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docs: read_callback and write_callback must be real time safe
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@ -535,8 +535,15 @@ struct SoundIoOutStream {
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/// should write as many frames as you can; `frame_count_min` might be 0 and
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/// you can still get a buffer underflow if you always write
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/// `frame_count_min` frames.
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///
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/// For Dummy, ALSA, and PulseAudio, `frame_count_min` will be 0. For JACK
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/// and CoreAudio `frame_count_min` will be equal to `frame_count_max`.
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///
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/// The code in the supplied function must be suitable for real-time
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/// execution. That means that it cannot call functions that might block
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/// for a long time. This includes all I/O functions (disk, TTY, network),
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/// malloc, free, printf, pthread_mutex_lock, sleep, wait, poll, select,
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/// pthread_join, pthread_cond_wait, etc.
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void (*write_callback)(struct SoundIoOutStream *,
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int frame_count_min, int frame_count_max);
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/// This optional callback happens when the sound device runs out of buffered
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@ -613,6 +620,12 @@ struct SoundIoInStream {
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/// frames. If you return from read_callback without having read
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/// `frame_count_min`, the frames will be dropped. `frame_count_max` is how
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/// many frames are available to read.
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///
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/// The code in the supplied function must be suitable for real-time
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/// execution. That means that it cannot call functions that might block
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/// for a long time. This includes all I/O functions (disk, TTY, network),
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/// malloc, free, printf, pthread_mutex_lock, sleep, wait, poll, select,
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/// pthread_join, pthread_cond_wait, etc.
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void (*read_callback)(struct SoundIoInStream *, int frame_count_min, int frame_count_max);
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/// This optional callback happens when the sound device buffer is full,
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/// yet there is more captured audio to put in it.
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