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CoreAudio: fix build
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@ -857,7 +857,7 @@ static OSStatus write_callback_ca(void *userdata, AudioUnitRenderActionFlags *io
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osca->io_data = io_data;
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osca->buffer_index = 0;
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osca->frames_left = osca->callback_frames;
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osca->frames_left = in_number_frames;
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outstream->write_callback(outstream, osca->frames_left, osca->frames_left);
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osca->io_data = nullptr;
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@ -957,7 +957,7 @@ static int outstream_begin_write_ca(struct SoundIoPrivate *si, struct SoundIoOut
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SoundIoOutStream *outstream = &os->pub;
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SoundIoOutStreamCoreAudio *osca = &os->backend_data.coreaudio;
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if (osca->buffer_index >= ocsa->io_data->mNumberBuffers)
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if (osca->buffer_index >= osca->io_data->mNumberBuffers)
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return SoundIoErrorInvalid;
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if (*frame_count != osca->frames_left)
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