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PulseAudio: fix using 100% CPU
soundio_wait_events wasn't blocking but now it is.
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@ -245,8 +245,7 @@ view `coverage/index.html` in a browser.
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0. implement CoreAudio (OSX) backend, get examples working
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0. implement WASAPI (Windows) backend, get examples working
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0. implement ASIO (Windows) backend, get examples working
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0. JACK: implement prebuffering
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0. why does pulseaudio microphone use up all the CPU?
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0. JACK: implement prebuffering ...or delete prebuffering as a concept
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0. Avoid calling `soundio_panic` in PulseAudio.
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0. Figure out a way to test prebuf. I suspect prebuf not working for ALSA
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which is why we have to pre-fill the ring buffer with silence for
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@ -460,7 +460,9 @@ static void flush_events(SoundIoPrivate *si) {
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static void wait_events(SoundIoPrivate *si) {
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SoundIoPulseAudio *sipa = &si->backend_data.pulseaudio;
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flush_events(si);
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pa_threaded_mainloop_lock(sipa->main_loop);
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pa_threaded_mainloop_wait(sipa->main_loop);
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pa_threaded_mainloop_unlock(sipa->main_loop);
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}
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static void wakeup(SoundIoPrivate *si) {
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