JACK: better pause/resume behavior

See #3
This commit is contained in:
Andrew Kelley 2015-09-01 17:14:56 -07:00
parent 7b2a10f7e5
commit 760aee2e54
2 changed files with 23 additions and 14 deletions

View file

@ -426,6 +426,8 @@ static int outstream_open_jack(struct SoundIoPrivate *si, struct SoundIoOutStrea
SoundIoDevicePrivate *dev = (SoundIoDevicePrivate *)device;
SoundIoDeviceJack *dj = &dev->backend_data.jack;
osj->is_paused = true;
if (sij->is_shutdown)
return SoundIoErrorBackendDisconnected;
@ -516,9 +518,13 @@ static int outstream_pause_jack(struct SoundIoPrivate *si, struct SoundIoOutStre
int err;
if (pause) {
if (!osj->is_paused) {
if ((err = jack_deactivate(osj->client)))
return SoundIoErrorStreaming;
osj->is_paused = true;
}
} else {
if (osj->is_paused) {
if ((err = jack_activate(osj->client)))
return SoundIoErrorStreaming;
@ -532,6 +538,8 @@ static int outstream_pause_jack(struct SoundIoPrivate *si, struct SoundIoOutStre
if ((err = jack_connect(osj->client, source_port_name, dest_port_name)))
return SoundIoErrorStreaming;
}
osj->is_paused = false;
}
}
return 0;

View file

@ -48,6 +48,7 @@ struct SoundIoOutStreamJack {
jack_client_t *client;
int period_size;
int frames_left;
bool is_paused;
SoundIoOutStreamJackPort ports[SOUNDIO_MAX_CHANNELS];
SoundIoChannelArea areas[SOUNDIO_MAX_CHANNELS];
};