mirror of
https://github.com/Ryujinx/libsoundio.git
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JACK: detect channel layout based on port names
This commit is contained in:
parent
eeae08e1a3
commit
70441184a1
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@ -234,9 +234,6 @@ view `coverage/index.html` in a browser.
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0. JACK: input
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0. Steal PulseAudio's default channel maps per channel count
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0. Ability to parse PulseAudio's "front-left" "front-right" channel label strings
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0. When two soundio clients are talking to each other, use port names to
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negotiate channel maps.
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0. JACK: implement prebuffering
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0. why does pulseaudio microphone use up all the CPU?
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0. merge in/out stream structures and functions?
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@ -10,14 +10,14 @@
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#include <stdio.h>
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static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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{
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[SoundIoChannelLayoutIdMono] = {
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"Mono",
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1,
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{
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SoundIoChannelIdFrontCenter,
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},
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},
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{
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[SoundIoChannelLayoutIdStereo] = {
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"Stereo",
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2,
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{
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@ -25,7 +25,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdFrontRight,
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},
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},
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{
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[SoundIoChannelLayoutId2Point1] = {
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"2.1",
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3,
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{
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@ -34,7 +34,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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},
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},
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{
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[SoundIoChannelLayoutId3Point0] = {
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"3.0",
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3,
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{
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@ -43,7 +43,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdFrontCenter,
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}
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},
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{
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[SoundIoChannelLayoutId3Point0Back] = {
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"3.0 (back)",
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3,
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{
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@ -52,7 +52,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdBackCenter,
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}
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},
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{
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[SoundIoChannelLayoutId3Point1] = {
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"3.1",
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4,
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{
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@ -62,7 +62,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutId4Point0] = {
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"4.0",
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4,
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{
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@ -72,7 +72,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdBackCenter,
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}
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},
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{
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[SoundIoChannelLayoutIdQuad] = {
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"Quad",
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4,
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{
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@ -82,7 +82,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdBackRight,
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},
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},
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{
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[SoundIoChannelLayoutIdQuadSide] = {
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"Quad (side)",
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4,
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{
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@ -92,7 +92,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdSideRight,
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}
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},
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{
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[SoundIoChannelLayoutId4Point1] = {
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"4.1",
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5,
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{
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@ -103,7 +103,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutId5Point0] = {
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"5.0",
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5,
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{
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@ -114,7 +114,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdSideRight,
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}
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},
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{
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[SoundIoChannelLayoutId5Point0Back] = {
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"5.0 (back)",
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5,
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{
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@ -125,7 +125,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdBackRight,
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}
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},
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{
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[SoundIoChannelLayoutId5Point1] = {
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"5.1",
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6,
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{
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@ -137,7 +137,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutId5Point1Back] = {
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"5.1 (back)",
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6,
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{
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@ -149,7 +149,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutId6Point0] = {
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"6.0",
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6,
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{
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@ -161,7 +161,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdBackCenter,
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}
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},
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{
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[SoundIoChannelLayoutId6Point0Front] = {
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"6.0 (front)",
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6,
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{
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@ -173,7 +173,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdFrontRightCenter,
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}
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},
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{
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[SoundIoChannelLayoutIdHexagonal] = {
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"Hexagonal",
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6,
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{
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@ -185,7 +185,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdBackCenter,
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}
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},
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{
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[SoundIoChannelLayoutId6Point1] = {
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"6.1",
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7,
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{
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@ -198,7 +198,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutId6Point1Back] = {
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"6.1 (back)",
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7,
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{
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@ -211,7 +211,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutId6Point1Front] = {
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"6.1 (front)",
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7,
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{
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@ -224,7 +224,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutId7Point0] = {
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"7.0",
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7,
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{
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@ -237,7 +237,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdBackRight,
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}
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},
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{
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[SoundIoChannelLayoutId7Point0Front] = {
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"7.0 (front)",
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7,
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{
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@ -250,7 +250,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdFrontRightCenter,
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}
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},
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{
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[SoundIoChannelLayoutId7Point1] = {
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"7.1",
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8,
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{
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@ -264,7 +264,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutId7Point1Wide] = {
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"7.1 (wide)",
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8,
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{
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@ -278,7 +278,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutId7Point1WideBack] = {
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"7.1 (wide) (back)",
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8,
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{
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@ -292,7 +292,7 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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SoundIoChannelIdLfe,
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}
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},
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{
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[SoundIoChannelLayoutIdOctagonal] = {
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"Octagonal",
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8,
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{
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@ -308,46 +308,190 @@ static struct SoundIoChannelLayout builtin_channel_layouts[] = {
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},
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};
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const char *soundio_get_channel_name(enum SoundIoChannelId id) {
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switch (id) {
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case SoundIoChannelIdInvalid: return "(Invalid Channel)";
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static const int channel_name_alias_count = 3;
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static const char *channel_names[][channel_name_alias_count] = {
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[SoundIoChannelIdInvalid] = {
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"(Invalid Channel)",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdFrontLeft] = {
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"Front Left",
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"FL",
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"front-left",
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},
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[SoundIoChannelIdFrontRight] = {
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"Front Right",
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"FR",
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"front-right",
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},
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[SoundIoChannelIdFrontCenter] = {
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"Front Center",
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"FC",
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"front-center",
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},
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[SoundIoChannelIdLfe] = {
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"LFE",
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"LFE",
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"lfe",
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},
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[SoundIoChannelIdBackLeft] = {
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"Back Left",
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"BL",
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"rear-left",
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},
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[SoundIoChannelIdBackRight] = {
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"Back Right",
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"BR",
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"rear-right",
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},
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[SoundIoChannelIdFrontLeftCenter] = {
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"Front Left Center",
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"FLC",
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"front-left-of-center",
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},
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[SoundIoChannelIdFrontRightCenter] = {
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"Front Right Center",
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"FRC",
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"front-right-of-center",
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},
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[SoundIoChannelIdBackCenter] = {
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"Back Center",
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"BC",
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"rear-center",
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},
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[SoundIoChannelIdSideLeft] = {
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"Side Left",
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"SL",
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"side-left",
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},
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[SoundIoChannelIdSideRight] = {
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"Side Right",
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"SR",
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"side-right",
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},
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[SoundIoChannelIdTopCenter] = {
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"Top Center",
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"TC",
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"top-center",
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},
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[SoundIoChannelIdTopFrontLeft] = {
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"Top Front Left",
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"TFL",
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"top-front-left",
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},
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[SoundIoChannelIdTopFrontCenter] = {
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"Top Front Center",
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"TFC",
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"top-front-center",
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},
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[SoundIoChannelIdTopFrontRight] = {
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"Top Front Right",
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"TFR",
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"top-front-right",
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},
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[SoundIoChannelIdTopBackLeft] = {
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"Top Back Left",
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"TBL",
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"top-rear-left",
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},
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[SoundIoChannelIdTopBackCenter] = {
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"Top Back Center",
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"TBC",
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"top-rear-center",
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},
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[SoundIoChannelIdTopBackRight] = {
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"Top Back Right",
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"TBR",
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"top-rear-right",
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},
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[SoundIoChannelIdBackLeftCenter] = {
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"Back Left Center",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdBackRightCenter] = {
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"Back Right Center",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdFrontLeftWide] = {
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"Front Left Wide",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdFrontRightWide] = {
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"Front Right Wide",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdFrontLeftHigh] = {
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"Front Left High",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdFrontCenterHigh] = {
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"Front Center High",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdFrontRightHigh] = {
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"Front Right High",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdTopFrontLeftCenter] = {
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"Top Front Left Center",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdTopFrontRightCenter] = {
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"Top Front Right Center",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdTopSideLeft] = {
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"Top Side Left",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdTopSideRight] = {
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"Top Side Right",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdLeftLfe] = {
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"Left LFE",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdRightLfe] = {
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"Right LFE",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdBottomCenter] = {
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"Bottom Center",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdBottomLeftCenter] = {
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"Bottom Left Center",
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nullptr,
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nullptr,
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},
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[SoundIoChannelIdBottomRightCenter] = {
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"Bottom Right Center",
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nullptr,
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nullptr,
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},
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};
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case SoundIoChannelIdFrontLeft: return "Front Left";
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case SoundIoChannelIdFrontRight: return "Front Right";
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case SoundIoChannelIdFrontCenter: return "Front Center";
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case SoundIoChannelIdLfe: return "LFE";
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case SoundIoChannelIdBackLeft: return "Back Left";
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case SoundIoChannelIdBackRight: return "Back Right";
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case SoundIoChannelIdFrontLeftCenter: return "Front Left Center";
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case SoundIoChannelIdFrontRightCenter: return "Front Right Center";
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case SoundIoChannelIdBackCenter: return "Back Center";
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case SoundIoChannelIdSideLeft: return "Side Left";
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case SoundIoChannelIdSideRight: return "Side Right";
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case SoundIoChannelIdTopCenter: return "Top Center";
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case SoundIoChannelIdTopFrontLeft: return "Top Front Left";
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case SoundIoChannelIdTopFrontCenter: return "Top Front Center";
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case SoundIoChannelIdTopFrontRight: return "Top Front Right";
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case SoundIoChannelIdTopBackLeft: return "Top Back Left";
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case SoundIoChannelIdTopBackCenter: return "Top Back Center";
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case SoundIoChannelIdTopBackRight: return "Top Back Right";
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case SoundIoChannelIdBackLeftCenter: return "Back Left Center";
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case SoundIoChannelIdBackRightCenter: return "Back Right Center";
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case SoundIoChannelIdFrontLeftWide: return "Front Left Wide";
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case SoundIoChannelIdFrontRightWide: return "Front Right Wide";
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case SoundIoChannelIdFrontLeftHigh: return "Front Left High";
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case SoundIoChannelIdFrontCenterHigh: return "Front Center High";
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case SoundIoChannelIdFrontRightHigh: return "Front Right High";
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case SoundIoChannelIdTopFrontLeftCenter: return "Top Front Left Center";
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case SoundIoChannelIdTopFrontRightCenter: return "Top Front Right Center";
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case SoundIoChannelIdTopSideLeft: return "Top Side Left";
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case SoundIoChannelIdTopSideRight: return "Top Side Right";
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case SoundIoChannelIdLeftLfe: return "Left LFE";
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case SoundIoChannelIdRightLfe: return "Right LFE";
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case SoundIoChannelIdBottomCenter: return "Bottom Center";
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case SoundIoChannelIdBottomLeftCenter: return "Bottom Left Center";
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case SoundIoChannelIdBottomRightCenter: return "Bottom Right Center";
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}
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return "(Invalid Channel)";
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const char *soundio_get_channel_name(enum SoundIoChannelId id) {
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if (id < 0 || id > array_length(channel_names))
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return "(Invalid Channel)";
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else
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return channel_names[id][0];
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}
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bool soundio_channel_layout_equal(
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@ -412,6 +556,15 @@ const struct SoundIoChannelLayout *soundio_channel_layout_get_default(int channe
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}
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enum SoundIoChannelId soundio_parse_channel_id(const char *str, int str_len) {
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// TODO actually parse
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for (int id = 0; id < array_length(channel_names); id += 1) {
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for (int i = 0; i < channel_name_alias_count; i += 1) {
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const char *alias = channel_names[id][i];
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if (!alias)
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break;
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int alias_len = strlen(alias);
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if (soundio_streql(alias, alias_len, str, str_len))
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return (SoundIoChannelId)id;
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}
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}
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return SoundIoChannelIdInvalid;
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}
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|
|
|
@ -351,12 +351,6 @@ static void split_str(const char *input_str, int input_str_len, char c,
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}
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}
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static bool eql_str(const char *str1, int str1_len, const char *str2, int str2_len) {
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if (str1_len != str2_len)
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return false;
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return memcmp(str1, str2, str1_len) == 0;
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}
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static SoundIoJackClient *find_or_create_client(SoundIoList<SoundIoJackClient> *clients,
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SoundIoDevicePurpose purpose, bool is_physical, const char *client_name, int client_name_len)
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{
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|
@ -364,7 +358,7 @@ static SoundIoJackClient *find_or_create_client(SoundIoList<SoundIoJackClient> *
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SoundIoJackClient *client = &clients->at(i);
|
||||
if (client->is_physical == is_physical &&
|
||||
client->purpose == purpose &&
|
||||
eql_str(client->name, client->name_len, client_name, client_name_len))
|
||||
soundio_streql(client->name, client->name_len, client_name, client_name_len))
|
||||
{
|
||||
return client;
|
||||
}
|
||||
|
|
|
@ -27,23 +27,23 @@ static const SoundIoBackend available_backends[] = {
|
|||
};
|
||||
|
||||
static int (*backend_init_fns[])(SoundIoPrivate *) = {
|
||||
nullptr, // SoundIoBackendNone
|
||||
[SoundIoBackendNone] = nullptr,
|
||||
#ifdef SOUNDIO_HAVE_JACK
|
||||
soundio_jack_init,
|
||||
[SoundIoBackendJack] = soundio_jack_init,
|
||||
#else
|
||||
nullptr,
|
||||
[SoundIoBackendJack] = nullptr,
|
||||
#endif
|
||||
#ifdef SOUNDIO_HAVE_PULSEAUDIO
|
||||
soundio_pulseaudio_init,
|
||||
[SoundIoBackendPulseAudio] = soundio_pulseaudio_init,
|
||||
#else
|
||||
nullptr,
|
||||
[SoundIoBackendPulseAudio] = nullptr,
|
||||
#endif
|
||||
#ifdef SOUNDIO_HAVE_ALSA
|
||||
soundio_alsa_init,
|
||||
[SoundIoBackendAlsa] = soundio_alsa_init,
|
||||
#else
|
||||
nullptr,
|
||||
[SoundIoBackendAlsa] = nullptr,
|
||||
#endif
|
||||
soundio_dummy_init,
|
||||
[SoundIoBackendDummy] = soundio_dummy_init,
|
||||
};
|
||||
|
||||
const char *soundio_strerror(int error) {
|
||||
|
|
|
@ -32,6 +32,7 @@ enum SoundIoError {
|
|||
};
|
||||
|
||||
enum SoundIoChannelId {
|
||||
// These channel ids are more commonly supported.
|
||||
SoundIoChannelIdInvalid,
|
||||
SoundIoChannelIdFrontLeft,
|
||||
SoundIoChannelIdFrontRight,
|
||||
|
@ -52,6 +53,7 @@ enum SoundIoChannelId {
|
|||
SoundIoChannelIdTopBackCenter,
|
||||
SoundIoChannelIdTopBackRight,
|
||||
|
||||
// These channel ids are less commonly supported.
|
||||
SoundIoChannelIdBackLeftCenter,
|
||||
SoundIoChannelIdBackRightCenter,
|
||||
SoundIoChannelIdFrontLeftWide,
|
||||
|
@ -78,9 +80,9 @@ enum SoundIoChannelLayoutId {
|
|||
SoundIoChannelLayoutId3Point0Back,
|
||||
SoundIoChannelLayoutId3Point1,
|
||||
SoundIoChannelLayoutId4Point0,
|
||||
SoundIoChannelLayoutId4Point1,
|
||||
SoundIoChannelLayoutIdQuad,
|
||||
SoundIoChannelLayoutIdQuadSide,
|
||||
SoundIoChannelLayoutId4Point1,
|
||||
SoundIoChannelLayoutId5Point0,
|
||||
SoundIoChannelLayoutId5Point0Back,
|
||||
SoundIoChannelLayoutId5Point1,
|
||||
|
|
|
@ -88,6 +88,12 @@ void soundio_panic(const char *format, ...)
|
|||
char *soundio_alloc_sprintf(int *len, const char *format, ...)
|
||||
__attribute__ ((format (printf, 2, 3)));
|
||||
|
||||
static inline bool soundio_streql(const char *str1, int str1_len, const char *str2, int str2_len) {
|
||||
if (str1_len != str2_len)
|
||||
return false;
|
||||
return memcmp(str1, str2, str1_len) == 0;
|
||||
}
|
||||
|
||||
|
||||
template <typename T, long n>
|
||||
constexpr long array_length(const T (&)[n]) {
|
||||
|
|
Loading…
Reference in a new issue