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PulseAudio: fix microphone example
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0847d727b1
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@ -61,6 +61,7 @@ static void read_callback(struct SoundIoInStream *instream, int available_frame_
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int write_count = min_int(available_frame_count, free_count);
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int frames_left = write_count;
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for (;;) {
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int frame_count = frames_left;
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@ -115,6 +116,9 @@ static void write_callback(struct SoundIoOutStream *outstream, int requested_fra
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for (;;) {
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int frame_count = frames_left;
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if (frame_count <= 0)
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break;
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if ((err = soundio_outstream_begin_write(outstream, &areas, &frame_count)))
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panic("begin write error: %s", soundio_strerror(err));
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@ -133,9 +137,6 @@ static void write_callback(struct SoundIoOutStream *outstream, int requested_fra
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panic("end write error: %s", soundio_strerror(err));
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frames_left -= frame_count;
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if (frames_left <= 0)
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break;
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}
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soundio_ring_buffer_advance_read_ptr(ring_buffer, read_frames * outstream->bytes_per_frame);
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@ -289,6 +290,7 @@ int main(int argc, char **argv) {
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outstream->period_duration = 0.1;
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outstream->write_callback = write_callback;
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outstream->underflow_callback = underflow_callback;
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outstream->prebuf_duration = 0.0;
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if ((err = soundio_outstream_open(outstream)))
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panic("unable to open output stream: %s", soundio_strerror(err));
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@ -297,6 +299,10 @@ int main(int argc, char **argv) {
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ring_buffer = soundio_ring_buffer_create(soundio, capacity);
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if (!ring_buffer)
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panic("unable to create ring buffer: out of memory");
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char *buf = soundio_ring_buffer_write_ptr(ring_buffer);
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int fill_count = 0.2 * outstream->sample_rate * outstream->bytes_per_frame;
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memset(buf, 0, fill_count);
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soundio_ring_buffer_advance_write_ptr(ring_buffer, fill_count);
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if ((err = soundio_instream_start(instream)))
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panic("unable to start input device: %s", soundio_strerror(err));
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@ -698,7 +698,9 @@ static int outstream_begin_write_pa(SoundIoPrivate *si,
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SoundIoOutStream *outstream = &os->pub;
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SoundIoOutStreamPulseAudio *ospa = &os->backend_data.pulseaudio;
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pa_stream *stream = ospa->stream;
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size_t byte_count = *frame_count * outstream->bytes_per_frame;
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if (pa_stream_begin_write(stream, (void**)&ospa->write_ptr, &byte_count))
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return SoundIoErrorStreaming;
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@ -330,6 +330,7 @@ int soundio_outstream_begin_write(struct SoundIoOutStream *outstream,
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SoundIo *soundio = outstream->device->soundio;
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SoundIoPrivate *si = (SoundIoPrivate *)soundio;
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SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
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assert(*frame_count > 0);
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return si->outstream_begin_write(si, os, areas, frame_count);
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}
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@ -368,7 +368,8 @@ struct SoundIoOutStream {
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// Defaults to NULL. Put whatever you want here.
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void *userdata;
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// In this callback, you call `soundio_outstream_begin_write` and
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// `soundio_outstream_end_write`.
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// `soundio_outstream_end_write`. `requested_frame_count` will always be
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// greater than 0.
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void (*write_callback)(struct SoundIoOutStream *, int requested_frame_count);
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// This optional callback happens when the sound device runs out of buffered
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// audio data to play. After this occurs, the outstream waits until the
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@ -631,7 +632,8 @@ int soundio_outstream_start(struct SoundIoOutStream *outstream);
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// * `areas` - (out) The memory addresses you can write data to. It is OK to
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// modify the pointers if that helps you iterate.
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// * `frame_count` - (in/out) Provide the number of frames you want to write.
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// Returned will be the number of frames you actually can write.
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// Returned will be the number of frames you actually can write. Must be
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// greater than 0 frames.
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// It is your responsibility to call this function no more and no fewer than the
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// correct number of times as determined by `requested_frame_count` from
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// `write_callback`. See sine.c for an example.
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