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add some documentation
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@ -17,12 +17,14 @@ exposed.
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- Logs messages to stdio and you can't turn that off.
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- Does not support channel layouts / channel maps.
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- Does not support emitting an event when available devices change.
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- Does not let you connect to multiple backends at once.
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- Not written by me.
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* [rtaudio](https://www.music.mcgill.ca/~gary/rtaudio/)
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- It is not a C library.
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- It uses [exceptions](http://stackoverflow.com/questions/1736146/why-is-exception-handling-bad).
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- It does not support channel layouts / channel maps.
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- Does not support emitting an event when available devices change.
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- Does not let you connect to multiple backends at once.
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- Not written by me.
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* [SDL](https://www.libsdl.org/)
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- Comes with baggage: display, windowing, input handling, and lots more.
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@ -31,6 +33,7 @@ exposed.
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- Does not support recording devices.
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- Does not support channel layouts / channel maps.
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- Does not support emitting an event when available devices change.
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- Does not let you connect to multiple backends at once.
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- Not written by me.
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## How It Works
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@ -684,6 +684,7 @@ static int refresh_devices(SoundIoPrivate *si) {
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sia->ready_devices_info = devices_info;
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sia->have_devices_flag.store(true);
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soundio_os_cond_signal(sia->cond, sia->mutex);
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soundio->on_events_signal(soundio);
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soundio_os_mutex_unlock(sia->mutex);
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return 0;
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}
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@ -356,14 +356,19 @@ struct SoundIoInStream {
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struct SoundIo {
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// Defaults to NULL. Put whatever you want here.
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void *userdata;
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// Optional callback. Called when the list of devices change. Only called
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// during a call to soundio_flush_events or soundio_wait_events.
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void (*on_devices_change)(struct SoundIo *);
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// Optional callback. Called from an unknown thread that you should not use
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// to call any soundio functions. You may use this to signal a condition
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// variable to wake up. Called when soundio_wait_events would be woken up.
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void (*on_events_signal)(struct SoundIo *);
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};
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// Main Context
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// Create a SoundIo context.
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// Returns an error code.
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// Create a SoundIo context. You may create multiple instances of this to
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// connect to multiple backends.
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struct SoundIo * soundio_create(void);
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void soundio_destroy(struct SoundIo *soundio);
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