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WASAPI: get channel layout from devices
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@ -251,7 +251,6 @@ view `coverage/index.html` in a browser.
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0. implement WASAPI (Windows) backend, get examples working
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- list devices
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- channel layout
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- buffer duration
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- raw mode
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- watching
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@ -47,7 +47,50 @@ static int from_lpwstr(LPWSTR lpwstr, char **out_str, int *out_str_len) {
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return 0;
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}
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static SoundIoFormat from_wave_format(WAVEFORMATEXTENSIBLE *wave_format) {
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static void from_wave_format_layout(WAVEFORMATEXTENSIBLE *wave_format, SoundIoChannelLayout *layout) {
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assert(wave_format->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE);
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layout->channel_count = 0;
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if (wave_format->dwChannelMask & SPEAKER_FRONT_LEFT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdFrontLeft;
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if (wave_format->dwChannelMask & SPEAKER_FRONT_RIGHT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdFrontRight;
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if (wave_format->dwChannelMask & SPEAKER_FRONT_CENTER)
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layout->channels[layout->channel_count++] = SoundIoChannelIdFrontCenter;
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if (wave_format->dwChannelMask & SPEAKER_LOW_FREQUENCY)
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layout->channels[layout->channel_count++] = SoundIoChannelIdLfe;
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if (wave_format->dwChannelMask & SPEAKER_BACK_LEFT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdBackLeft;
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if (wave_format->dwChannelMask & SPEAKER_BACK_RIGHT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdBackRight;
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if (wave_format->dwChannelMask & SPEAKER_FRONT_LEFT_OF_CENTER)
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layout->channels[layout->channel_count++] = SoundIoChannelIdFrontLeftCenter;
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if (wave_format->dwChannelMask & SPEAKER_FRONT_RIGHT_OF_CENTER)
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layout->channels[layout->channel_count++] = SoundIoChannelIdFrontRightCenter;
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if (wave_format->dwChannelMask & SPEAKER_BACK_CENTER)
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layout->channels[layout->channel_count++] = SoundIoChannelIdBackCenter;
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if (wave_format->dwChannelMask & SPEAKER_SIDE_LEFT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdSideLeft;
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if (wave_format->dwChannelMask & SPEAKER_SIDE_RIGHT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdSideRight;
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if (wave_format->dwChannelMask & SPEAKER_TOP_CENTER)
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layout->channels[layout->channel_count++] = SoundIoChannelIdTopCenter;
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if (wave_format->dwChannelMask & SPEAKER_TOP_FRONT_LEFT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdTopFrontLeft;
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if (wave_format->dwChannelMask & SPEAKER_TOP_FRONT_CENTER)
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layout->channels[layout->channel_count++] = SoundIoChannelIdTopFrontCenter;
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if (wave_format->dwChannelMask & SPEAKER_TOP_FRONT_RIGHT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdTopFrontRight;
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if (wave_format->dwChannelMask & SPEAKER_TOP_BACK_LEFT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdTopBackLeft;
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if (wave_format->dwChannelMask & SPEAKER_TOP_BACK_CENTER)
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layout->channels[layout->channel_count++] = SoundIoChannelIdTopBackCenter;
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if (wave_format->dwChannelMask & SPEAKER_TOP_BACK_RIGHT)
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layout->channels[layout->channel_count++] = SoundIoChannelIdTopBackRight;
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soundio_channel_layout_detect_builtin(layout);
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}
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static SoundIoFormat from_wave_format_format(WAVEFORMATEXTENSIBLE *wave_format) {
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assert(wave_format->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE);
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bool is_pcm = IsEqualGUID(wave_format->SubFormat, SOUNDIO_KSDATAFORMAT_SUBTYPE_PCM);
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bool is_float = IsEqualGUID(wave_format->SubFormat, SOUNDIO_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT);
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@ -201,6 +244,8 @@ static int refresh_devices(SoundIoPrivate *si) {
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deinit_refresh_devices(&rd);
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return SoundIoErrorNoMem;
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}
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rd.devices_info->default_input_index = -1;
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rd.devices_info->default_output_index = -1;
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for (int device_i = 0; device_i < device_count; device_i += 1) {
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if (rd.mm_device)
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@ -314,11 +359,21 @@ static int refresh_devices(SoundIoPrivate *si) {
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rd.device->sample_rates[0].min = rd.device->sample_rate_current;
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rd.device->sample_rates[0].max = rd.device->sample_rate_current;
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rd.device->current_format = from_wave_format(rd.wave_format);
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rd.device->current_format = from_wave_format_format(rd.wave_format);
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rd.device->format_count = 1;
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rd.device->formats = &dev->prealloc_format;
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rd.device->formats[0] = rd.device->current_format;
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from_wave_format_layout(rd.wave_format, &rd.device->current_layout);
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rd.device->layout_count = 1;
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rd.device->layouts = allocate<SoundIoChannelLayout>(1);
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if (!rd.device->layouts) {
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deinit_refresh_devices(&rd);
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return SoundIoErrorNoMem;
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}
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rd.device->layouts[0] = rd.device->current_layout;
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