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document possible errors
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11
README.md
11
README.md
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@ -8,8 +8,6 @@ This library is an abstraction; however in the delicate balance between
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performance and power, and API convenience, the scale is tipped closer to
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the former. Features that only exist in some sound backends are exposed.
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[API Documentation](http://libsound.io/doc)
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**This project is a work-in-progress.**
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## Features and Limitations
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@ -295,22 +293,13 @@ Then look at `html/index.html` in a browser.
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0. Create a test for input stream overflow handling.
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0. Allow calling functions from outside the callbacks as long as they first
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call lock and then unlock when done.
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0. add len arguments to APIs that have char *
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- replace strdup with `soundio_str_dupe`
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0. write detailed docs on buffer underflows explaining when they occur, what state
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changes are related to them, and how to recover from them.
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0. Consider testing on FreeBSD
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0. In ALSA do we need to wake up the poll when destroying the in or out stream?
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0. Detect PulseAudio server going offline and emit `on_backend_disconnect`.
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0. Custom allocator support
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- default allocator mlock memory
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0. Support for stream icon.
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- PulseAudio: XDG icon name
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- WASAPI: path to .exe, .dll, or .ico
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- CoreAudio: CFURLRef image file
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0. clean up API and improve documentation
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- make sure every function which can return an error documents which errors
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it can return
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## Planned Uses for libsoundio
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@ -1665,7 +1665,8 @@ INCLUDE_FILE_PATTERNS =
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# recursively expanded use the := operator instead of the = operator.
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# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
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PREDEFINED =
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PREDEFINED = SOUNDIO_EXTERN_C= \
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SOUNDIO_EXPORT= \
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# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
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# tag can be used to specify a list of macro names that should be expanded. The
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@ -11,6 +11,7 @@
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#include "config.h"
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#include <stdbool.h>
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/// \cond
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#ifdef __cplusplus
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#define SOUNDIO_EXTERN_C extern "C"
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#else
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@ -26,6 +27,7 @@
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#else
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#define SOUNDIO_EXPORT SOUNDIO_EXTERN_C __attribute__((visibility ("default")))
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#endif
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/// \endcond
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/** \mainpage
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*
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@ -56,20 +58,34 @@
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/// See also ::soundio_strerror
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enum SoundIoError {
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SoundIoErrorNone,
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/// Out of memory.
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SoundIoErrorNoMem,
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/// The backend does not appear to be active or running.
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SoundIoErrorInitAudioBackend,
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/// A system resource other than memory was not available.
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SoundIoErrorSystemResources,
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/// Attempted to open a device and failed.
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SoundIoErrorOpeningDevice,
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SoundIoErrorNoSuchDevice,
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/// The programmer did not comply with the API.
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SoundIoErrorInvalid,
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/// libsoundio was compiled without support for that backend.
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SoundIoErrorBackendUnavailable,
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/// An open stream had an error that can only be recovered from by
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/// destroying the stream and creating it again.
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SoundIoErrorStreaming,
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/// Attempted to use a device with parameters it cannot support.
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SoundIoErrorIncompatibleDevice,
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/// When JACK returns `JackNoSuchClient`
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SoundIoErrorNoSuchClient,
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/// Attempted to use parameters that the backend cannot support.
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SoundIoErrorIncompatibleBackend,
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/// Backend server shutdown or became inactive.
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SoundIoErrorBackendDisconnected,
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SoundIoErrorInterrupted,
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/// Buffer underrun occurred.
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SoundIoErrorUnderflow,
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/// Unable to convert to or from UTF-8 to the native string format.
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SoundIoErrorEncodingString,
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};
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@ -203,6 +219,8 @@ enum SoundIoDeviceAim {
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SoundIoDeviceAimOutput, ///< playback
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};
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/// For your convenience, Native Endian and Foreign Endian constants are defined
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/// which point to the respective SoundIoFormat values.
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enum SoundIoFormat {
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SoundIoFormatInvalid,
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SoundIoFormatS8, ///< Signed 8 bit
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@ -225,9 +243,6 @@ enum SoundIoFormat {
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SoundIoFormatFloat64BE, ///< Float 64 bit Big Endian, Range -1.0 to 1.0
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};
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// For your convenience, Native Endian and Foreign Endian constants are defined
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// which point to the respective SoundIoFormat values.
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#if defined(SOUNDIO_OS_BIG_ENDIAN)
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#define SoundIoFormatS16NE SoundIoFormatS16BE
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#define SoundIoFormatU16NE SoundIoFormatU16BE
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@ -446,6 +461,10 @@ struct SoundIoDevice {
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/// fields of the device will be populated. If there is an error code here
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/// then information about formats, sample rates, and channel layouts might
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/// be missing.
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///
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/// Possible errors:
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/// * #SoundIoErrorOpeningDevice
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/// * #SoundIoErrorNoMem
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int probe_error;
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};
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@ -454,7 +473,7 @@ struct SoundIoOutStream {
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/// Populated automatically when you call ::soundio_outstream_create.
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struct SoundIoDevice *device;
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/// Defaults to SoundIoFormatFloat32NE, followed by the first one supported.
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/// Defaults to #SoundIoFormatFloat32NE, followed by the first one supported.
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enum SoundIoFormat format;
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/// Sample rate is the number of frames per second.
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@ -605,18 +624,31 @@ struct SoundIoInStream {
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// Main Context
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/// Create a SoundIo context. You may create multiple instances of this to
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/// connect to multiple backends.
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/// connect to multiple backends. Sets all fields to defaults.
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/// Returns `NULL` if and only if memory could not be allocated.
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/// See also ::soundio_destroy
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SOUNDIO_EXPORT struct SoundIo * soundio_create(void);
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SOUNDIO_EXPORT struct SoundIo *soundio_create(void);
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SOUNDIO_EXPORT void soundio_destroy(struct SoundIo *soundio);
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/// This is a convenience function you could implement yourself if you wanted
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/// to. It tries ::soundio_connect_backend on all available backends in order.
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/// Tries ::soundio_connect_backend on all available backends in order.
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/// Possible errors:
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/// * #SoundIoErrorInvalid - already connected
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/// * #SoundIoErrorNoMem
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/// * #SoundIoErrorSystemResources
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/// * #SoundIoErrorNoSuchClient - when JACK returns `JackNoSuchClient`
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/// See also ::soundio_disconnect
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SOUNDIO_EXPORT int soundio_connect(struct SoundIo *soundio);
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/// Instead of calling ::soundio_connect you may call this function to try a
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/// specific backend.
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/// Possible errors:
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/// * #SoundIoErrorInvalid - already connected or invalid backend parameter
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/// * #SoundIoErrorNoMem
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/// * #SoundIoErrorBackendUnavailable - backend was not compiled in
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/// * #SoundIoErrorSystemResources
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/// * #SoundIoErrorNoSuchClient - when JACK returns `JackNoSuchClient`
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/// * #SoundIoErrorInitAudioBackend - requested `backend` is not active
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/// * #SoundIoErrorBackendDisconnected - backend disconnected while connecting
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/// See also ::soundio_disconnect
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SOUNDIO_EXPORT int soundio_connect_backend(struct SoundIo *soundio, enum SoundIoBackend backend);
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SOUNDIO_EXPORT void soundio_disconnect(struct SoundIo *soundio);
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@ -797,7 +829,9 @@ SOUNDIO_EXPORT int soundio_device_nearest_sample_rate(struct SoundIoDevice *devi
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// Output Streams
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/// Allocates memory and sets defaults. Next you should fill out the struct fields
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/// and then call ::soundio_outstream_open.
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/// and then call ::soundio_outstream_open. Sets all fields to defaults.
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/// Returns `NULL` if and only if memory could not be allocated.
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/// See also ::soundio_outstream_destroy
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SOUNDIO_EXPORT struct SoundIoOutStream *soundio_outstream_create(struct SoundIoDevice *device);
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/// You may not call this function from the SoundIoOutStream::write_callback thread context.
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SOUNDIO_EXPORT void soundio_outstream_destroy(struct SoundIoOutStream *outstream);
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/// The next thing to do is call ::soundio_instream_start.
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/// If this function returns an error, the outstream is in an invalid state and
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/// you must call ::soundio_outstream_destroy on it.
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///
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/// Possible errors:
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/// * #SoundIoErrorInvalid
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/// * SoundIoDevice::aim is not #SoundIoDeviceAimOutput
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/// * SoundIoOutStream::format is not valid
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/// * SoundIoOutStream::channel_count is greater than #SOUNDIO_MAX_CHANNELS
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/// * #SoundIoErrorNoMem
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/// * #SoundIoErrorOpeningDevice
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/// * #SoundIoErrorBackendDisconnected
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/// * #SoundIoErrorSystemResources
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/// * #SoundIoErrorNoSuchClient - when JACK returns `JackNoSuchClient`
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/// * #SoundIoErrorOpeningDevice
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/// * #SoundIoErrorIncompatibleBackend - SoundIoOutStream::channel_count is
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/// greater than the number of channels the backend can handle.
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/// * #SoundIoErrorIncompatibleDevice - stream parameters requested are not
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/// compatible with the chosen device.
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SOUNDIO_EXPORT int soundio_outstream_open(struct SoundIoOutStream *outstream);
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/// After you call this function, SoundIoOutStream::write_callback will be called.
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///
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/// Possible errors:
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/// * #SoundIoErrorStreaming
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/// * #SoundIoErrorNoMem
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/// * #SoundIoErrorSystemResources
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/// * #SoundIoErrorBackendDisconnected
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SOUNDIO_EXPORT int soundio_outstream_start(struct SoundIoOutStream *outstream);
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/// Call this function when you are ready to begin writing to the device buffer.
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/// * `outstream` - (in) The output stream you want to write to.
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/// * `areas` - (out) The memory addresses you can write data to. It is OK to
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/// modify the pointers if that helps you iterate.
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/// * `areas` - (out) The memory addresses you can write data to, one per
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/// channel. It is OK to modify the pointers if that helps you iterate.
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/// * `frame_count` - (in/out) Provide the number of frames you want to write.
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/// Returned will be the number of frames you can actually write, which is
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/// also the number of frames that will be written when you call
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/// You must call this function only from the SoundIoOutStream::write_callback thread context.
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/// After calling this function, write data to `areas` and then call
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/// ::soundio_outstream_end_write.
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/// If you call this function with `frame_count` less than the `frame_count_min`
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/// parameter from SoundIoOutStream::write_callback it returns SoundIoErrorInvalid.
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/// If this function returns an error, do not call ::soundio_outstream_end_write.
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///
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/// Possible errors:
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/// * #SoundIoErrorInvalid
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/// * `*frame_count` <= 0
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/// * `*frame_count` < `frame_count_min` or `*frame_count` > `frame_count_max`
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/// * function called too many times without respecting `frame_count_max`
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/// * #SoundIoErrorStreaming
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/// * #SoundIoErrorUnderflow - an underflow caused this call to fail. You might
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/// also get a SoundIoOutStream::underflow_callback, and you might not get
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/// this error code when an underflow occurs. Unlike #SoundIoErrorStreaming,
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/// the outstream is still in a valid state and streaming can continue.
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/// * #SoundIoErrorIncompatibleDevice - in rare cases it might just now
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/// be discovered that the device uses non-byte-aligned access, in which
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/// case this error code is returned.
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SOUNDIO_EXPORT int soundio_outstream_begin_write(struct SoundIoOutStream *outstream,
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struct SoundIoChannelArea **areas, int *frame_count);
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/// Commits the write that you began with ::soundio_outstream_begin_write.
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/// You must call this function only from the SoundIoOutStream::write_callback thread context.
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/// This function might return #SoundIoErrorUnderflow but don't count on it.
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///
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/// Possible errors:
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/// * #SoundIoErrorStreaming
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/// * #SoundIoErrorUnderflow - an underflow caused this call to fail. You might
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/// also get a SoundIoOutStream::underflow_callback, and you might not get
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/// this error code when an underflow occurs. Unlike #SoundIoErrorStreaming,
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/// the outstream is still in a valid state and streaming can continue.
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SOUNDIO_EXPORT int soundio_outstream_end_write(struct SoundIoOutStream *outstream);
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/// Clears the output stream buffer.
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/// You must call this function only from the SoundIoOutStream::write_callback thread context.
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/// Possible errors:
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///
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/// * #SoundIoErrorStreaming
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SOUNDIO_EXPORT int soundio_outstream_clear_buffer(struct SoundIoOutStream *outstream);
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/// If the underyling device supports pausing, this pauses the stream and
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@ -848,6 +925,11 @@ SOUNDIO_EXPORT int soundio_outstream_clear_buffer(struct SoundIoOutStream *outst
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/// You must call this function only from the SoundIoOutStream::write_callback thread context.
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/// Pausing when already paused or unpausing when already unpaused has no
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/// effect and always returns SoundIoErrorNone.
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///
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/// Possible errors:
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/// * #SoundIoErrorBackendDisconnected
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/// * #SoundIoErrorStreaming
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/// * #SoundIoErrorIncompatibleDevice - device does not support pausing/unpausing
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SOUNDIO_EXPORT int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause);
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// Input Streams
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/// Allocates memory and sets defaults. Next you should fill out the struct fields
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/// and then call ::soundio_instream_open.
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/// and then call ::soundio_instream_open. Sets all fields to defaults.
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/// Returns `NULL` if and only if memory could not be allocated.
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/// See also ::soundio_instream_destroy
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SOUNDIO_EXPORT struct SoundIoInStream *soundio_instream_create(struct SoundIoDevice *device);
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/// You may not call this function from SoundIoInStream::read_callback.
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SOUNDIO_EXPORT void soundio_instream_destroy(struct SoundIoInStream *instream);
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/// The next thing to do is call ::soundio_instream_start.
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/// If this function returns an error, the instream is in an invalid state and
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/// you must call ::soundio_instream_destroy on it.
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///
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/// Possible errors:
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/// * #SoundIoErrorInvalid
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/// * device aim is not #SoundIoDeviceAimInput
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/// * format is not valid
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/// * requested layout channel count > #SOUNDIO_MAX_CHANNELS
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/// * #SoundIoErrorOpeningDevice
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/// * #SoundIoErrorNoMem
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/// * #SoundIoErrorBackendDisconnected
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/// * #SoundIoErrorSystemResources
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/// * #SoundIoErrorNoSuchClient
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/// * #SoundIoErrorIncompatibleBackend
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/// * #SoundIoErrorIncompatibleDevice
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SOUNDIO_EXPORT int soundio_instream_open(struct SoundIoInStream *instream);
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/// After you call this function, SoundIoInStream::read_callback will be called.
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///
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/// Possible errors:
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/// * #SoundIoErrorBackendDisconnected
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/// * #SoundIoErrorStreaming
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/// * #SoundIoErrorOpeningDevice
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/// * #SoundIoErrorSystemResources
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SOUNDIO_EXPORT int soundio_instream_start(struct SoundIoInStream *instream);
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/// Call this function when you are ready to begin reading from the device
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/// returns the number of frames you can actually read. The returned value
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/// will always be less than or equal to the provided value. If the provided
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/// value is less than `frame_count_min` from SoundIoInStream::read_callback this function
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/// returns with SoundIoErrorInvalid.
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/// returns with #SoundIoErrorInvalid.
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/// It is your responsibility to call this function no more and no fewer than the
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/// correct number of times according to the `frame_count_min` and
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/// `frame_count_max` criteria from SoundIoInStream::read_callback.
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@ -891,6 +994,14 @@ SOUNDIO_EXPORT int soundio_instream_start(struct SoundIoInStream *instream);
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/// and move the read index forward. ::soundio_instream_end_read should not be
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/// called if the buffer is empty (`frame_count` == 0), but it should be called
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/// if there is a hole.
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///
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/// Possible errors:
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/// * #SoundIoErrorInvalid
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/// * `*frame_count` < `frame_count_min` or `*frame_count` > `frame_count_max`
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/// * #SoundIoErrorStreaming
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/// * #SoundIoErrorIncompatibleDevice - in rare cases it might just now
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/// be discovered that the device uses non-byte-aligned access, in which
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/// case this error code is returned.
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SOUNDIO_EXPORT int soundio_instream_begin_read(struct SoundIoInStream *instream,
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struct SoundIoChannelArea **areas, int *frame_count);
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/// This will drop all of the frames from when you called
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@ -898,6 +1009,9 @@ SOUNDIO_EXPORT int soundio_instream_begin_read(struct SoundIoInStream *instream,
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/// You must call this function only from the SoundIoInStream::read_callback thread context.
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/// You must call this function only after a successful call to
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/// ::soundio_instream_begin_read.
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///
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/// Possible errors:
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/// * #SoundIoErrorStreaming
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SOUNDIO_EXPORT int soundio_instream_end_read(struct SoundIoInStream *instream);
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/// If the underyling device supports pausing, this pauses the stream and
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@ -906,6 +1020,11 @@ SOUNDIO_EXPORT int soundio_instream_end_read(struct SoundIoInStream *instream);
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/// You must call this function only from the SoundIoInStream::read_callback thread context.
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/// Pausing when already paused or unpausing when already unpaused has no
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/// effect and always returns SoundIoErrorNone.
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///
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/// Possible errors:
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/// * #SoundIoErrorBackendDisconnected
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/// * #SoundIoErrorStreaming
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/// * #SoundIoErrorIncompatibleDevice - device does not support pausing/unpausing
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SOUNDIO_EXPORT int soundio_instream_pause(struct SoundIoInStream *instream, bool pause);
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@ -913,6 +1032,7 @@ SOUNDIO_EXPORT int soundio_instream_pause(struct SoundIoInStream *instream, bool
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struct SoundIoRingBuffer;
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/// `requested_capacity` in bytes.
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/// See also ::soundio_ring_buffer_destroy
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/// Returns `NULL` if and only if memory could not be allocated.
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SOUNDIO_EXPORT struct SoundIoRingBuffer *soundio_ring_buffer_create(struct SoundIo *soundio, int requested_capacity);
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SOUNDIO_EXPORT void soundio_ring_buffer_destroy(struct SoundIoRingBuffer *ring_buffer);
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@ -207,7 +207,8 @@ static int outstream_begin_write_dummy(SoundIoPrivate *si,
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SoundIoOutStream *outstream = &os->pub;
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SoundIoOutStreamDummy *osd = &os->backend_data.dummy;
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assert(*frame_count <= osd->frames_left);
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if (*frame_count > osd->frames_left)
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return SoundIoErrorInvalid;
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char *write_ptr = soundio_ring_buffer_write_ptr(&osd->ring_buffer);
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for (int ch = 0; ch < outstream->layout.channel_count; ch += 1) {
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@ -667,8 +667,6 @@ static int outstream_open_pa(SoundIoPrivate *si, SoundIoOutStreamPrivate *os) {
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SoundIoOutStreamPulseAudio *ospa = &os->backend_data.pulseaudio;
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SoundIoOutStream *outstream = &os->pub;
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||||
if (outstream->layout.channel_count > SOUNDIO_MAX_CHANNELS)
|
||||
return SoundIoErrorInvalid;
|
||||
if ((unsigned)outstream->layout.channel_count > PA_CHANNELS_MAX)
|
||||
return SoundIoErrorIncompatibleBackend;
|
||||
|
||||
|
@ -882,8 +880,6 @@ static int instream_open_pa(SoundIoPrivate *si, SoundIoInStreamPrivate *is) {
|
|||
SoundIoInStreamPulseAudio *ispa = &is->backend_data.pulseaudio;
|
||||
SoundIoInStream *instream = &is->pub;
|
||||
|
||||
if (instream->layout.channel_count > SOUNDIO_MAX_CHANNELS)
|
||||
return SoundIoErrorInvalid;
|
||||
if ((unsigned)instream->layout.channel_count > PA_CHANNELS_MAX)
|
||||
return SoundIoErrorIncompatibleBackend;
|
||||
if (!instream->name)
|
||||
|
|
|
@ -245,7 +245,6 @@ void soundio_disconnect(struct SoundIo *soundio) {
|
|||
soundio->current_backend = SoundIoBackendNone;
|
||||
|
||||
soundio_destroy_devices_info(si->safe_devices_info);
|
||||
|
||||
si->safe_devices_info = nullptr;
|
||||
|
||||
si->destroy = nullptr;
|
||||
|
@ -424,7 +423,8 @@ int soundio_outstream_begin_write(struct SoundIoOutStream *outstream,
|
|||
SoundIo *soundio = outstream->device->soundio;
|
||||
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
|
||||
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
|
||||
assert(*frame_count > 0);
|
||||
if (*frame_count <= 0)
|
||||
return SoundIoErrorInvalid;
|
||||
return si->outstream_begin_write(si, os, areas, frame_count);
|
||||
}
|
||||
|
||||
|
@ -468,6 +468,9 @@ int soundio_outstream_open(struct SoundIoOutStream *outstream) {
|
|||
if (device->probe_error)
|
||||
return device->probe_error;
|
||||
|
||||
if (outstream->layout.channel_count > SOUNDIO_MAX_CHANNELS)
|
||||
return SoundIoErrorInvalid;
|
||||
|
||||
if (outstream->format == SoundIoFormatInvalid) {
|
||||
outstream->format = soundio_device_supports_format(device, SoundIoFormatFloat32NE) ?
|
||||
SoundIoFormatFloat32NE : device->formats[0];
|
||||
|
@ -522,6 +525,13 @@ int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause) {
|
|||
return si->outstream_pause(si, os, pause);
|
||||
}
|
||||
|
||||
int soundio_outstream_clear_buffer(struct SoundIoOutStream *outstream) {
|
||||
SoundIo *soundio = outstream->device->soundio;
|
||||
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
|
||||
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
|
||||
return si->outstream_clear_buffer(si, os);
|
||||
}
|
||||
|
||||
static void default_instream_error_callback(struct SoundIoInStream *is, int err) {
|
||||
soundio_panic("libsoundio: %s", soundio_strerror(err));
|
||||
}
|
||||
|
@ -551,6 +561,9 @@ int soundio_instream_open(struct SoundIoInStream *instream) {
|
|||
if (instream->format <= SoundIoFormatInvalid)
|
||||
return SoundIoErrorInvalid;
|
||||
|
||||
if (instream->layout.channel_count > SOUNDIO_MAX_CHANNELS)
|
||||
return SoundIoErrorInvalid;
|
||||
|
||||
if (device->probe_error)
|
||||
return device->probe_error;
|
||||
|
||||
|
|
Loading…
Reference in a new issue