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https://github.com/Ryujinx/SDL.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
41 lines
1.2 KiB
JavaScript
41 lines
1.2 KiB
JavaScript
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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function makeURL(toolchain, config) {
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return 'index.html?tc=' + toolchain + '&config=' + config;
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}
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function createWindow(url) {
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console.log('loading ' + url);
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chrome.app.window.create(url, {
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width: 1024,
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height: 800,
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frame: 'none'
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});
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}
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function onLaunched(launchData) {
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// Send and XHR to get the URL to load from a configuration file.
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// Normally you won't need to do this; just call:
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//
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// chrome.app.window.create('<your url>', {...});
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//
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// In the SDK we want to be able to load different URLs (for different
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// toolchain/config combinations) from the commandline, so we to read
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// this information from the file "run_package_config".
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var xhr = new XMLHttpRequest();
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xhr.open('GET', 'run_package_config', true);
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xhr.onload = function() {
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var toolchain_config = this.responseText.split(' ');
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createWindow(makeURL.apply(null, toolchain_config));
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};
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xhr.onerror = function() {
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// Can't find the config file, just load the default.
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createWindow('index.html');
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};
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xhr.send();
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}
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chrome.app.runtime.onLaunched.addListener(onLaunched);
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