2015-06-30 21:13:02 +00:00
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/*
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* Copyright (c) 2015 Andrew Kelley
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*
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* This file is part of libsoundio, which is MIT licensed.
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* See http://opensource.org/licenses/MIT
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*/
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#ifndef SOUNDIO_SOUNDIO_H
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#define SOUNDIO_SOUNDIO_H
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#include "config.h"
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#include <stdbool.h>
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2015-06-30 21:13:02 +00:00
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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2015-07-01 08:02:44 +00:00
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struct SoundIo;
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struct SoundIoDevicesInfo;
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enum SoundIoError {
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SoundIoErrorNone,
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SoundIoErrorNoMem,
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SoundIoErrorInitAudioBackend,
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SoundIoErrorSystemResources,
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SoundIoErrorOpeningDevice,
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};
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enum SoundIoChannelId {
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SoundIoChannelIdInvalid,
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SoundIoChannelIdFrontLeft,
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SoundIoChannelIdFrontRight,
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SoundIoChannelIdFrontCenter,
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SoundIoChannelIdLowFrequency,
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SoundIoChannelIdBackLeft,
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SoundIoChannelIdBackRight,
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SoundIoChannelIdFrontLeftOfCenter,
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SoundIoChannelIdFrontRightOfCenter,
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SoundIoChannelIdBackCenter,
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SoundIoChannelIdSideLeft,
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SoundIoChannelIdSideRight,
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SoundIoChannelIdTopCenter,
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SoundIoChannelIdTopFrontLeft,
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SoundIoChannelIdTopFrontCenter,
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SoundIoChannelIdTopFrontRight,
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SoundIoChannelIdTopBackLeft,
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SoundIoChannelIdTopBackCenter,
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SoundIoChannelIdTopBackRight,
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SoundIoChannelIdCount,
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};
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#define SOUNDIO_MAX_CHANNELS 32
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struct SoundIoChannelLayout {
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const char *name;
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int channel_count;
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enum SoundIoChannelId channels[SOUNDIO_MAX_CHANNELS];
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};
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enum SoundIoChannelLayoutId {
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SoundIoChannelLayoutIdMono,
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SoundIoChannelLayoutIdStereo,
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SoundIoChannelLayoutId2Point1,
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SoundIoChannelLayoutId3Point0,
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SoundIoChannelLayoutId3Point0Back,
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SoundIoChannelLayoutId3Point1,
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SoundIoChannelLayoutId4Point0,
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SoundIoChannelLayoutId4Point1,
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SoundIoChannelLayoutIdQuad,
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SoundIoChannelLayoutIdQuadSide,
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SoundIoChannelLayoutId5Point0,
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SoundIoChannelLayoutId5Point0Back,
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SoundIoChannelLayoutId5Point1,
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SoundIoChannelLayoutId5Point1Back,
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SoundIoChannelLayoutId6Point0,
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SoundIoChannelLayoutId6Point0Front,
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SoundIoChannelLayoutIdHexagonal,
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SoundIoChannelLayoutId6Point1,
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SoundIoChannelLayoutId6Point1Back,
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SoundIoChannelLayoutId6Point1Front,
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SoundIoChannelLayoutId7Point0,
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SoundIoChannelLayoutId7Point0Front,
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SoundIoChannelLayoutId7Point1,
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SoundIoChannelLayoutId7Point1Wide,
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SoundIoChannelLayoutId7Point1WideBack,
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SoundIoChannelLayoutIdOctagonal,
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};
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enum SoundIoBackend {
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SoundIoBackendNone,
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SoundIoBackendPulseAudio,
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SoundIoBackendDummy,
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};
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enum SoundIoDevicePurpose {
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SoundIoDevicePurposeInput,
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SoundIoDevicePurposeOutput,
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};
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// always native-endian
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enum SoundIoSampleFormat {
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SoundIoSampleFormatUInt8,
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SoundIoSampleFormatInt16,
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SoundIoSampleFormatInt24,
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SoundIoSampleFormatInt32,
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SoundIoSampleFormatFloat,
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SoundIoSampleFormatDouble,
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SoundIoSampleFormatInvalid,
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};
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struct SoundIoDevice {
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struct SoundIo *soundio;
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char *name;
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char *description;
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struct SoundIoChannelLayout channel_layout;
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enum SoundIoSampleFormat default_sample_format;
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double default_latency;
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int default_sample_rate;
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enum SoundIoDevicePurpose purpose;
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int ref_count;
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};
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struct SoundIoOutputDevice {
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void *backend_data;
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struct SoundIoDevice *device;
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enum SoundIoSampleFormat sample_format;
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double latency;
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int bytes_per_frame;
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void *userdata;
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void (*underrun_callback)(struct SoundIoOutputDevice *);
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void (*write_callback)(struct SoundIoOutputDevice *, int frame_count);
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};
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struct SoundIoInputDevice {
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void *backend_data;
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struct SoundIoDevice *device;
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enum SoundIoSampleFormat sample_format;
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double latency;
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int bytes_per_frame;
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void *userdata;
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void (*read_callback)(struct SoundIoInputDevice *);
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};
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struct SoundIo {
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enum SoundIoBackend current_backend;
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// safe to read without a mutex from a single thread
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struct SoundIoDevicesInfo *safe_devices_info;
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void *userdata;
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void (*on_devices_change)(struct SoundIo *);
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void (*on_events_signal)(struct SoundIo *);
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void *backend_data;
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void (*destroy)(struct SoundIo *);
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void (*flush_events)(struct SoundIo *);
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void (*wait_events)(struct SoundIo *);
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void (*wakeup)(struct SoundIo *);
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void (*refresh_devices)(struct SoundIo *);
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int (*output_device_init)(struct SoundIo *, struct SoundIoOutputDevice *);
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void (*output_device_destroy)(struct SoundIo *, struct SoundIoOutputDevice *);
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int (*output_device_start)(struct SoundIo *, struct SoundIoOutputDevice *);
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int (*output_device_free_count)(struct SoundIo *, struct SoundIoOutputDevice *);
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void (*output_device_begin_write)(struct SoundIo *, struct SoundIoOutputDevice *,
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char **data, int *frame_count);
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void (*output_device_write)(struct SoundIo *, struct SoundIoOutputDevice *,
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char *data, int frame_count);
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void (*output_device_clear_buffer)(struct SoundIo *, struct SoundIoOutputDevice *);
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int (*input_device_init)(struct SoundIo *, struct SoundIoInputDevice *);
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void (*input_device_destroy)(struct SoundIo *, struct SoundIoInputDevice *);
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int (*input_device_start)(struct SoundIo *, struct SoundIoInputDevice *);
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void (*input_device_peek)(struct SoundIo *, struct SoundIoInputDevice *,
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const char **data, int *frame_count);
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void (*input_device_drop)(struct SoundIo *, struct SoundIoInputDevice *);
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void (*input_device_clear_buffer)(struct SoundIo *, struct SoundIoInputDevice *);
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};
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// Main Context
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// Create a SoundIo context.
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// Returns an error code.
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struct SoundIo * soundio_create(void);
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void soundio_destroy(struct SoundIo *soundio);
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int soundio_connect(struct SoundIo *soundio);
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void soundio_disconnect(struct SoundIo *soundio);
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const char *soundio_error_string(int error);
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const char *soundio_backend_name(enum SoundIoBackend backend);
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// when you call this, the on_devices_change and on_events_signal callbacks
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// might be called. This is the only time those functions will be called.
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void soundio_flush_events(struct SoundIo *soundio);
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// flushes events as they occur, blocks until you call soundio_wakeup
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// be ready for spurious wakeups
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void soundio_wait_events(struct SoundIo *soundio);
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// makes soundio_wait_events stop blocking
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void soundio_wakeup(struct SoundIo *soundio);
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// Channel Layouts
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bool soundio_channel_layout_equal(const struct SoundIoChannelLayout *a,
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const struct SoundIoChannelLayout *b);
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const char *soundio_get_channel_name(enum SoundIoChannelId id);
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int soundio_channel_layout_builtin_count(void);
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const struct SoundIoChannelLayout *soundio_channel_layout_get_builtin(int index);
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void soundio_debug_print_channel_layout(const struct SoundIoChannelLayout *layout);
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int soundio_channel_layout_find_channel(
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const struct SoundIoChannelLayout *layout, enum SoundIoChannelId channel);
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// Sample Formats
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int soundio_get_bytes_per_sample(enum SoundIoSampleFormat sample_format);
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static inline int soundio_get_bytes_per_frame(enum SoundIoSampleFormat sample_format, int channel_count) {
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return soundio_get_bytes_per_sample(sample_format) * channel_count;
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}
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static inline int soundio_get_bytes_per_second(enum SoundIoSampleFormat sample_format,
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int channel_count, int sample_rate)
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{
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return soundio_get_bytes_per_frame(sample_format, channel_count) * sample_rate;
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}
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const char * soundio_sample_format_string(enum SoundIoSampleFormat sample_format);
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// Devices
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// returns -1 on error
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int soundio_get_input_device_count(struct SoundIo *soundio);
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int soundio_get_output_device_count(struct SoundIo *soundio);
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// returns NULL on error
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// call soundio_device_unref when you no longer have a reference to the pointer.
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struct SoundIoDevice *soundio_get_input_device(struct SoundIo *soundio, int index);
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struct SoundIoDevice *soundio_get_output_device(struct SoundIo *soundio, int index);
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// returns the index of the default input device, or -1 on error
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int soundio_get_default_input_device_index(struct SoundIo *soundio);
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// returns the index of the default output device, or -1 on error
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int soundio_get_default_output_device_index(struct SoundIo *soundio);
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void soundio_device_ref(struct SoundIoDevice *device);
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void soundio_device_unref(struct SoundIoDevice *device);
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// the name is the identifier for the device. UTF-8 encoded
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const char *soundio_device_name(const struct SoundIoDevice *device);
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// UTF-8 encoded
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const char *soundio_device_description(const struct SoundIoDevice *device);
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const struct SoundIoChannelLayout *soundio_device_channel_layout(const struct SoundIoDevice *device);
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int soundio_device_sample_rate(const struct SoundIoDevice *device);
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bool soundio_device_equal(
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const struct SoundIoDevice *a,
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const struct SoundIoDevice *b);
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enum SoundIoDevicePurpose soundio_device_purpose(const struct SoundIoDevice *device);
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// Output Devices
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int soundio_output_device_create(struct SoundIoDevice *device,
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enum SoundIoSampleFormat sample_format,
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double latency, void *userdata,
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void (*write_callback)(struct SoundIoOutputDevice *, int frame_count),
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void (*underrun_callback)(struct SoundIoOutputDevice *),
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struct SoundIoOutputDevice **out_output_device);
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void soundio_output_device_destroy(struct SoundIoOutputDevice *output_device);
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int soundio_output_device_start(struct SoundIoOutputDevice *output_device);
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2015-07-04 10:55:00 +00:00
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void soundio_output_device_fill_with_silence(struct SoundIoOutputDevice *output_device);
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// number of frames available to write
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int soundio_output_device_free_count(struct SoundIoOutputDevice *output_device);
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void soundio_output_device_begin_write(struct SoundIoOutputDevice *output_device,
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char **data, int *frame_count);
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void soundio_output_device_write(struct SoundIoOutputDevice *output_device,
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char *data, int frame_count);
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2015-07-04 10:55:00 +00:00
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void soundio_output_device_clear_buffer(struct SoundIoOutputDevice *output_device);
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// Input Devices
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int soundio_input_device_create(struct SoundIoDevice *device,
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enum SoundIoSampleFormat sample_format, double latency, void *userdata,
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void (*read_callback)(struct SoundIoInputDevice *),
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struct SoundIoInputDevice **out_input_device);
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void soundio_input_device_destroy(struct SoundIoInputDevice *input_device);
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int soundio_input_device_start(struct SoundIoInputDevice *input_device);
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void soundio_input_device_peek(struct SoundIoInputDevice *input_device,
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2015-07-07 00:16:03 +00:00
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const char **data, int *out_frame_count);
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// this will drop all of the frames from when you called soundio_input_device_peek
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void soundio_input_device_drop(struct SoundIoInputDevice *input_device);
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void soundio_input_device_clear_buffer(struct SoundIoInputDevice *input_device);
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// Ring Buffer
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struct SoundIoRingBuffer;
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struct SoundIoRingBuffer *soundio_ring_buffer_create(struct SoundIo *soundio, int requested_capacity);
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void soundio_ring_buffer_destroy(struct SoundIoRingBuffer *ring_buffer);
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int soundio_ring_buffer_capacity(struct SoundIoRingBuffer *ring_buffer);
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// don't write more than capacity
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char *soundio_ring_buffer_write_ptr(struct SoundIoRingBuffer *ring_buffer);
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void soundio_ring_buffer_advance_write_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
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// don't read more than capacity
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char *soundio_ring_buffer_read_ptr(struct SoundIoRingBuffer *ring_buffer);
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void soundio_ring_buffer_advance_read_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
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// how much of the buffer is used, ready for reading
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int soundio_ring_buffer_fill_count(struct SoundIoRingBuffer *ring_buffer);
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// how much is available, ready for writing
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int soundio_ring_buffer_free_count(struct SoundIoRingBuffer *ring_buffer);
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// must be called by the writer
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void soundio_ring_buffer_clear(struct SoundIoRingBuffer *ring_buffer);
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2015-07-01 08:02:44 +00:00
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2015-06-30 21:13:02 +00:00
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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