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https://github.com/Ryujinx/libsoundio.git
synced 2024-12-22 23:55:34 +00:00
default sample rate is not as important as I thought
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@ -115,8 +115,6 @@ view `coverage/index.html` in a browser.
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## Roadmap
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0. ALSA `list_devices` should list default, dmix, etc.
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0. ALSA default devices are "default" and "default" respectively
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0. implement ALSA (Linux) backend, get examples working
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0. pipe record to playback example working with dummy linux, osx, windows
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0. pipe record to playback example working with pulseaudio linux
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@ -79,11 +79,11 @@ int main(int argc, char **argv) {
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double latency = 0.1;
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struct SoundIoInputDevice *input_device;
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soundio_input_device_create(in_device, SoundIoSampleFormatFloat, latency, NULL,
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soundio_input_device_create(in_device, SoundIoSampleFormatFloat, 48000, latency, NULL,
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read_callback, &input_device);
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struct SoundIoOutputDevice *output_device;
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soundio_output_device_create(out_device, SoundIoSampleFormatFloat, latency, NULL,
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soundio_output_device_create(out_device, SoundIoSampleFormatFloat, 48000, latency, NULL,
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write_callback, underrun_callback, &output_device);
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if ((err = soundio_input_device_start(input_device)))
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@ -30,7 +30,7 @@ static float seconds_offset = 0.0f;
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static void write_callback(struct SoundIoOutputDevice *output_device, int requested_frame_count) {
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//device->bytes_per_frame;
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float float_sample_rate = output_device->device->default_sample_rate;
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float float_sample_rate = output_device->sample_rate;
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float seconds_per_frame = 1.0f / float_sample_rate;
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while (requested_frame_count > 0) {
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@ -90,8 +90,8 @@ int main(int argc, char **argv) {
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soundio_device_description(device));
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struct SoundIoOutputDevice *output_device;
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soundio_output_device_create(device, SoundIoSampleFormatFloat, 0.1, NULL,
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write_callback, underrun_callback, &output_device);
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soundio_output_device_create(device, SoundIoSampleFormatFloat, 48000,
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0.1, NULL, write_callback, underrun_callback, &output_device);
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if ((err = soundio_output_device_start(output_device)))
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panic("unable to start device: %s", soundio_error_string(err));
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@ -35,13 +35,12 @@ struct SoundIoDummy {
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static void playback_thread_run(void *arg) {
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SoundIoOutputDevice *output_device = (SoundIoOutputDevice *)arg;
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SoundIoDevice *device = output_device->device;
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SoundIoOutputDeviceDummy *opd = (SoundIoOutputDeviceDummy *)output_device->backend_data;
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double start_time = soundio_os_get_time();
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long frames_consumed = 0;
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double time_per_frame = 1.0 / (double)device->default_sample_rate;
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double time_per_frame = 1.0 / (double)output_device->sample_rate;
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while (opd->abort_flag.test_and_set()) {
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soundio_os_cond_timed_wait(opd->cond, nullptr, opd->period);
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@ -143,8 +142,7 @@ static int output_device_init_dummy(SoundIo *soundio,
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}
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output_device->backend_data = opd;
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SoundIoDevice *device = output_device->device;
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int buffer_frame_count = output_device->latency * device->default_sample_rate;
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int buffer_frame_count = output_device->latency * output_device->sample_rate;
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opd->buffer_size = output_device->bytes_per_frame * buffer_frame_count;
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opd->period = output_device->latency * 0.5;
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@ -581,7 +581,7 @@ static int output_device_init_pa(SoundIo *soundio,
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pa_sample_spec sample_spec;
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sample_spec.format = to_pulseaudio_sample_format(output_device->sample_format);
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sample_spec.rate = device->default_sample_rate;
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sample_spec.rate = output_device->sample_rate;
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sample_spec.channels = device->channel_layout.channel_count;
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pa_channel_map channel_map = to_pulseaudio_channel_map(&device->channel_layout);
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@ -595,7 +595,7 @@ static int output_device_init_pa(SoundIo *soundio,
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pa_stream_set_write_callback(opd->stream, playback_stream_write_callback, output_device);
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pa_stream_set_underflow_callback(opd->stream, playback_stream_underflow_callback, output_device);
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int bytes_per_second = output_device->bytes_per_frame * device->default_sample_rate;
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int bytes_per_second = output_device->bytes_per_frame * output_device->sample_rate;
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int buffer_length = output_device->bytes_per_frame *
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ceil(output_device->latency * bytes_per_second / (double)output_device->bytes_per_frame);
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@ -747,7 +747,7 @@ static int input_device_init_pa(SoundIo *soundio,
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pa_sample_spec sample_spec;
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sample_spec.format = to_pulseaudio_sample_format(input_device->sample_format);
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sample_spec.rate = device->default_sample_rate;
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sample_spec.rate = input_device->sample_rate;
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sample_spec.channels = device->channel_layout.channel_count;
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pa_channel_map channel_map = to_pulseaudio_channel_map(&device->channel_layout);
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@ -764,7 +764,7 @@ static int input_device_init_pa(SoundIo *soundio,
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pa_stream_set_state_callback(stream, recording_stream_state_callback, input_device);
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pa_stream_set_read_callback(stream, recording_stream_read_callback, input_device);
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int bytes_per_second = input_device->bytes_per_frame * device->default_sample_rate;
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int bytes_per_second = input_device->bytes_per_frame * input_device->sample_rate;
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int buffer_length = input_device->bytes_per_frame *
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ceil(input_device->latency * bytes_per_second / (double)input_device->bytes_per_frame);
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@ -290,7 +290,7 @@ void soundio_output_device_write(struct SoundIoOutputDevice *output_device,
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int soundio_output_device_create(struct SoundIoDevice *device,
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enum SoundIoSampleFormat sample_format,
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enum SoundIoSampleFormat sample_format, int sample_rate,
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double latency, void *userdata,
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void (*write_callback)(struct SoundIoOutputDevice *, int frame_count),
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void (*underrun_callback)(struct SoundIoOutputDevice *),
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@ -310,6 +310,7 @@ int soundio_output_device_create(struct SoundIoDevice *device,
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output_device->write_callback = write_callback;
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output_device->underrun_callback = underrun_callback;
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output_device->sample_format = sample_format;
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output_device->sample_rate = sample_rate;
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output_device->latency = latency;
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output_device->bytes_per_frame = soundio_get_bytes_per_frame(sample_format,
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device->channel_layout.channel_count);
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@ -344,7 +345,8 @@ int soundio_output_device_start(struct SoundIoOutputDevice *output_device) {
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}
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int soundio_input_device_create(struct SoundIoDevice *device,
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enum SoundIoSampleFormat sample_format, double latency, void *userdata,
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enum SoundIoSampleFormat sample_format, int sample_rate,
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double latency, void *userdata,
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void (*read_callback)(struct SoundIoInputDevice *),
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struct SoundIoInputDevice **out_input_device)
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{
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@ -362,6 +364,7 @@ int soundio_input_device_create(struct SoundIoDevice *device,
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sid->read_callback = read_callback;
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sid->sample_format = sample_format;
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sid->latency = latency;
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sid->sample_rate = sample_rate;
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sid->bytes_per_frame = soundio_get_bytes_per_frame(sample_format,
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device->channel_layout.channel_count);
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@ -115,9 +115,15 @@ struct SoundIoDevice {
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char *name;
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char *description;
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struct SoundIoChannelLayout channel_layout;
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// these values might not actually matter. audio hardware has a set of
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// {sample format, sample rate} that they support. you can't know
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// whether something worked until you try it.
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// these values can be unknown
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enum SoundIoSampleFormat default_sample_format;
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double default_latency;
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int default_sample_rate;
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double default_latency;
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enum SoundIoDevicePurpose purpose;
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int ref_count;
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bool is_raw;
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@ -127,6 +133,7 @@ struct SoundIoOutputDevice {
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void *backend_data;
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struct SoundIoDevice *device;
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enum SoundIoSampleFormat sample_format;
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int sample_rate;
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double latency;
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int bytes_per_frame;
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@ -139,6 +146,7 @@ struct SoundIoInputDevice {
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void *backend_data;
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struct SoundIoDevice *device;
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enum SoundIoSampleFormat sample_format;
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int sample_rate;
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double latency;
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int bytes_per_frame;
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@ -283,7 +291,7 @@ enum SoundIoDevicePurpose soundio_device_purpose(const struct SoundIoDevice *dev
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// Output Devices
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int soundio_output_device_create(struct SoundIoDevice *device,
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enum SoundIoSampleFormat sample_format,
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enum SoundIoSampleFormat sample_format, int sample_rate,
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double latency, void *userdata,
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void (*write_callback)(struct SoundIoOutputDevice *, int frame_count),
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void (*underrun_callback)(struct SoundIoOutputDevice *),
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// Input Devices
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int soundio_input_device_create(struct SoundIoDevice *device,
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enum SoundIoSampleFormat sample_format, double latency, void *userdata,
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enum SoundIoSampleFormat sample_format, int sample_rate,
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double latency, void *userdata,
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void (*read_callback)(struct SoundIoInputDevice *),
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struct SoundIoInputDevice **out_input_device);
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void soundio_input_device_destroy(struct SoundIoInputDevice *input_device);
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@ -37,7 +37,7 @@ static void test_create_output_device(void) {
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soundio_device_name(device);
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soundio_device_description(device);
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struct SoundIoOutputDevice *output_device;
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soundio_output_device_create(device, SoundIoSampleFormatFloat, 0.1, NULL,
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soundio_output_device_create(device, SoundIoSampleFormatFloat, 48000, 0.1, NULL,
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write_callback, underrun_callback, &output_device);
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soundio_output_device_destroy(output_device);
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soundio_device_unref(device);
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