msg.AddInt32("window-h", window->h - 1);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
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BMessage msg(BWIN_SET_BORDERED);
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msg.AddBool("window-border", bordered != SDL_FALSE);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
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BMessage msg(BWIN_SET_RESIZABLE);
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msg.AddBool("window-resizable", resizable != SDL_FALSE);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_ShowWindow(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_SHOW_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_HideWindow(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_HIDE_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_RaiseWindow(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_MAXIMIZE_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_MINIMIZE_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_RestoreWindow(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_RESTORE_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window,
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SDL_VideoDisplay * display, SDL_bool fullscreen) {
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/* Haiku tracks all video display information */
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BMessage msg(BWIN_FULLSCREEN);
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msg.AddBool("fullscreen", fullscreen);
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_ToBeWin(window)->PostMessage(&msg);
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}
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int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
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/* FIXME: Not Haiku supported */
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return -1;
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}
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int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
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/* FIXME: Not Haiku supported */
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return -1;
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}
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void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
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/* TODO: Implement this! */
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}
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void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
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_ToBeWin(window)->LockLooper(); /* This MUST be locked */
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_GetBeApp()->ClearID(_ToBeWin(window));
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_ToBeWin(window)->Quit();
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window->driverdata = NULL;
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}
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SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info) {
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/* FIXME: What is the point of this? What information should be included? */
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return SDL_FALSE;
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}
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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