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docs: cleanup
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@ -423,10 +423,10 @@ struct SoundIoDevice {
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/// whatever format is most convenient
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/// for you which is supported by the device, because when you are the only
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/// application left, the mixer might decide to switch
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/// current_format to yours. You can learn the supported formats via formats and
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/// SoundIoDevice::format_count. If this information is missing due to a
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/// probe error, formats will be `NULL`. If current_format
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/// is unavailable, it will be set to #SoundIoFormatInvalid.
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/// current_format to yours. You can learn the supported formats via
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/// formats and SoundIoDevice::format_count. If this information is missing
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/// due to a probe error, formats will be `NULL`. If current_format is
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/// unavailable, it will be set to #SoundIoFormatInvalid.
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/// Devices are guaranteed to have at least 1 format available.
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enum SoundIoFormat current_format;
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@ -490,14 +490,16 @@ struct SoundIoOutStream {
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/// Populated automatically when you call ::soundio_outstream_create.
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struct SoundIoDevice *device;
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/// Defaults to #SoundIoFormatFloat32NE, followed by the first one supported.
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/// Defaults to #SoundIoFormatFloat32NE, followed by the first one
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/// supported.
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enum SoundIoFormat format;
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/// Sample rate is the number of frames per second.
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/// Defaults to 48000 (and then clamped into range).
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int sample_rate;
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/// Defaults to Stereo, if available, followed by the first layout supported.
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/// Defaults to Stereo, if available, followed by the first layout
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/// supported.
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struct SoundIoChannelLayout layout;
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/// Ignoring hardware latency, this is the number of seconds it takes for
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@ -547,9 +549,9 @@ struct SoundIoOutStream {
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/// pthread_join, pthread_cond_wait, etc.
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void (*write_callback)(struct SoundIoOutStream *,
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int frame_count_min, int frame_count_max);
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/// This optional callback happens when the sound device runs out of buffered
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/// audio data to play. After this occurs, the outstream waits until the
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/// buffer is full to resume playback.
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/// This optional callback happens when the sound device runs out of
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/// buffered audio data to play. After this occurs, the outstream waits
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/// until the buffer is full to resume playback.
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/// This is called from the SoundIoOutStream::write_callback thread context.
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void (*underflow_callback)(struct SoundIoOutStream *);
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/// Optional callback. `err` is always SoundIoErrorStreaming.
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@ -580,7 +582,8 @@ struct SoundIoOutStream {
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int bytes_per_sample;
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/// If setting the channel layout fails for some reason, this field is set
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/// to an error code. Possible error codes are: #SoundIoErrorIncompatibleDevice
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/// to an error code. Possible error codes are:
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/// * #SoundIoErrorIncompatibleDevice
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int layout_error;
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};
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@ -589,14 +592,16 @@ struct SoundIoInStream {
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/// Populated automatically when you call ::soundio_outstream_create.
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struct SoundIoDevice *device;
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/// Defaults to SoundIoFormatFloat32NE, followed by the first one supported.
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/// Defaults to #SoundIoFormatFloat32NE, followed by the first one
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/// supported.
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enum SoundIoFormat format;
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/// Sample rate is the number of frames per second.
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/// Defaults to max(sample_rate_min, min(sample_rate_max, 48000))
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int sample_rate;
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/// Defaults to Stereo, if available, followed by the first layout supported.
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/// Defaults to Stereo, if available, followed by the first layout
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/// supported.
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struct SoundIoChannelLayout layout;
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/// Ignoring hardware latency, this is the number of seconds it takes for a
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