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https://github.com/Ryujinx/libsoundio.git
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@ -1004,9 +1004,12 @@ SOUNDIO_EXPORT int soundio_outstream_clear_buffer(struct SoundIoOutStream *outst
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/// device does not support pausing/unpausing.
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SOUNDIO_EXPORT int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause);
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/// Obtain the total number of seconds that the next frame you write to the
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/// outstream will take to become audible. This includes both software and
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/// hardware latency.
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/// Obtain the total number of seconds that the next frame written after the
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/// last frame written with ::soundio_outstream_end_write will take to become
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/// audible. This includes both software and hardware latency. In other words,
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/// if you call this function directly after calling ::soundio_outstream_end_write,
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/// this gives you the number of seconds that the next frame written will take
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/// to become audible.
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///
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/// This function must be called only from within SoundIoOutStream::write_callback.
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SOUNDIO_EXPORT int soundio_outstream_get_latency(struct SoundIoOutStream *outstream,
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23
src/jack.cpp
23
src/jack.cpp
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@ -214,6 +214,7 @@ static int refresh_devices_bare(SoundIoPrivate *si) {
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djp->full_name = soundio_str_dupe(port->full_name, port->full_name_len);
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djp->full_name_len = port->full_name_len;
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djp->channel_id = port->channel_id;
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djp->latency_range = port->latency_range;
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if (!djp->full_name) {
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jack_free(port_names);
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@ -469,6 +470,8 @@ static int outstream_open_jack(struct SoundIoPrivate *si, struct SoundIoOutStrea
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jack_on_shutdown(osj->client, outstream_shutdown_callback, os);
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jack_nframes_t max_port_latency = 0;
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// register ports and map channels
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int connected_count = 0;
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for (int ch = 0; ch < outstream->layout.channel_count; ch += 1) {
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@ -490,11 +493,13 @@ static int outstream_open_jack(struct SoundIoPrivate *si, struct SoundIoOutStrea
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osjp->dest_port_name = djp->full_name;
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osjp->dest_port_name_len = djp->full_name_len;
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connected_count += 1;
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max_port_latency = max(max_port_latency, djp->latency_range.max);
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}
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}
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// If nothing got connected, channel layouts aren't working. Just send the
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// data in the order of the ports.
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if (connected_count == 0) {
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max_port_latency = 0;
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outstream->layout_error = SoundIoErrorIncompatibleDevice;
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int ch_count = min(outstream->layout.channel_count, dj->port_count);
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@ -503,9 +508,12 @@ static int outstream_open_jack(struct SoundIoPrivate *si, struct SoundIoOutStrea
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SoundIoDeviceJackPort *djp = &dj->ports[ch];
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osjp->dest_port_name = djp->full_name;
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osjp->dest_port_name_len = djp->full_name_len;
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max_port_latency = max(max_port_latency, djp->latency_range.max);
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}
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}
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osj->hardware_latency = max_port_latency / (double)outstream->sample_rate;
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return 0;
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}
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@ -575,7 +583,9 @@ static int outstream_clear_buffer_jack(struct SoundIoPrivate *si, struct SoundIo
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static int outstream_get_latency_jack(struct SoundIoPrivate *si, struct SoundIoOutStreamPrivate *os,
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double *out_latency)
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{
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soundio_panic("TODO");
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SoundIoOutStreamJack *osj = &os->backend_data.jack;
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*out_latency = osj->hardware_latency;
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return 0;
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}
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@ -684,6 +694,8 @@ static int instream_open_jack(struct SoundIoPrivate *si, struct SoundIoInStreamP
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}
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jack_on_shutdown(isj->client, instream_shutdown_callback, is);
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jack_nframes_t max_port_latency = 0;
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// register ports and map channels
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int connected_count = 0;
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for (int ch = 0; ch < instream->layout.channel_count; ch += 1) {
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@ -705,11 +717,13 @@ static int instream_open_jack(struct SoundIoPrivate *si, struct SoundIoInStreamP
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isjp->source_port_name = djp->full_name;
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isjp->source_port_name_len = djp->full_name_len;
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connected_count += 1;
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max_port_latency = max(max_port_latency, djp->latency_range.max);
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}
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}
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// If nothing got connected, channel layouts aren't working. Just send the
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// data in the order of the ports.
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if (connected_count == 0) {
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max_port_latency = 0;
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instream->layout_error = SoundIoErrorIncompatibleDevice;
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int ch_count = min(instream->layout.channel_count, dj->port_count);
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@ -718,9 +732,12 @@ static int instream_open_jack(struct SoundIoPrivate *si, struct SoundIoInStreamP
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SoundIoDeviceJackPort *djp = &dj->ports[ch];
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isjp->source_port_name = djp->full_name;
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isjp->source_port_name_len = djp->full_name_len;
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max_port_latency = max(max_port_latency, djp->latency_range.max);
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}
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}
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isj->hardware_latency = max_port_latency / (double)instream->sample_rate;
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return 0;
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}
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@ -780,7 +797,9 @@ static int instream_end_read_jack(struct SoundIoPrivate *si, struct SoundIoInStr
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static int instream_get_latency_jack(struct SoundIoPrivate *si, struct SoundIoInStreamPrivate *is,
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double *out_latency)
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{
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soundio_panic("TODO");
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SoundIoInStreamJack *isj = &is->backend_data.jack;
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*out_latency = isj->hardware_latency;
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return 0;
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}
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static void notify_devices_change(SoundIoPrivate *si) {
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@ -20,6 +20,7 @@ struct SoundIoDeviceJackPort {
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char *full_name;
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int full_name_len;
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SoundIoChannelId channel_id;
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jack_latency_range_t latency_range;
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};
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struct SoundIoDeviceJack {
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@ -49,6 +50,7 @@ struct SoundIoOutStreamJack {
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int period_size;
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int frames_left;
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bool is_paused;
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double hardware_latency;
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SoundIoOutStreamJackPort ports[SOUNDIO_MAX_CHANNELS];
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SoundIoChannelArea areas[SOUNDIO_MAX_CHANNELS];
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};
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@ -63,6 +65,7 @@ struct SoundIoInStreamJack {
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jack_client_t *client;
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int period_size;
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int frames_left;
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double hardware_latency;
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SoundIoInStreamJackPort ports[SOUNDIO_MAX_CHANNELS];
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SoundIoChannelArea areas[SOUNDIO_MAX_CHANNELS];
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char *buf_ptrs[SOUNDIO_MAX_CHANNELS];
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@ -53,14 +53,14 @@ static double seconds_offset = 0.0;
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static SoundIoRingBuffer pulse_rb;
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static void write_time(SoundIoOutStream *outstream) {
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static void write_time(SoundIoOutStream *outstream, double extra) {
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double latency;
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int err;
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if ((err = soundio_outstream_get_latency(outstream, &latency))) {
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soundio_panic("getting latency: %s", soundio_strerror(err));
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}
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double now = soundio_os_get_time();
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double audible_time = now + latency;
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double audible_time = now + latency + extra;
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double *write_ptr = (double *)soundio_ring_buffer_write_ptr(&pulse_rb);
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*write_ptr = audible_time;
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soundio_ring_buffer_advance_write_ptr(&pulse_rb, sizeof(double));
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@ -92,7 +92,7 @@ static void write_callback(struct SoundIoOutStream *outstream, int frame_count_m
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if (frames_until_pulse <= 0) {
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if (pulse_frames_left == -1) {
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pulse_frames_left = 0.25 * float_sample_rate;
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write_time(outstream); // announce beep start
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write_time(outstream, seconds_per_frame * frame); // announce beep start
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}
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if (pulse_frames_left > 0) {
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pulse_frames_left -= 1;
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@ -101,7 +101,7 @@ static void write_callback(struct SoundIoOutStream *outstream, int frame_count_m
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frames_until_pulse = (0.5 + (rand() / (double)RAND_MAX) * 2.0) * float_sample_rate;
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pulse_frames_left = -1;
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sample = 0.0;
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write_time(outstream); // announce beep end
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write_time(outstream, seconds_per_frame * frame); // announce beep end
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}
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} else {
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frames_until_pulse -= 1;
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