Commit graph

14 commits

Author SHA1 Message Date
Andrew Kelley ee7c0d3e11 convert source code to pure C
List<T> is now a really ugly macro.

Added a workaround for jack.h not putting `void` in function
prototypes for functions that take no arguments. I made upstream
pull requests to jack1 and jack2 but I don't have high hopes
about them getting merged.

I removed the lock-free atomic asserts. clang reports
non-lock-free atomics when in fact it does have lock-free
atomics. I inspected the generated code for gcc and clang
for fetch_add, load, and store, on x86_64 and armhf, and
it's all lock free.

Closes #45.
2015-11-10 02:24:18 -07:00
Andrew Kelley 749654b922 PulseAudio: better clear buffer implementation
seek instead of pa_stream_flush
2015-09-07 16:58:46 -07:00
Andrew Kelley 16437bd357 various code adjustments
* doc clarifications
 * examples compile with c99 not c11
 * fix pulseaudio on_backend_disconnected not firing only during
   flush events
 * make wait events more efficient
 * fix alsa devices race condition
 * fix backend disconnected code handling
 * add overflow test
 * fix on_events_signal not called at correct times
 * refactor pulseaudio device scanning
 * fix SoundIoErrorNoSuchDevice string value
2015-08-27 20:57:53 -07:00
Andrew Kelley 3b49292897 use hidden visibility by default and explicitly export
Also don't expose os functions.
And do the dllexport/dllimport thing.
2015-08-20 14:48:19 -07:00
Andrew Kelley c381526205 callbacks supply min and max frame count parameters
This changes the semantics of the callbacks so that instead of
a single `requested_frame_count` or `available_frame_count`,
the callbacks get a minimum frame count and maximum frame count.

The callback must write at least the minimum or get an underflow.
The minimum will be 0 on ALSA, PulseAudio, and Dummy, and will
equal the maximum on CoreAudio and JACK.

This ensures optimal behavior regardless of buffer size.
2015-08-04 21:57:46 -07:00
Andrew Kelley f87961275d write and read functions no longer allow setting frame count
CoreAudio and JACK both have this limitation
2015-08-04 00:56:03 -07:00
Andrew Kelley 860370d859 rename examples, install them, and correct #include path 2015-07-30 14:16:22 -07:00
Andrew Kelley 12db5fd970 remove all calls to soundio_panic
Return codes are the way errors are communicated, not
crashing the entire program.
2015-07-30 00:46:13 -07:00
Andrew Kelley 70decb39f5 SoundIoOutStream, SoundIoInStream: void * -> union
For better cache locality and lower mlock requirements.
2015-07-27 17:06:12 -07:00
Andrew Kelley db1195877a SoundIo, SoundIoDevice: unions instead of void *
for better cache locality
2015-07-27 16:37:45 -07:00
Andrew Kelley 5b3fd175f8 stream API update; expose multiple channel layouts 2015-07-13 09:17:20 -07:00
Andrew Kelley 6a5db549f5 list_devices example works with dummy backend 2015-07-01 02:37:51 -07:00
Andrew Kelley 18a37da848 implement getting devices 2015-07-01 01:29:35 -07:00
Andrew Kelley e409400f04 extracted code from Genesis 2015-07-01 01:02:44 -07:00