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Fixed WASAPI input stream releasing a different buffer size than it got.
This caused a SoundIOErrorStreaming error and all following reads would fail. It took a while in the microphone sample, but after ~30 seconds it would always fail for me.
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parent
fde62658d8
commit
e3973967d2
13
src/wasapi.c
13
src/wasapi.c
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@ -2084,7 +2084,9 @@ static int instream_begin_read_wasapi(struct SoundIoPrivate *si, struct SoundIoI
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{
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return SoundIoErrorStreaming;
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}
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isw->opened_buf_frames = frames_to_read;
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isw->read_buf_frames_left = frames_to_read;
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if (flags & AUDCLNT_BUFFERFLAGS_SILENT)
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isw->read_buf = NULL;
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}
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@ -2096,6 +2098,8 @@ static int instream_begin_read_wasapi(struct SoundIoPrivate *si, struct SoundIoI
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for (int ch = 0; ch < instream->layout.channel_count; ch += 1) {
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isw->areas[ch].ptr = isw->read_buf + ch * instream->bytes_per_sample;
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isw->areas[ch].step = instream->bytes_per_frame;
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isw->areas[ch].ptr += instream->bytes_per_frame * (isw->opened_buf_frames - isw->read_buf_frames_left);
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}
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*out_areas = isw->areas;
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@ -2109,10 +2113,15 @@ static int instream_begin_read_wasapi(struct SoundIoPrivate *si, struct SoundIoI
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static int instream_end_read_wasapi(struct SoundIoPrivate *si, struct SoundIoInStreamPrivate *is) {
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struct SoundIoInStreamWasapi *isw = &is->backend_data.wasapi;
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HRESULT hr;
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if (FAILED(hr = IAudioCaptureClient_ReleaseBuffer(isw->audio_capture_client, isw->read_frame_count))) {
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isw->read_buf_frames_left -= isw->read_frame_count;
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if (isw->read_buf_frames_left <= 0) {
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if (FAILED(hr = IAudioCaptureClient_ReleaseBuffer(isw->audio_capture_client, isw->opened_buf_frames))) {
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return SoundIoErrorStreaming;
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}
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isw->read_buf_frames_left -= isw->read_frame_count;
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}
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return 0;
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}
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@ -100,6 +100,7 @@ struct SoundIoInStreamWasapi {
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bool started;
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char *read_buf;
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int read_buf_frames_left;
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int opened_buf_frames;
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struct SoundIoChannelArea areas[SOUNDIO_MAX_CHANNELS];
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};
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