2015-06-30 20:49:36 +00:00
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# libsoundio
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C library which provides cross-platform audio input and output. The API is
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suitable for real-time software such as digital audio workstations as well
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as consumer software such as music players.
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2015-07-01 08:02:44 +00:00
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This library is an abstraction; however it prioritizes performance and power
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over API convenience. Features that only exist in some sound backends are
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exposed.
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2015-07-06 06:42:56 +00:00
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**This library is a work-in-progress.**
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2015-07-20 05:36:50 +00:00
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## Features
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* Supports:
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- [PulseAudio](http://www.freedesktop.org/wiki/Software/PulseAudio/)
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- [ALSA](http://www.alsa-project.org/)
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- Dummy Backend (silence)
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- (planned) [JACK](http://jackaudio.org/)
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- (planned) [CoreAudio](https://developer.apple.com/library/mac/documentation/MusicAudio/Conceptual/CoreAudioOverview/Introduction/Introduction.html)
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- (planned) [WASAPI](https://msdn.microsoft.com/en-us/library/windows/desktop/dd371455%28v=vs.85%29.aspx)
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- (planned) [ASIO](http://www.asio4all.com/)
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* C library. Depends only on the respective backend API libraries and libc.
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Does *not* depend on libstdc++, and does *not* have exceptions, run-time type
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information, or [setjmp](http://latentcontent.net/2007/12/05/libpng-worst-api-ever/).
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* Does not write anything to stdio. I'm looking at you,
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[PortAudio](http://www.portaudio.com/).
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* Supports channel layouts (also known as channel maps), important for
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surround sound applications.
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* Ability to monitor devices and get an event when available devices change.
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* Ability to connect to multiple backends at once. For example you could have
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an ALSA device open and a JACK device open at the same time.
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* Meticulously checks all return codes and memory allocations and uses
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meaningful error codes.
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## Synopsis
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Complete program to emit a sine wave over the default device using the best
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backend:
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```c
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#include <soundio/soundio.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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__attribute__ ((cold))
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__attribute__ ((noreturn))
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__attribute__ ((format (printf, 1, 2)))
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static void panic(const char *format, ...) {
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va_list ap;
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va_start(ap, format);
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vfprintf(stderr, format, ap);
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fprintf(stderr, "\n");
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va_end(ap);
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abort();
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}
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static const float PI = 3.1415926535f;
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static float seconds_offset = 0.0f;
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static void write_callback(struct SoundIoOutStream *outstream, int requested_frame_count) {
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float float_sample_rate = outstream->sample_rate;
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float seconds_per_frame = 1.0f / float_sample_rate;
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int err;
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for (;;) {
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2015-07-21 05:55:30 +00:00
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int frame_count = requested_frame_count;
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2015-07-20 05:36:50 +00:00
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struct SoundIoChannelArea *areas;
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if ((err = soundio_outstream_begin_write(outstream, &areas, &frame_count)))
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panic("%s", soundio_strerror(err));
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if (!frame_count)
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break;
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const struct SoundIoChannelLayout *layout = &outstream->layout;
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float pitch = 440.0f;
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float radians_per_second = pitch * 2.0f * PI;
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for (int frame = 0; frame < frame_count; frame += 1) {
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float sample = sinf((seconds_offset + frame * seconds_per_frame) * radians_per_second);
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for (int channel = 0; channel < layout->channel_count; channel += 1) {
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float *ptr = (float*)(areas[channel].ptr + areas[channel].step * frame);
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*ptr = sample;
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}
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}
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seconds_offset += seconds_per_frame * frame_count;
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if ((err = soundio_outstream_write(outstream, frame_count)))
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panic("%s", soundio_strerror(err));
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requested_frame_count -= frame_count;
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if (requested_frame_count <= 0)
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break;
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}
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}
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static void error_callback(struct SoundIoOutStream *device, int err) {
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if (err == SoundIoErrorUnderflow) {
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static int count = 0;
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fprintf(stderr, "underrun %d\n", count++);
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} else {
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panic("%s", soundio_strerror(err));
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}
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}
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int main(int argc, char **argv) {
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struct SoundIo *soundio = soundio_create();
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if (!soundio)
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panic("out of memory");
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if ((err = soundio_connect(soundio)))
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panic("error connecting: %s", soundio_strerror(err));
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int default_out_device_index = soundio_get_default_output_device_index(soundio);
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if (default_out_device_index < 0)
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panic("no output device found");
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struct SoundIoDevice *device = soundio_get_output_device(soundio, default_out_device_index);
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if (!device)
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panic("out of memory");
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fprintf(stderr, "Output device: %s: %s\n", device->name, device->description);
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struct SoundIoOutStream *outstream = soundio_outstream_create(device);
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outstream->format = SoundIoFormatFloat32NE;
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outstream->write_callback = write_callback;
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outstream->error_callback = error_callback;
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if ((err = soundio_outstream_open(outstream)))
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panic("unable to open device: %s", soundio_strerror(err));
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if ((err = soundio_outstream_start(outstream)))
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panic("unable to start device: %s", soundio_strerror(err));
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for (;;)
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soundio_wait_events(soundio);
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soundio_outstream_destroy(outstream);
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soundio_device_unref(device);
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soundio_destroy(soundio);
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return 0;
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}
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```
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2015-07-22 19:07:20 +00:00
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### Backend Priority
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2015-06-30 20:49:36 +00:00
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2015-07-20 06:06:17 +00:00
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When you use `soundio_connect`, libsoundio tries these backends in order.
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If unable to connect to that backend, due to the backend not being installed,
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or the server not running, or the platform is wrong, the next backend is tried.
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2015-07-01 08:02:44 +00:00
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0. JACK
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0. PulseAudio
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0. ALSA (Linux)
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0. CoreAudio (OSX)
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2015-07-20 05:36:50 +00:00
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0. WASAPI (Windows)
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2015-07-21 00:33:21 +00:00
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0. ASIO (Windows)
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2015-07-01 08:02:44 +00:00
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0. Dummy
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2015-07-20 05:36:50 +00:00
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If you don't like this order, you can use `soundio_connect_backend` to
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explicitly choose a backend to connect to. You can use `soundio_backend_count`
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and `soundio_get_backend` to get the list of available backends.
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For complete API documentation, see `src/soundio.h`.
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2015-07-01 08:02:44 +00:00
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## Contributing
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2015-07-02 22:54:36 +00:00
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libsoundio is programmed in a tiny subset of C++11:
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* No STL.
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* No `new` or `delete`.
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* No `class`. All fields in structs are `public`.
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* No exceptions or run-time type information.
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* No references.
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* No linking against libstdc++.
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2015-06-30 20:49:36 +00:00
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2015-07-20 05:36:50 +00:00
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Do not be fooled - this is a *C library*, not a C++ library. We just take
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2015-07-02 22:54:36 +00:00
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advantage of a select few C++11 compiler features such as templates, and then
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link against libc.
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2015-07-02 10:48:27 +00:00
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### Building
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2015-07-02 22:54:36 +00:00
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Install the dependencies:
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* cmake
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* ALSA library (optional)
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* libjack2 (optional)
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* libpulseaudio (optional)
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2015-07-02 10:48:27 +00:00
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```
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mkdir build
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cd build
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cmake ..
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make
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sudo make install
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2015-07-02 10:48:27 +00:00
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```
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2015-07-08 06:29:09 +00:00
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### Building for Windows
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2015-07-02 10:48:27 +00:00
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You can build libsoundio with [mxe](http://mxe.cc/). Follow the
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[requirements](http://mxe.cc/#requirements) section to install the
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packages necessary on your system. Then somewhere on your file system:
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```
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git clone https://github.com/mxe/mxe
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cd mxe
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make gcc
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2015-07-02 10:48:27 +00:00
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```
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Then in the libsoundio source directory (replace "/path/to/mxe" with the
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appropriate path):
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```
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mkdir build-win
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cd build-win
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cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mxe/usr/i686-w64-mingw32.static/share/cmake/mxe-conf.cmake
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make
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2015-07-02 10:48:27 +00:00
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```
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2015-07-07 00:16:03 +00:00
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#### Running the Tests
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```
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make test
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```
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For more detailed output:
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```
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make
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./unit_tests
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```
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To see test coverage, install lcov, run `make coverage` and then
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view `coverage/index.html` in a browser.
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2015-06-30 20:49:36 +00:00
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## Roadmap
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2015-07-22 07:04:17 +00:00
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0. pipe record to playback example working with ALSA linux
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2015-07-22 19:07:20 +00:00
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0. pipe record to playback example working with dummy linux, osx, windows
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0. implement JACK backend, get examples working
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2015-07-04 10:08:15 +00:00
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0. implement CoreAudio (OSX) backend, get examples working
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2015-07-20 05:36:50 +00:00
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0. implement WASAPI (Windows) backend, get examples working
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2015-07-02 09:53:08 +00:00
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0. Avoid calling `panic` in PulseAudio.
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2015-07-04 10:08:15 +00:00
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0. implement ASIO (Windows) backend, get examples working
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2015-07-02 22:54:36 +00:00
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0. clean up API and improve documentation
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2015-07-07 09:55:32 +00:00
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- make sure every function which can return an error documents which errors
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it can return
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2015-07-02 22:54:36 +00:00
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0. use a documentation generator and host the docs somewhere
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2015-07-03 02:15:09 +00:00
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0. -fvisibility=hidden and then explicitly export stuff
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2015-07-04 10:08:15 +00:00
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0. Integrate into libgroove and test with Groove Basin
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2015-07-07 00:16:03 +00:00
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0. look at microphone example and determine if fewer memcpys can be done
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with the audio data
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2015-07-07 09:55:32 +00:00
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- pulseaudio has peek() drop() which sucks, but what if libsoundio lets you
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specify how much to peek() and if you don't peek all of it, save the
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unused to a buffer for you.
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2015-07-10 06:35:58 +00:00
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0. add len arguments to APIs that have char *
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2015-07-21 05:55:30 +00:00
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0. Test in an app that needs to synchronize video to test the
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latency/synchronization API.
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0. Support PulseAudio proplist properties for main context and streams
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2015-07-22 04:21:00 +00:00
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0. custom allocator support
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0. mlock memory which is accessed in the real time path
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0. instead of `void *backend_data` use a union for better cache locality
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and smaller mlock requirements
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2015-07-22 07:04:17 +00:00
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0. Consider testing on FreeBSD
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2015-07-22 19:07:20 +00:00
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0. make rtprio warning a callback and have existing behavior be the default callback
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2015-07-01 08:02:44 +00:00
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## Planned Uses for libsoundio
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* [Genesis](https://github.com/andrewrk/genesis)
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* [libgroove](https://github.com/andrewrk/libgroove) ([Groove Basin](https://github.com/andrewrk/groovebasin))
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